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You must be logged in to vote 💡 The size of MAP maps can support 255x255
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 No Tag to Display Shadow For Vxl-based Vehicles' Turret
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [Enhancement] Extra Transparency Fix options
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Accumulative SuperWeapon
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 -
You must be logged in to vote 💡 -
You must be logged in to vote 💡 Infiltrate.CanExit (Spies not consumed)
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Multiple Shield
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Non-fatal Warhead
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Damage By Distance
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Custom trailer animation for units
Feature / EnhancementAnything new not present in vanilla/Ares -
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You must be logged in to vote 💡 Gain Experience in "Automatic passenger deletion" logic
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Currency Symbols Customizable.
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Customize Harvester
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 [Some Ideas] OverrideTypes
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Crushing Triggers Crushed Units' Death Weapons
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Customizable AI TeamDelays for single-player
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 New Superweapon
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Projectiles Can Rebound After Hitting
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 There are no mathods to specify how fast turrets spin
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 -
You must be logged in to vote 💡 "Active Pause" / "Tactical Pause" can grow naturally from frame-by-frame stepthrough
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Wall Functionality Expansion
Feature / EnhancementAnything new not present in vanilla/Ares -
You must be logged in to vote 💡 Observer Enhancements
Feature / EnhancementAnything new not present in vanilla/Ares