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Changes to bone repairing #5280
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Does this affect Predator bonegel surgical tools? If so, you may want to add a refiller to their ship. Very edge case scenario admittedly. |
5 percent seems like a lot for a tool you have to raid surgery to get any more of, I dont think you can get bonegel by itself via cargo or research. |
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mapping lgtm
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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sproites
This reverts commit c7b4d6b. A big thanks to Birdtalon for helping me learn how to do this.
About the pull request
Bone glue is limited, with 5% glue used per repair
Repairing bones with a screwdriver costs 2 metal sheets per repair
Adds a machine to the USS Almayer that allows you to refill bone glue
Explain why it's good for the game
By limiting bone glue, you will limit the amount of surgery that happens groundside without sacrificing other resources that have important use, or by having additional supplies delivered.
If there is a limit to how much surgery can be done, it will force the groundside surgeon to prioritize and consider the severity of the injuries, instead of fully repairing every bone.
This will increase the consequences from getting injured and having broken bones, by requiring you to either work with the downside via splints, or to return shipside.
There should be no changes to shipside surgery, as the machine should be close enough to replenish without having any problems.
Changelog
🆑
balance: Repairing bones with bone glue costs a portion of the bone glue's resources
balance: Repairing bones with a screwdriver costs metal
del: Removed bone glue from the medilathe
spellcheck: New description for bone glue
/:cl: