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Use ACM in all MoveIt Servo collision checks (#2643)
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Co-authored-by: Sebastian Castro <[email protected]>
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mergify[bot] and sea-bass authored Mar 14, 2024
1 parent 4c8e353 commit 360299c
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Showing 2 changed files with 5 additions and 12 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -80,9 +80,6 @@ class CollisionCheck
/** \brief Run one iteration of collision checking */
void run();

/** \brief Get a read-only copy of the planning scene */
planning_scene_monitor::LockedPlanningSceneRO getLockedPlanningSceneRO() const;

// Pointer to the ROS node
const std::shared_ptr<rclcpp::Node> node_;

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14 changes: 5 additions & 9 deletions moveit_ros/moveit_servo/src/collision_check.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -77,11 +77,6 @@ CollisionCheck::CollisionCheck(const rclcpp::Node::SharedPtr& node, const ServoP
current_state_ = planning_scene_monitor_->getStateMonitor()->getCurrentState();
}

planning_scene_monitor::LockedPlanningSceneRO CollisionCheck::getLockedPlanningSceneRO() const
{
return planning_scene_monitor::LockedPlanningSceneRO(planning_scene_monitor_);
}

void CollisionCheck::start()
{
timer_ = node_->create_wall_timer(std::chrono::duration<double>(period_), [this]() { return run(); });
Expand All @@ -101,16 +96,17 @@ void CollisionCheck::run()

// Do a timer-safe distance-based collision detection
collision_result_.clear();
getLockedPlanningSceneRO()->getCollisionEnv()->checkRobotCollision(collision_request_, collision_result_,
*current_state_);
auto locked_scene = planning_scene_monitor::LockedPlanningSceneRO(planning_scene_monitor_);
locked_scene->getCollisionEnv()->checkRobotCollision(collision_request_, collision_result_, *current_state_,
locked_scene->getAllowedCollisionMatrix());
scene_collision_distance_ = collision_result_.distance;
collision_detected_ |= collision_result_.collision;
collision_result_.print();

collision_result_.clear();
// Self-collisions and scene collisions are checked separately so different thresholds can be used
getLockedPlanningSceneRO()->getCollisionEnvUnpadded()->checkSelfCollision(
collision_request_, collision_result_, *current_state_, getLockedPlanningSceneRO()->getAllowedCollisionMatrix());
locked_scene->getCollisionEnvUnpadded()->checkSelfCollision(collision_request_, collision_result_, *current_state_,
locked_scene->getAllowedCollisionMatrix());
self_collision_distance_ = collision_result_.distance;
collision_detected_ |= collision_result_.collision;
collision_result_.print();
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