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Fix Weird Inventories #5525

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merged 3 commits into from
Jan 24, 2024
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@Drulikar Drulikar commented Jan 23, 2024

About the pull request

This PR resolves the unresolved issues in #5337 and should fix #4604 See testing for more details.

One note is that we aren't actually doing anything different for mob/proc/u_equip for nomoveupdate. I attempted a few things including a snippet from tg's code (https://github.com/tgstation/tgstation/blob/master/code/modules/mob/inventory.dm#L377-L381) but at least for thrown items it would just make them poof; so for now I just corrected a misused call of it.

Explain why it's good for the game

No more funny business nor weird inventory overlays (atleast for cards and stacks - let me know if there is anything else that has this behavior)

Testing Photographs and Procedure

Screenshots & Videos

Busted:

Busted.mp4

Fixed:

Fixed.mp4

Changelog

🆑 Drathek
fix: Fixed more item exploits
fix: Fixed lingering overlays in inventories for metal stacks and cards
/:cl:

@github-actions github-actions bot added the Fix Fix one bug, make ten more label Jan 23, 2024
@Staykeu Staykeu mentioned this pull request Jan 24, 2024
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@harryob harryob added this pull request to the merge queue Jan 24, 2024
Merged via the queue into cmss13-devs:master with commit b94ddd6 Jan 24, 2024
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cm13-github added a commit that referenced this pull request Jan 24, 2024
@Drulikar Drulikar deleted the Fix_Weird_Inventories branch January 24, 2024 10:26
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Object Duplication
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