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CRAWLING !!!! #6561
CRAWLING !!!! #6561
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Add screenshots/videos
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Stale exempt until sprite reviewed |
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bit funky looking but it works. sprites approved 👍
…e overlays i love overlays i love overlays i love overlays i love overlays
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I think they should have also pass flags also for other xenos moving into them (much like how you can move into a lesser's tile unimpeded). See discord for gif.
Yeah they need damage overlays. Also I don't think you should be able to attack while crawling and especially not tail-stab. Another thing is the lessers probably don't need the ability to hide/crawl at all, as they're already tiny enough. |
hide ability is not coming back . it causes conficts with crawling . |
Drones using the healer strain are capable of using their healing ability while crawling. Pretty potent given the recent changes to it and the fact that crawling removes any risk of you accidentally bodyblocking the person you're trying to heal. |
will fix |
UPDATE ::: |
code/modules/mob/living/carbon/xenomorph/abilities/xeno_action.dm
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code/modules/mob/living/carbon/xenomorph/strains/castes/drone/healer.dm
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What made you want to nerf runners ability to hide to where they are slowed down because of it, but not only that, now they cannot stay hidden while fighting. |
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@@ -11,6 +11,7 @@ | |||
armor_deflection = XENO_NO_ARMOR | |||
evasion = XENO_EVASION_MEDIUM | |||
speed = XENO_SPEED_TIER_7 | |||
walk_modifier = XENO_SPEED_HELLHOUND // no penalty to crawling |
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walk_modifier = XENO_SPEED_HELLHOUND // no penalty to crawling |
This doesn't need an exception.
@@ -11,6 +11,7 @@ | |||
armor_deflection = XENO_NO_ARMOR | |||
evasion = XENO_EVASION_LOW | |||
speed = XENO_SPEED_TIER_6 | |||
walk_modifier = XENO_SPEED_HELLHOUND |
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walk_modifier = XENO_SPEED_HELLHOUND |
This doesn't need an exception.
layer = initial(layer) | ||
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||
if(MOVE_INTENT_STALK) | ||
evasion_modifier += XENO_EVASION_MOD_ULTRA // this looks like a lot but evasion is broken and doesnt even work most of the time |
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Also reduce the evasion mod
pr seems to be stale, let us know if you want it re-opening, or just make a fresh pr for it |
About the pull request
Xenomorphs of tier 1 can now use stalk mode to run on all 4 legs , this provides them with the ability to go thru other xenos and dodge stray bullets at the cost of some speed and being unable to use abilities.
IMPORTANT :
-STALKING MODE ONLY GIVES MECHANICAL BENEFITS FOR THE FOLLOWING CASTES :
-Drone (no slowdown)
-Sentinel (slows you down)
-Runner (slows you down)
-Lesser Drone (no slowdown)
credit to : Zenith,Blundir for sprites
Explain why it's good for the game
it looks cool and gives stalk mode usefullness.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Zenith, Blundir, Diegoflores31
add: Adds Utility to Stalk mode for T1 xenomorphs
balance: Crawling on small xenos allows you to pass thru other xenos and evasion at the cost of your abilities
code: Adds support for custom Walking/Running speeds for xenomorphs and Human subtypes
imageadd: added "walking" icons for some xeno castes.
/:cl: