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About the pull request
Alright so this expanded in scope rapidly once I saw what the hell was going on in this file.
Normal floodlights are now:
Slashable
Acidable
Require power and turn off appropriately
Wrenchable
Landing lights (and some special floodlights on maps):
Unslashable
Unacidable
Unwrenchable
Do not require power or ever turn off
Explain why it's good for the game
Old and goofy code BAD
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Morrow
fix: Fixed floodlight stacking to make mostly invincible walls
refactor: Refactored 90% of the floodlight code
/:cl: