-
Notifications
You must be signed in to change notification settings - Fork 566
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Requisition Centralization [Part 1] #5490
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Mapping lgtm
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Please also incorporate your changes with the changes from #5280 (will likely conflict with this PR)
Appears to have kept wrenchable states just fine despite medbay changing.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code changes are fine and not seen any feedback regarding this during TMs.
# About the pull request This PR is a follow up to #5490 that had an undocumented change of resetting the medbay vendors to no access required. # Explain why it's good for the game Medbay vendors are for medbay. You should have medbay access to use them. The change was unintentional. However, compared to how it originally was, corpsmen now have access to the vendors. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/b71aec79-3943-452c-98e0-c3e2e7605ffd) ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/e3c094ab-c2f2-42de-a4eb-ef6c64f3df1b) </details> # Changelog :cl: Drathek balance: Compared to originally, corpsmen now have access to medbay vendors, and chemistry only requires chemistry access. fix: Fixed unintended change to medbay vendors access: /:cl:
…outside medbay cheese removal redux (#5677) # About the pull request This PR adds a new structure: the medical supply link port. This is a structure that allows medical vendors to link to the Almayer's internal medical supplies and have larger restocking capabilities. They can be found around the Almayer where existing medical vendors are. This PR makes it impossible to restock/refill non full stacks at medical vendors which are not linked to a medical supply link port This PR makes it impossible to restock/refill non full autoinjectors and bottles at medical vendors which are not linked to a medical supply link port revives #2155 # Explain why it's good for the game This PR is good for the game because it will get req more involved in the medical supply process, as well as limiting the capability of medics to instantly resupply from a vendor at the fob or in hydro. This makes it so that medics have to more carefully pick their supplies, and plan ahead for resupplying, as well as consider other medics' use of supplies, as nothing is infinite groundside anymore. Overall, it will make the medic supply gameplay loop more engaging and interesting, as well as reducing marine capability to infinitely heal and resupply themselves groundside. Makes #5490 more useable # Testing Photographs and Procedure <details> https://gyazo.com/d9e8e3b63daab1241e046c23bb5dd140 </details> # Changelog 🆑 Stan_albatross,kugamo,LTNTS,Drathek balance: medical vendors, excepting nanomeds, can now only refill/restock stacks and autoinjectors/bottles when on special medical supply link ports that can only be found shipside. Sprite by kugamo. fix: supply pads will no longer generate ambient occlusion. /:cl: --------- Co-authored-by: Nanu308 <[email protected]> Co-authored-by: Drathek <[email protected]>
About the pull request
Adds a bolted version of the blood and medical vendors
Only the Field Equipment Vendors can down be taken down for FOB
Adds new pill bottle crate to requisitions
Makes medical crates ordered via req cheaper to compensate
Explain why it's good for the game
Centralizes requisition gameplay and increases its overall importance in the gameloop. This is just part 1 of a requisitions centralization update. I highly advise TMing this, to properly balance overall requestion prices and perhaps add more medical crates as needed
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 LTNTS
add: bolted version of blood and medical vendors
add: pill bottle crate
balance: cheaper medical crates from req
balance: less items in med vendors, mainly pill bottles
/:cl: