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Tab 1 (Sound and Music)
Tab 2 (Orion configuration)
Tab 3 (Language)
Tab 6 (Interface)
Tab 7 (Display)
Tab 8 (Reputation system)
Tab 9 (Miscellaneous)
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Sound on/off - enable/disable sounds in the game.
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Sound volume - sound volume in the game.
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Music on/off - enable/disable music in the game.
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Music volume - volume of music in the game.
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Play combat music - play battle music when switching to battle mode.
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Play footstep sounds - play footstep sounds
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Play sounds in background - play sounds and music even when the window is not active
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Disable bard music - turn off the sounds of bards
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Disable crafting sounds - turn off crafting sounds
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Disable spirit speak - turn off the sounds of the spirit speak
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Disable pack sounds - turn off drag/drop items sounds
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Disable various animal sounds - turn off animal sounds
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Disable various monster sounds - turn off monster sounds
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Stun sounds - play the sounds of the stun
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Shar stun in party - send/receive information about the stun in the party
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No debug - do not display additional information (about the FPS and the selected tile)
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FPS only - display only information about FPS (and ping, if the option is enabled)
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Debugging - display information for the developer
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Profiles - open gump of client profiles. Client profiles contain information about the location of common gumps, options, macros, skill groups, and counter gump items
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Open global gumps configuration - open the gump of global settings for gumps. In it you can adjust the scale, transparency, options for grouping gumps, the reaction of a right-click on the gump
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FPS rate - the desired number of FPS
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Use V-Sync - use vertical sync
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Reduce FPS when Orion window is inactive - reduce FPS in an inactive window to 4
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Use scaling in game window - use scaling in the game window (scrolling the mouse wheel with the Ctrl key held down)
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Standard characters animation delay - use standard delays for changing frames of character animations
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Standard items animation delay - use standard delays for changing frames of item animations
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Standard effects moving speed - use standard delays for moving game effects
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Sallos effects moving speed - use the Sallos client algorithm to calculate delays for moving game effects
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Flying animation - animate the flight of the gargoyle race (for new clients)
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Draw character's status in game window - draw the health of characters and the world
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For humanoids only - only for humanoid creatures
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Use custom charlist for statusbars - use a custom character list. whose health needs to be displayed
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Open editor - open the editor of the user list of characters
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No draw - do not draw status
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Above character (Text) - draw status text over character
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Under character (Line) - draw the status bar under the character
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Always - always draw status
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HP <> MaxHP - draw status only if health is not equal to maximum health
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HP lower% - draw only if health is below a certain% of maximum
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Notoriety settings button - open the Notoriety settings gump for which characters to draw status
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Hidden characters display mode - the mode of displaying characters in invisibility
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Original - original mode
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With alpha-blending, alpha - with transparency, user defined
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With spectral color - with spectral color
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With special spectral color - with special spectral color
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Change hidden characters mode only for your person - change the mode only for yourself
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Colorize characters by state - highlight characters in accordance with their state (if the server sent this information) - poisoned, in paralysis, in the stun
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Draw aura under characters mode - aura display mode under the characters (color Notoriety)
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Never - do not draw an aura
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Only in war mode - only if war mode is on
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Always - always draw an aura
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Draw aura only if Ctrl pressed - draw aura only if the Ctrl key is pressed
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Notoriety settings button - open the Notoriety settings gump for which characters to draw an aura
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Change trees to stumps - replace trees with stumps and hide foliage and extra branches (configured in the file Orion/OrionData/stumps.txt)
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Marking cave tiles - marking of caves (configured in the file Orion/OrionData/cave.txt)
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Hide vegetation - hide vegetation (configured in the file Orion/OrionData/vegetation.txt)
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No fiels animation - disable field animation
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Change animated fields to tiles - replace the animation of fields with tiles
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No draw roofs - do not draw roofs
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Disable new targeting system - disable the new targeting system
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Cancel new target system target on Shift+Esc only - cancel the target of the new target system only by Shift+Esc
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Highlight target by tyle (netural, harmful, helpful) - highlight the sight in accordance with its type (if the server sent it, gray/red/blue)
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No send targets to invalid statusbars - do not send targets to status bars without objects
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Show target range - display the range to the tile over which the sight is located
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Set the font for speech - set the font for speech
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Chat need press 'Enter' to activate it - chat requires mandatory activation of pressing 'Enter'
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Show console entry mode under game window - display the input mode selection gump under the game window
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Combine the same system messages - combine the same messages if they arrived with an interval of less than 5 seconds
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Highlight game console - highlight the text input field in the game window
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Set the font for journal - set the font for journal messages
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Convert journal ASCII-> Unicode - convert messages from ASCII to unicode
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Show time in journal gump - display time in the journal
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Enable legible journal - enable the option of a "readable" journal
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Save journal to file - save the journal to a file
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Set the font for system - set the font for the client system messages
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Convert system ASCII-> Unicode - convert system messages from ASCII to unicode
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Smooth objects rendering - smooth rendering of objects (starting from completely transparent to opaque)
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Smooth remove object's text - smooth removal of the text of objects
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Draw helmets on shroud in the world - display helmets under shrouds on characters in the world
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Process mouse clicks without focus - handle mouse clicks into the client window if the client is currently not active
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Easy grab - enable the option of simplified raising of objects/pulling status bars
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New transparent for foliage - enable the mode of a new illumination of tree crowns
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Dont turn to combatant - prohibit auto-rotation to the enemy in battle
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Check ping in game, timer in seconds - check ping to the server every few seconds (user-defined)
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Move game window content - the mode of moving content in the game window (disabling binding to the game character)
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Screenshot format - format for saving screenshots: BMP/PNG/TIFF/JPEG
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Use Tool-tips - enable tooltips
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Delay before Tool-tip appears - delay from hovering the mouse over an object - until a tooltip appears
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Scale Tooltip popup window - the scale of the tooltip window
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Tooltip alpha value - background transparency of the tooltip window
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Color of Tool-tip text - color of tooltip text
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Font for Tool-tips - select a font for tips
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Enable pathfinding with double-right-click - enable automatic path search when double-clicking with the right mouse button on a tile
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Hold shift for enable pathfinding - automatic search for the path (with the option above enabled) by a single click on the tile while holding the Shift key
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Your character will always run if this is checked - the character will always run
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Block run while hidden - block the run in invisibility (with a high ping it may not work)
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Clearing the way - clear the path in front of you, throwing objects for yourself (or in the backpack)
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Drop in backpack - throw items in the backpack
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Auto open doors - automatic door opening
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Smooth open doors - smooth opening of doors (first the door opens, then a step packet is sent to the potentially open door)
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Double click for open doors - use double click to open doors (relevant for Sphere)
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Disable autowalking - disable the automatic movement of the character (hold the right mouse button, left-click, release the right mouse button)
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Hold down TAB key for combat, instead of tapping it to toggle combat mode - hold down the tab to enter the battle mode
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Gray out of range objects - color objects out of range of the client in gray
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Hold shift for context menus - hold Shift to open server context menus
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Object handles - use tables with the names of objects in the world (while holding Ctrl + Shift)
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Object handles display mode - tables display mode
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Default - as in the original client
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Custom - objects for which display plates are configured by the user
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Mobiles + Corpses - only for animated creatures and corpses
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Humans + Corpses - only for humanoid creatures and corpses
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Items + Corpses - only for items and corpses
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Mobiles only - for animate beings only
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Humans only - only for humanoid creatures
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Items only - only for items
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Object handles always display - always display tables (without holding down a key combination)
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Show hits on object handles - display the fill of the background of the tablets in accordance with the health % of the object
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Display item properties icon - use the object properties gump
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Item properties display mode - object properties display mode
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At icon - an icon is displayed, instead of which, after hovering over an object - a gump of object properties is displayed
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Always up - always displays the object properties gump
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Follow mouse - display the object properties gump near the mouse cursor
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Single click - display the gump of object properties with a single click on the object
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Select character backpack style - character bag display style (only for clients of later versions)
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Default - standard display style
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Suede - suede style
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Polar bear - polar bear skin style
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Ghoul skin - ghoul style
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Use gridded container gumps - use containers with a grid
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All - use the grid for all containers except corpses and a character’s bag
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Backpack - use the grid for the character’s backpack
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Corpses - use the grid for corpses
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Don’t fix items position in containers - do not fix the coordinates of items in containers
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Double click for loot from corpses - move items to the backpack (or catchbag of the assistant) when double-clicking on them in the corpses. Containers open with double clicks, not loot
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Enable large container gumps - Use large container gumps (only for later clients)
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Game play window size - the size of the game window (width and height in pixels)
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Ajust how long speech remains in screen - how long the text will be displayed on the screen
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Scale speech duration based on length - the time the text displays on the screen depends on the number of lines of text
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Old style maximized statusbar - draw extended status bars in the old style
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Original party statusbar gump - draw status bars of group members as regular status bars
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Use Sallos style statusbars - use the style of Sallos client status bars
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Remove statusbars without objects - remove status bars without objects
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Don’t remove for party and friendly - do not remove the status bars of group members and friendly creatures
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Anmated hp / mp / st lines is statusbar gumps - animated change of statusbar bars
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Pull statusbars from the area - enable the ability to pull status bars from the selected area in the client
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Notoriety settings button - open the Notoriety settings gump for which characters to pull status bars
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Pull from creature - filter for pulling status bars from creatures
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All - from all creatures
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Humans only - only with humanoids
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Ignore humans - from all but humanoids
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Pull to position - position for pulled status bars
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Left - in the left part of the game window
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Right - on the right side of the game window
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Follow mouse - under the mouse cursor
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Lock gumps resizing + game window moving - block the ability to resize gumps and move the gump of the game window
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Lock gumps moving - enable the ability to block the movement of gumps
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Add paperdoll slots - draw slots in paperdoll
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Scale images in slots - scaling images in the paperdoll slots
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Offset interface windows rather than perfectly stacking them - automatically shift the opening position of new containers/paperdolls on the screen
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Default interface windows offset - standard coordinates for opening containers/paperdolls on the screen (only if the option above is disabled)
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Automatically arrange minimized windows - option not implemented
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Disable menu bar - turn off the gump of the top menu
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Display a world map immediately after entering the world - automatically display a world map after entering the world
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Cast spells by one click - enable the ability to use spells with a single click on the icon
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Contact with gumps only if 'Ctrl' pressed - interact with gumps only while holding 'Ctrl'
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Only if mouse in game window - interact with gumps while holding 'Ctrl' only if the mouse is in the game window, for gumps outside the game window - standard interaction
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Show counter gump - display the gump of the counter
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Save gump position cache for each character - automatically save the position of the server’s gumps when exiting the game
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Speech color - speech color
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Emote color - color of emotions
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Party message color - party message color
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Chat channel message color - global chat message color
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Guild message color - the color of the guild chat messages
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Ignore guild message - ignore guild messages
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Alliance message color - color of alliance chat messages
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Ignore alliance message - ignore alliance messages
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Dark nights - enable darker nights
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Colored lighting - enable color lighting sources
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Innocent highlight color - color of innocent characters
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Friendly guilds highlight color - color of friendly creatures
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Someone that can be attacked highlight color - the color of neutral creatures that can be attacked
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Criminal highlight color - crime color
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Enemy highlight color - color of hostile creatures
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Murderer highlight color - killer color
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Query before performing criminal actions - display warnings for violent acts on innocent creatures
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Block war on pets - block the attack on pets
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Block war on party - block the attack on group members
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Block war on friendly - block attack on friendly creatures
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Show names of approaching players - display the names of new players on the screen
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Use english item names - not implemented
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Use circle of transparency - use the circle of transparency
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Use light draw mode for circle of transparency - use a lightweight version of the transparency circle (implementation in Orion)
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Set radius of transparency circle - radius of the transparency circle
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Inform me when my skills improve this much (in tenths) - not implemented
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Inform me when increases in strength, dexterity and intelligence - display information about changing character characteristics
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Display all public houses contents - display all the contents of custom buildings before entering their territory
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Cache this may houses on client - store the specified number of custom buildings in the client
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Block dismount in war mode - prohibit getting down from a horse in battle mode
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Open new corpses in range during combat - open new corpses within range in combat mode