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M540-B Armored Recon Carrier #5401

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merged 49 commits into from
May 6, 2024
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@Zonespace27 Zonespace27 commented Jan 7, 2024

About the pull request

Design doc here: https://hackmd.io/@cmss13/arc

Adds the M540-B Armored Recon Carrier to the game.

image

The M540 is meant to act as a mobile command & intelligence post for deploying CIC officers, with all the equipment they'd need (see design doc for list). It can only be driven by SOs, XOs, COs, and synthetics.

image

The M540 can be obtained for 5 intel points at tier 1. Numbers subject to change.

The primary features of the ARC are the RE700 rotary cannon sentry and the U-56 radar antenna. The U-56 takes 8 seconds to retract or deploy. When deployed, the ARC is anchored in place but has a radar function akin to the command APC. Since the ARC is now a sitting duck, the RE700 rotary cannon is activated. Any non-USCM personnel or life forms that come within 5 tiles of the ARC will be fired upon automatically.

image

Explain why it's good for the game

Deploying command personnel can be hard-pressed to stay alive or relevant at times (without just becoming a pointman [COs] or medic+ [SOs]). The ARC gives groundside command personnel the ability to coordinate and lead from safety, in addition to giving IOs a potential dropoff point to upload intel and decrypt disks.

Todo

  • Get side-facing movement sprites for the ARC
  • Get a techweb sprite for the ARC

Changelog

🆑 Zonespace, d.1.n.a. (original sprites), esselnek (new sprites)
add: Added the M540-B Armored Recon Carrier as a t1 intel purchase.
/:cl:

@github-actions github-actions bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? Feature Feature coder badge labels Jan 7, 2024
@Zonespace27
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Short summary of what's changed since the initial PR:

  • you can now buy extra re700 magazines from req
  • you can now buy replacement re700s from req
  • arc sentry now shoots out to 5 tiles
  • arc is a bit more fragile
  • fixed an assortment of bugs

@Biolock1 Biolock1 mentioned this pull request Apr 28, 2024
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@Zonespace27 Zonespace27 marked this pull request as ready for review May 5, 2024 20:42
cm13-github added a commit that referenced this pull request May 5, 2024
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@Drulikar Drulikar left a comment

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Should revisit using damaged_hardpoint and damaged_antenna as the damage overlay rather than color changes; but its acceptable enough for now.

@Drulikar Drulikar added this pull request to the merge queue May 6, 2024
Merged via the queue into cmss13-devs:master with commit cc60c81 May 6, 2024
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cm13-github added a commit that referenced this pull request May 6, 2024
@Zonespace27 Zonespace27 deleted the arc-vehicle branch May 6, 2024 03:58
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Feature Feature coder badge Mapping Approved adds 500 new dict keys Mapping did you remember to save in tgm format? Sprites Approved confirmed no stray pixels Sprites Remove the soul from the game. Stale Exempt PR can't go stale
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M540-A Armored Recon Carrier Hardpoints dont work