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Make Metal
The material properties will udpate in real time after you apply the changes
once. To apply the other changes, click the Apply
button again.
Replaces all the diffuse texture IDs with the specified ID when enabled.
Set this to the tex ID of the dark metal diffuse texture. The value should be an 8 digit hexadecimal number. In game metal diffuse textures are not completely black.
Uses the existing normal map for each material or use a material without a normal map if the original material doesn't use a normal map. Metal materials with a normal map use a 4th byte of 6B in hex.
Uses a material without normal maps for everything. This corresponds to a 4th byte of 69 in hex.
Uses the high resolution, more detailed stage cube map that simulates glossy reflections.
Uses the low resolution, blurrier stage cube map that simulates rougher reflections.
Sets the values for all the relevant material properties for metal materials. The changes will be reflected in the viewport in real time. See the material editing guides for more information.