Releases: Moffein/Starstorm2Unofficial
Releases · Moffein/Starstorm2Unofficial
0.5.18 - Emote Support for Chirr and Cyborg
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Nemmando
- Buffed Gouge damage from 300% -> 400%
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Chirr
- Minions are now immune to Void Reaver explosions.
- Minions are now immune to Executes.
- Added Voidling to the befriend blacklist.
- EmoteAPI support (kind of buggy).
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Cyborg
- Uncapitalized name since the survivor select description is the only place where it's capitalized in SS1.
- No longer flies off from the character select.
- EmoteAPI support.
0.5.17
0.5.16
0.5.15 - Extra Chirr nullchecking.
- Added extra nullchecking to Chirr minion inventory code.
0.5.14
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Executioner
- Dash now follows your forward direction like in the current Official SS2.
- Special
- Increased volume.
- Added downward force, can now splat flying enemies.
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Chirr
- Minion now automatically teleports to Mithrix's arena when his fight starts.
- Changed internal item sharing code.
- Chirr Minions no longer lose items when their master loses items.
- Chirr Minions still gain items when their master gains items.
- Chirr Minions now have their inventory reset and synced with their master on stage end and at the start of the Mithrix fight.
- Minions lose ALL items.
- After all items are removed, they copy their Master's current inventory.
- Chirr Minions no longer lose items when their master loses items.
Hoping minion item sharing changes will make them less prone to causing issues.
0.5.13
0.5.12
0.5.11 - Eclipse Progress Fix
- Fixed all survivors not saving Eclipse progress due to the SurvivorDef CachedName field not being set.
0.5.10 - Chirr Befriend Stat Tweaks
- Chirr
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Befriend
- Fixed Scepter not working online.
- Stat Scaling
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Increased minimum HP from 600 to 720 (Golem HP)
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Now gains armor based on the difference between current level and ambient level.
- Gains 100 * ((0.85 + 0.15 * ambientlevel)/(0.7 + 0.3 * level) - 1) armor.
- Essentially means that Chirr minions get tankier with ambient level, but don't get as tanky as enemies to account for them being able to have items + heals.
Opted for Armor instead of HP due to technical reasons.
- Gains 100 * ((0.85 + 0.15 * ambientlevel)/(0.7 + 0.3 * level) - 1) armor.
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Buffed damage multiplier range from 4-2 -> 5-2
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Changed how Elite stat boosts work.
- Internal BoostDamage/BoostHP items are removed upon being befriended.
- Elites gain stats based on their Elite Type.
- T1 Elites, Voidtouched
- +50% skill damage
- +50% HP
- Every other elite (T2, Perfected, Modded Tiers)
- +100% skill damage
- +100% HP
- T1 Elites, Voidtouched
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Trying to lower the gap between Elite/regular minions. Elite stat bonuses are lower, but the baseline stats are higher. I'll be keeping an eye on minion performance to see if further adjustments are needed.
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0.5.9 - Extra Chirr Nullchecking
- Chirr
- Added extra nullchecking to Befriend code.
- Blue Lemurian added to the item blacklist.