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Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25% #5278
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Co-authored-by: Contrabang <[email protected]>
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Looks good but what about corrupted / Xeno ERT etc ? Should they be revealed on low human count too ?
I think this code let you see basically everyone, just like observers can see all factions on the tacmap. Anyway, iirc greenos and feral don't count towards round end, so it shouldn't be really relevant. |
Does the last guy dissapear from the tacmap? You already have the QM giving you directions. And its the last guy against 20 xeno's |
Not really a situation I care about in particular. If there is one guy against twenty xenos, I'd rather have them to die quickly than to run around for 10-15 minutes. QM message happens only once per two minutes and by the time you get there they might already be gone. Not a situation I want to make exceptions for. |
Co-authored-by: Drathek <[email protected]>
Co-authored-by: Drathek <[email protected]>
Out of scope for this PR to resolve unless ihate really wants to - but also pretty minor. Also the drawn on map (should the queen do so) is more zoomed out too. |
Let's get this merged first, then when I have time I will look into it and make a separate PR. |
About the pull request
Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25%.
Explain why it's good for the game
Hide and seek is boring. Queen need to be on ovi to access tacmap, so marines would still have a chance.
Testing Photographs and Procedure
Screenshots & Videos
I am lazy but it worked when I tested.Changelog
🆑 ihatethisengine
add: Xenos now see marines on the tacmap during hijack if xenos outnumber marines for more than 25%.
/:cl: