-
Notifications
You must be signed in to change notification settings - Fork 17
Progression Update
Crows Of War edited this page Dec 11, 2016
·
2 revisions
The Progression update is a planned release for Avatar Mod which will add some RPG elements to training. It will be much more challenging to become effective at Bending, and you must spend your time wisely to maximize your power.
Many of these ideas were originally going to be added in the experience update, but were cut in order to keep updates flowing.
Most features are planned for a4.0
- Added Progression Points
- Can be spent to remove deadlocks
- Can be spent to unlock new abilities
- Are gained by performing certain tasks which break up monotony of usual training.
- Limited amount per player; must wisely spend PPs to achieve a desired "build"
- Developer will manually add a few; player will pick which ones to follow. Should be "balanced" so each is viable
- Added Deadlocks to abilities
- Prevents further progression of the ability
- 3(?) deadlocks per ability. So one at 33%, 66%, 99%
- Must be removed by spending a Progression point
- After getting past a deadlock, significant bonus will be applied - ability progression is not entirely linear.
- Enhanced skills GUI
- allow spending PPs
- add buttons to remove Deadlocks (spend progression point)
- Show next LOCKED ability and button to unlock it (spend progression point)
A few ideas of how to improve Skills system...
- Attributes
- Like abilities; can spend PPs on them
- Affect one aspect of all abilities for that Bending
- No XP for them; only spending PPs
- Encourage player "builds"
- Limited # of progression points per player
- Must spend PPs wisely, or at least prioritize them
- Promotes different strategies for combat, even within one Bending.
- Example:
- Long range firebenders might focus on Fireball and Endurance (sustained combat)
- Close range firebenders would go for Flamethrower and Damage (quick, explosive duels)
Only gain XP on ability failure- Scrolls/books that players can find and share
- Small XP boost once read
- Find in villages or dungeons?
- Helps to remove monotony of training
- Player written?
- Promotes group play
- How to prevent players from writing too many?
- Spend a PP for each scroll?
- For each PP spent on a scroll, subsequent scrolls made by that player would give more XP (encourage Trainer build)
- Due to Deadlocks, players couldn't exploit to get infinite XP
- Some sort of training dummy ...?