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Mapping: LV522 Changes to overall map, including the size, poplimit, chokepoints and other such things #6977

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merged 20 commits into from
Sep 1, 2024

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spartanbobby
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@spartanbobby spartanbobby commented Aug 18, 2024

About the pull request

This PR touches a lot of LV522 but the broad strokes of it are making the map more fit for a smaller population by cutting out the "fat" aswell as attempting to fix chokepoint-related issues in the reactor

I started this project about 2 months ago but burnout hit me like a solid brick I've updated the map but there might be some minor bugs carried over when I've copypasted everything over. I fixed as many as I saw but you know how it is.

Aswell as all that I've added shortfog to the LZ tunnel so FORECON cant get inside. This hold has been a deep-rooted meta for the map and we'd like to see something different as it's a bit too easy

Explain why it's good for the game

I think LV522 really struggles with its size a lot of space that doesn't really needs to be there but was mapped in anyway for a shitty "Well it's a highpop map" mentality I hope to trim away the fat get the map more acceptable for sub 130 players and hopefully make the reactor more fun to be inside of as a marine

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Changelog

🆑 SpartanBobby
maptweak: LV522 changes relating to the overall size of the map, redefining chokepoints in the reactor, changes to engineering and the west side of the map and removing the poplock
maptweak: LV522, LZ1 Tunnel (the place FORECON holds) has been given fog for the start of the round meaning FORECON will have to adapt to survive.
maptweak: buffed crashed ship lootspawns on LV522
/:cl:

@github-actions github-actions bot added the Mapping did you remember to save in tgm format? label Aug 18, 2024
@thevandie
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The tunnels hold is to OP because there are literally no other options. Before removing their ONLY option, add some more please.

From what I've heard, everything else was tried. Everything else sucks. Like, impossible.
The buildings are too open, and you can't corner up anymore due to gas.

cm13-github added a commit that referenced this pull request Aug 22, 2024
@cm13-github cm13-github added the Merge Conflict PR can't be merged because it touched too much code label Aug 22, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

# Conflicts:
#	maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm
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Conflicts have been resolved. A maintainer will review the pull request shortly.

@cm13-github cm13-github removed the Merge Conflict PR can't be merged because it touched too much code label Aug 22, 2024
cm13-github added a commit that referenced this pull request Aug 22, 2024
@hislittlecuzingames
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I may have missed a commit, but I think the map still shows the old layout if this is test-merged.

cm13-github added a commit that referenced this pull request Aug 29, 2024
cm13-github added a commit that referenced this pull request Aug 29, 2024
cm13-github added a commit that referenced this pull request Aug 29, 2024
cm13-github added a commit that referenced this pull request Aug 29, 2024
cm13-github added a commit that referenced this pull request Aug 30, 2024
…reactor via blowing stuff up, removes some weird walls, fixes some funny OOB bugs
@spartanbobby
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Giving FORECON a mini-sentry at the crashed ship along with 200 metal, want to incentivise them going there and offset the loss of the tunnel, reactor being more destructible means more interesting ways the marines and Xenos can fight each other, rest is fixes

@harryob harryob added this pull request to the merge queue Sep 1, 2024
Merged via the queue into cmss13-devs:master with commit ff9ddb4 Sep 1, 2024
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cm13-github added a commit that referenced this pull request Sep 1, 2024
@cm13-issue-bot cm13-issue-bot mentioned this pull request Sep 1, 2024
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5 participants