Releases: Moffein/Starstorm2Unofficial
0.7.3 - Cyborg Defense Matrix Meter
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Cyborg
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Rising Star
- No longer cancellable by Overheat Redress while charging.
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Defense Matrix
- Now uses a proper shield meter, instead of having a fixed duration.
- Skill lasts as long as you hold the button down.
- Can hold for up to 2s
- +1s per backup mag
- 0.5s min duration
- When fully depleted, must recharge to full (duration without backup mags) before it can be used again.
- Takes 6s to recharge.
- Scales off of CDR items.
- Now prevents sprinting.
- Now uses a proper shield meter, instead of having a fixed duration.
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Shock Core
- Fixed the skill proccing items on itself.
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Nemmando
- Gouge
- Proc coefficient increased from 0.5 -> 1.0
- Now triggers on-impact effects (ex. Behemoth)
Gouge only ticks 4 times per second and stacks only increase damage, low enough to not need a low proc coefficient.
- Gouge
0.7.2 - New Cyborg Alt Secondary
- Cyborg
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Rising Star
- Fixed shot not applying Slow.
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Defense Matrix
- Increased projectile deletion CDR from 0.5s -> 1s
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New Alt Secondary: Shock Core
- Fire a Shocking energy ball for 300% damage. Has a small AoE.
- Deals 1200% damage and gets a much larger AoE when shot out of the air by your primary fire.
- Explosions can chain detonate other Shock Cores.
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0.7.1 - Cyborg Flight Mode tweaks
- Cyborg
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Unmaker
- Added recoil.
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Rising Star
- Enabled penetration on fully-charged non-perfect shots.
- Increased max distance from 200 -> 1000 to match Unmaker.
- Added recoil.
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Flight Mode
- Increased duration from 1.2s -> 1.5s
- Fixed hitbox only being active for half the duration.
- Now conserves momentum at the end of the skill.
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0.7.0 - Cyborg Rework
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Nemesis Invasion
- Lowered boss damage from 3 -> 2
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Cyborg
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Unmaker
- Increased shot radius from 0.5 -> 1
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Rising Star
- Now an alt primary.
- Reduced damage from 400%-800% (+1.5x) -> 240%-720% (+1.33x)
- Now only pierces when perfectly charged.
As a Secondary this felt too similar to the Primary, just being another flavor of hitscan laser attack.
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New Secondary: Defense Matrix
- Project an energy field that neutralizes ranged attacks from enemies. Reduces non-secondary cooldowns by 0.5s for every projectile deleted.
- Lasts 2s, 6s cooldown.
- Can attack while using this skill.
- Projectile deletion rules are the same as RiskyMod Captain
- Does not delete stationary projectiles like Mushrum puddles and SCU/AWU superattacks.
- Works against hitscan attacks.
- Project an energy field that neutralizes ranged attacks from enemies. Reduces non-secondary cooldowns by 0.5s for every projectile deleted.
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Recall
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Moved to Utility slot.
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Reduced cooldown from 15s -> 12s
Recall/Overheat slots being swapped from SS1 was due to Cyborg being developed before Lysate Cells were added to the game.
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New Alt Utility: Flight Mode
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Gain 200% speed and fly in the direction you are looking at for 1.5s.
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Deals 400% damage and knocks enemies away on impact.
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Gains damage based on speed.
*Does this fit? Need advice on tuning it. Would probably feel better if it had an anim to go with it.*
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Overheat Redress
- Moved to Special slot.
- Increased cooldown from 10s -> 12s
- Reduced proc coefficient from 1.0 -> 0.7
- Reduced base DPS from 800% -> 700%
- Minimum DPS reduced from -80% -> -90%
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Chirr
- Sanative Aura now cleanses debuffs.
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Nemmando
- Fixed Commando skin icon.
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Replaced placeholder skin icons with autogenerated LoadoutAPI skin icons.
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Fixed Emote code using hacky pre-SotV camera modification code.
0.6.5 - Fix for Cyborg Self-Knockback
- Cyborg
- Fixed Overheat Redress only applying knockback while the jetpack is on, instead of the opposite.
0.6.4 - Cyborg Crosshair
- Cyborg
- Now has a unique crosshair. This should make it much easier to tell when you're perfectly charging the M2.
- Increased M2 shot radius.
- Overheat Redress
- No longer applies self-knockback while hovering.
0.6.3
0.6.2
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Nemmando
- Fixed non-boss AI not being registered to the MasterCatalog.
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Added Force Unlock config for skins since sometimes the unlocks refuse to work and I have no clue why.
- Old Unlock All config has changed name, so be sure to enable the new one if you plan on using it.
- Now split into 2 options: Unlock Gameplay (Characters + Skills) and Unlock Skins.
- Old Unlock All config has changed name, so be sure to enable the new one if you plan on using it.
0.6.1 - Nemforcer Support
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Nemesis Invasion Event
- Added Nemforcer support.
- Blacklisted Dio/Pluripotent larva.
- Reduced Nemesis size from 2.5x -> 2x
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Nemmando
- Added unlock requirement.
- Added unlock requirement for Commando skin.
Unlock requirements are disabled if Void Changes are disabled.
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Executioner
- Attempted to fix kills sometimes failing to give M2 stocks.
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Added Unlock All config.
- Does not affect skins.
0.6.0 - Nemesis Invasion Event
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Nemesis Invasion Event
- Fully completing the Void Fields will now trigger the Nemesis Invasion event.
- Does not trigger if you leave the Void Fields early.
- Each stage, a Nemesis Survivor will invade 20 seconds after the stage begins.
- Nemesis Survivors are a part of the Void Team, and will relentlessly hunt down players.
- Stats are similar to Scavengers and they gain items as well, but healing items are blacklisted.
- Drops an Irradiant Pearl on death (since items aren't working).
- Currently, only Nemmando is supported. Nemforcer support soon.
Not sure if visuals/music are networked. Invasions can be disabled in config.
- Fully completing the Void Fields will now trigger the Nemesis Invasion event.
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Cyborg
- Overheat Redress no longer applies self-knockback while grounded.
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Nemmando
- Improved AI.
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Chirr
- EmoteAPI skeleton arms are no longer asymmetrical.