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PBR Renderer: added option to use structured buffer for joint transforms
Win32/UWP build #2138: Commit cba71e4 pushed by TheMostDiligent
October 31, 2024 03:46 9m 9s development
October 31, 2024 03:46 9m 9s
HnMaterial: use template version of IDataBlob::GetDataPtr
Win32/UWP build #2137: Commit a2247e1 pushed by TheMostDiligent
October 29, 2024 21:19 9m 8s master
October 29, 2024 21:19 9m 8s
HnMaterial: use template version of IDataBlob::GetDataPtr
Win32/UWP build #2136: Commit a2247e1 pushed by TheMostDiligent
October 29, 2024 20:42 13m 53s development
October 29, 2024 20:42 13m 53s
HnCamera: use scene units for camera transform matrix
Win32/UWP build #2135: Commit 3d876df pushed by TheMostDiligent
October 26, 2024 05:59 9m 33s master
October 26, 2024 05:59 9m 33s
HnCamera: use scene units for camera transform matrix
Win32/UWP build #2134: Commit 3d876df pushed by TheMostDiligent
October 26, 2024 03:55 9m 23s development
October 26, 2024 03:55 9m 23s
HnCamera: flip Z axis to be compliant with OpenUSD convention
Win32/UWP build #2133: Commit 2987d6e pushed by TheMostDiligent
October 24, 2024 06:03 9m 56s master
October 24, 2024 06:03 9m 56s
HnCamera: flip Z axis to be compliant with OpenUSD convention
Win32/UWP build #2132: Commit 2987d6e pushed by TheMostDiligent
October 24, 2024 04:52 8m 41s development
October 24, 2024 04:52 8m 41s
HnMesh: improved primvar look up by role
Win32/UWP build #2131: Commit 6e7ea0c pushed by TheMostDiligent
October 23, 2024 00:41 9m 16s master
October 23, 2024 00:41 9m 16s
HnMesh: improved primvar look up by role
Win32/UWP build #2130: Commit 6e7ea0c pushed by TheMostDiligent
October 23, 2024 00:28 9m 18s development
October 23, 2024 00:28 9m 18s
HnMesh: look up primvars by role if match by name is not found
Win32/UWP build #2129: Commit a333ad9 pushed by TheMostDiligent
October 22, 2024 23:32 9m 31s development
October 22, 2024 23:32 9m 31s
HnTextureRegistry: recycle texture IDs
Win32/UWP build #2128: Commit ddb0c7c pushed by TheMostDiligent
October 19, 2024 01:43 9m 29s master
October 19, 2024 01:43 9m 29s
HnTextureRegistry: recycle texture IDs
Win32/UWP build #2127: Commit ddb0c7c pushed by TheMostDiligent
October 19, 2024 00:54 10m 25s development
October 19, 2024 00:54 10m 25s
HnTextureRegistry: recycle texture IDs
Win32/UWP build #2126: Commit 3bc693a pushed by TheMostDiligent
October 19, 2024 00:50 9m 16s development
October 19, 2024 00:50 9m 16s
HnTextureRegistry: recycle texture IDs
Win32/UWP build #2125: Commit 428e277 pushed by TheMostDiligent
October 19, 2024 00:36 9m 25s development
October 19, 2024 00:36 9m 25s
Hydrogent: moved HnTextureRegistry.hpp and HnGeometryPool.hpp from in…
Win32/UWP build #2124: Commit c872a2c pushed by TheMostDiligent
October 19, 2024 00:23 9m 14s development
October 19, 2024 00:23 9m 14s
Hydrogent: added texture registry usage stats
Win32/UWP build #2123: Commit 0bf998a pushed by TheMostDiligent
October 19, 2024 00:14 9m 21s development
October 19, 2024 00:14 9m 21s
Hydrogent: flip texture V coordinate with transform instead of flippi…
Win32/UWP build #2122: Commit 93ccf3b pushed by TheMostDiligent
October 18, 2024 21:06 9m 54s master
October 18, 2024 21:06 9m 54s
Hydrogent: flip texture V coordinate with transform instead of flippi…
Win32/UWP build #2121: Commit 93ccf3b pushed by TheMostDiligent
October 18, 2024 20:51 9m 15s development
October 18, 2024 20:51 9m 15s
HnTaskManager: added comments about depth bias computation
Win32/UWP build #2120: Commit 0af9b99 pushed by TheMostDiligent
October 17, 2024 16:11 9m 20s master
October 17, 2024 16:11 9m 20s
HnTaskManager: added comments about depth bias computation
Win32/UWP build #2119: Commit 0af9b99 pushed by TheMostDiligent
October 17, 2024 11:52 9m 16s development
October 17, 2024 11:52 9m 16s
HnTaskManager: added comments about depth bias computation
Win32/UWP build #2118: Commit a2d09c9 pushed by TheMostDiligent
October 17, 2024 11:44 9m 35s development
October 17, 2024 11:44 9m 35s
Hydrogent: use fixed depth bias for shadow pass
Win32/UWP build #2117: Commit e9a4ef3 pushed by TheMostDiligent
October 17, 2024 08:12 9m 12s master
October 17, 2024 08:12 9m 12s
Hydrogent: use fixed depth bias for shadow pass
Win32/UWP build #2116: Commit e9a4ef3 pushed by TheMostDiligent
October 17, 2024 06:36 8m 59s development
October 17, 2024 06:36 8m 59s
Hydrogent: updated slope-scaled depth bias for shadow pass
Win32/UWP build #2115: Commit 406f1ae pushed by TheMostDiligent
October 17, 2024 04:42 8m 56s development
October 17, 2024 04:42 8m 56s
Hydrogent: a few minor updates to texture registry
Win32/UWP build #2114: Commit 7cb5a24 pushed by TheMostDiligent
October 17, 2024 04:08 9m 30s master
October 17, 2024 04:08 9m 30s