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HnTextureUtils: save texture loader memory size for reuse
Win32/UWP build #2163: Commit 24fd203 pushed by TheMostDiligent
November 7, 2024 06:21 9m 29s development
November 7, 2024 06:21 9m 29s
Hydrogent: improved texture loader memory usage throttling
Win32/UWP build #2162: Commit 5373177 pushed by TheMostDiligent
November 7, 2024 02:49 9m 19s development
November 7, 2024 02:49 9m 19s
Hydrogent: improved texture loader memory usage throttling
Win32/UWP build #2161: Commit 5f85366 pushed by TheMostDiligent
November 7, 2024 02:44 9m 46s development
November 7, 2024 02:44 9m 46s
HnTextureUtils: fixed issue with allocation tracking
Win32/UWP build #2160: Commit 4a1ddf1 pushed by TheMostDiligent
November 7, 2024 01:05 9m 54s development
November 7, 2024 01:05 9m 54s
Hydrogent: reworked CreateTextureLoaderFromSdfPath function
Win32/UWP build #2159: Commit 45474a2 pushed by TheMostDiligent
November 7, 2024 00:45 9m 19s development
November 7, 2024 00:45 9m 19s
HnTextureUtils: improved lifetime handling of src asset data
Win32/UWP build #2158: Commit 6d48569 pushed by TheMostDiligent
November 5, 2024 23:51 9m 28s development
November 5, 2024 23:51 9m 28s
Hydrogent: accurately compute texture loader memory usage
Win32/UWP build #2157: Commit d42bd72 pushed by TheMostDiligent
November 5, 2024 06:28 9m 39s master
November 5, 2024 06:28 9m 39s
Hydrogent: accurately compute texture loader memory usage
Win32/UWP build #2156: Commit d42bd72 pushed by TheMostDiligent
November 5, 2024 05:25 9m 9s development
November 5, 2024 05:25 9m 9s
HnRenderPass: reworked processing of the draw list
Win32/UWP build #2155: Commit 99280a9 pushed by TheMostDiligent
November 1, 2024 04:07 9m 32s master
November 1, 2024 04:07 9m 32s
HnRenderPass: reworked processing of the draw list
Win32/UWP build #2154: Commit 99280a9 pushed by TheMostDiligent
November 1, 2024 03:47 9m 46s development
November 1, 2024 03:47 9m 46s
HnRenderPass: reworked processing of the draw list
Win32/UWP build #2153: Commit d2735ae pushed by TheMostDiligent
November 1, 2024 03:40 9m 41s development
November 1, 2024 03:40 9m 41s
HnRenderPass: update draw list of mesh geometry version changes
Win32/UWP build #2152: Commit 222a6e7 pushed by TheMostDiligent
November 1, 2024 01:39 10m 26s master
November 1, 2024 01:39 10m 26s
HnRenderPass: update draw list of mesh geometry version changes
Win32/UWP build #2151: Commit 222a6e7 pushed by TheMostDiligent
November 1, 2024 01:20 9m 38s development
November 1, 2024 01:20 9m 38s
HnTextureUtils: eliminated source data copy when creating texture loader
Win32/UWP build #2150: Commit d6a500b pushed by TheMostDiligent
November 1, 2024 00:30 9m 36s master
November 1, 2024 00:30 9m 36s
HnTextureUtils: eliminated source data copy when creating texture loader
Win32/UWP build #2149: Commit d6a500b pushed by TheMostDiligent
October 31, 2024 23:46 12m 58s development
October 31, 2024 23:46 12m 58s
HnGeometryPool: fixed issue with index buffer not being created if null
Win32/UWP build #2148: Commit f7bf044 pushed by TheMostDiligent
October 31, 2024 22:11 9m 24s master
October 31, 2024 22:11 9m 24s
HnGeometryPool: fixed issue with index buffer not being created if null
Win32/UWP build #2147: Commit f7bf044 pushed by TheMostDiligent
October 31, 2024 21:44 8m 55s development
October 31, 2024 21:44 8m 55s
Hydrogent: implemented progressive geometry upload
Win32/UWP build #2146: Commit c9c2504 pushed by TheMostDiligent
October 31, 2024 21:25 9m 46s development
October 31, 2024 21:25 9m 46s
HnGeometryPool: track pending vertex/index data size
Win32/UWP build #2145: Commit db6c7b2 pushed by TheMostDiligent
October 31, 2024 20:27 9m 59s development
October 31, 2024 20:27 9m 59s
Hydrogent: set joint buffer size based on the max number of joints
Win32/UWP build #2144: Commit 386a74e pushed by TheMostDiligent
October 31, 2024 07:07 9m 56s master
October 31, 2024 07:07 9m 56s
Hydrogent: set joint buffer size based on the max number of joints
Win32/UWP build #2143: Commit 386a74e pushed by TheMostDiligent
October 31, 2024 05:30 10m 35s development
October 31, 2024 05:30 10m 35s
Hydrogent: set joint buffer size based on the max number of joints
Win32/UWP build #2142: Commit 075807f pushed by TheMostDiligent
October 31, 2024 05:24 9m 34s development
October 31, 2024 05:24 9m 34s
PBR Renderer: fixed joint matrix packing in structured buffer mode
Win32/UWP build #2141: Commit c6da2ba pushed by TheMostDiligent
October 31, 2024 04:53 9m 35s development
October 31, 2024 04:53 9m 35s
Hydrogent: use structured buffer for joint transforms
Win32/UWP build #2140: Commit 5f61b0f pushed by TheMostDiligent
October 31, 2024 04:30 9m 0s development
October 31, 2024 04:30 9m 0s
PBR Renderer: added option to use structured buffer for joint transforms
Win32/UWP build #2139: Commit fa21551 pushed by TheMostDiligent
October 31, 2024 03:59 9m 24s development
October 31, 2024 03:59 9m 24s