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SMG edited this page Mar 2, 2018 · 3 revisions

Make Metal

The material properties will udpate in real time after you apply the changes once. To apply the other changes, click the Apply button again.

Diffuse Map

Override Diffuse Tex ID

Replaces all the diffuse texture IDs with the specified ID when enabled.

Tex ID

Set this to the tex ID of the dark metal diffuse texture. The value should be an 8 digit hexadecimal number. In game metal diffuse textures are not completely black.

Normal Maps

Preserve Normal Maps

Uses the existing normal map for each material or use a material without a normal map if the original material doesn't use a normal map. Metal materials with a normal map use a 4th byte of 6B in hex.

No Normal Maps

Uses a material without normal maps for everything. This corresponds to a 4th byte of 69 in hex.

Stage Cube Map

Glossy (10102000)

Uses the high resolution, more detailed stage cube map that simulates glossy reflections.

Rough (10101000)

Uses the low resolution, blurrier stage cube map that simulates rougher reflections.

Material Properties

Sets the values for all the relevant material properties for metal materials. The changes will be reflected in the viewport in real time. See the material editing guides for more information.