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PBR Renderer: handle fall-back primitive color
Win32/UWP build #2188: Commit 67b9491 pushed by TheMostDiligent
November 23, 2024 20:07 10m 11s development
November 23, 2024 20:07 10m 11s
Hydrogent: minor updates/comments
Win32/UWP build #2187: Commit 8909177 pushed by TheMostDiligent
November 23, 2024 19:48 10m 13s development
November 23, 2024 19:48 10m 13s
PBR Renderer: added base color factor to primitive attribs
Win32/UWP build #2186: Commit b15bcc8 pushed by TheMostDiligent
November 23, 2024 08:48 9m 28s master
November 23, 2024 08:48 9m 28s
PBR Renderer: added base color factor to primitive attribs
Win32/UWP build #2185: Commit b15bcc8 pushed by TheMostDiligent
November 23, 2024 07:05 9m 16s development
November 23, 2024 07:05 9m 16s
PBR Renderer: moved material shader attributes to a separate buffer
Win32/UWP build #2184: Commit 395b4fa pushed by TheMostDiligent
November 22, 2024 04:15 9m 27s development
November 22, 2024 04:15 9m 27s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Win32/UWP build #2183: Commit 050bee4 pushed by TheMostDiligent
November 10, 2024 17:27 9m 23s master
November 10, 2024 17:27 9m 23s
HnRenderPass: updated skinning transforms when GeomBindXform changes
Win32/UWP build #2182: Commit 050bee4 pushed by TheMostDiligent
November 9, 2024 23:26 9m 12s development
November 9, 2024 23:26 9m 12s
Disable line strip on OpenGL
Win32/UWP build #2181: Commit b92984e pushed by TheMostDiligent
November 9, 2024 22:45 10m 14s development
November 9, 2024 22:45 10m 14s
Hydrogent: use line strip for mesh edges
Win32/UWP build #2180: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 21:15 9m 36s master
November 9, 2024 21:15 9m 36s
Hydrogent: use line strip for mesh edges
Win32/UWP build #2179: Commit 1202903 pushed by TheMostDiligent
November 9, 2024 20:26 9m 22s development
November 9, 2024 20:26 9m 22s
Hydrogent: use line strip for mesh edges
Win32/UWP build #2178: Commit 8fdbf88 pushed by TheMostDiligent
November 9, 2024 20:06 9m 17s development
November 9, 2024 20:06 9m 17s
Hydrogent: use line strip for mesh edges
Win32/UWP build #2177: Commit e7c0284 pushed by TheMostDiligent
November 9, 2024 17:29 9m 29s development
November 9, 2024 17:29 9m 29s
PBR Renderer: fixed missing PSO flag for the normal VS attribute
Win32/UWP build #2176: Commit 20abb7f pushed by TheMostDiligent
November 9, 2024 16:59 8m 59s master
November 9, 2024 16:59 8m 59s
PBR Renderer: fixed missing PSO flag for the normal VS attribute
Win32/UWP build #2175: Commit 20abb7f pushed by TheMostDiligent
November 9, 2024 03:51 9m 5s development
November 9, 2024 03:51 9m 5s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
Win32/UWP build #2174: Commit c490de0 pushed by TheMostDiligent
November 9, 2024 03:31 9m 49s master
November 9, 2024 03:31 9m 49s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
Win32/UWP build #2173: Commit c490de0 pushed by TheMostDiligent
November 9, 2024 03:03 9m 57s development
November 9, 2024 03:03 9m 57s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
Win32/UWP build #2172: Commit 26d01fb pushed by TheMostDiligent
November 9, 2024 02:30 9m 35s development
November 9, 2024 02:30 9m 35s
PBR Renderer and Hydrogent: added option to pack vertex positions int…
Win32/UWP build #2171: Commit 5d5598c pushed by TheMostDiligent
November 9, 2024 02:28 9m 32s development
November 9, 2024 02:28 9m 32s
PBR Renderer and Hydrogent: added option to pack vertex normals into …
Win32/UWP build #2170: Commit 0dd567b pushed by TheMostDiligent
November 8, 2024 16:24 16m 45s master
November 8, 2024 16:24 16m 45s
PBR Renderer and Hydrogent: added option to pack vertex normals into …
Win32/UWP build #2169: Commit 0dd567b pushed by TheMostDiligent
November 8, 2024 06:34 9m 37s development
November 8, 2024 06:34 9m 37s
HnRenderDelegateMemoryStats: added pending vertex/index data size
Win32/UWP build #2168: Commit 40dba30 pushed by TheMostDiligent
November 7, 2024 18:01 9m 59s development
November 7, 2024 18:01 9m 59s
HnRenderDelegateMemoryStats: added pending vertex/index data size
Win32/UWP build #2167: Commit 3f38a6c pushed by TheMostDiligent
November 7, 2024 17:36 9m 51s development
November 7, 2024 17:36 9m 51s
HnTextureUtils: more aggressively throttle memory usage
Win32/UWP build #2166: Commit f86525a pushed by TheMostDiligent
November 7, 2024 08:27 9m 52s master
November 7, 2024 08:27 9m 52s
HnTextureUtils: more aggressively throttle memory usage
Win32/UWP build #2165: Commit f86525a pushed by TheMostDiligent
November 7, 2024 07:36 8m 58s development
November 7, 2024 07:36 8m 58s
HnTextureUtils: more aggressively throttle memory usage
Win32/UWP build #2164: Commit ea24c0d pushed by TheMostDiligent
November 7, 2024 06:50 9m 0s development
November 7, 2024 06:50 9m 0s