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Nerfs playable huggers #8181

Merged
merged 5 commits into from
Mar 8, 2025
Merged

Nerfs playable huggers #8181

merged 5 commits into from
Mar 8, 2025

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Git-Nivrak
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@Git-Nivrak Git-Nivrak commented Jan 20, 2025

About the pull request

Explain why it's good for the game

Playable huggers are supposed to help xenos cap on the frontline and be comparable to an egg morpher \ carrier, they aren't supposed to go off on solo missions and you shouldn't need to react to a hugger within 1 second or be removed from the round for 30 minutes.
This puts their hug time inline with carrier (which I still think is stupid since a carrier literally slams hugger into your face but w/e)

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Changelog

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balance: Increased facehugger leap windup time from 1 second to 2 seconds (crawling hug time unchanged)
balance: Increased facehugger health loss off weeds from 1 to 2
balance: Facehuggers now lose health off weeds regardless of if resting or not (exception is watcher in watch mode)
/:cl:

@cmss13-ci cmss13-ci bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Jan 20, 2025
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@Drulikar Drulikar left a comment

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Drop the health decrement and wind up duration changes. I'm fine with the resting change to make watcher more niche in it's ability.

I know you're just imitating lesser health drain but they have 160x health whereas huggers have 35x (x is only 1 currently) meaning lessers lose about 4% off weeds wheras huggers lose 3% off weeds. Your proposed change would be a little over 14% per tick. Even at 2 it would be about 6% per tick.

2 is as far as I think it should go if you insist on that changing.

@Drulikar Drulikar marked this pull request as draft January 20, 2025 20:09
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@Git-Nivrak Git-Nivrak marked this pull request as ready for review January 21, 2025 06:15
#define FACEHUGGER_WINDUP_DURATION 1 SECONDS
/// The duration it takes a player controlled facehugger to leap
#define FACEHUGGER_LEAP_DURATION 2 SECONDS
/// The duration is takes a player contorlled facehugger to hug adjcaently
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@zzzmike zzzmike Jan 21, 2025

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line 13 comment isn't really correct as most people still use the leap ability to hug even if they're directly adjacent (and you've kept the leaping windup nerf in...)

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zzzmike commented Jan 21, 2025

Playable huggers are supposed to help xenos cap on the frontline and be comparable to an egg morpher \ carrier, they aren't supposed to go off on solo missions

I hate to do the [citation needed] thing from wikipedia, but, do you have any source for this? I feel like as long as you're doing what the queen or leaders ask of you (if anything) then you're free to be by yourself if that's what you want to do...

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cmss13-ci bot commented Feb 11, 2025

This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@cmss13-ci cmss13-ci bot added the Stale beg a maintainer to review your PR label Feb 11, 2025
@cmss13-ci cmss13-ci bot closed this Feb 19, 2025
@Drulikar Drulikar reopened this Feb 20, 2025
@Drulikar Drulikar added Stale Exempt PR can't go stale and removed Stale beg a maintainer to review your PR labels Feb 20, 2025
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Stale exempt while untested

@Drulikar Drulikar added Testmerge Candidate we'll test this while you're asleep and the server has 10 players Needs Testing Need to test it on the guinea pigs (production server) labels Feb 20, 2025
cm13-github added a commit that referenced this pull request Feb 27, 2025
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Leap wind-up change wasn't dropped. It's impossible to ambush anyone with 2 seconds windup. You already had a bad time with someone not afking, but right now it's just impossible to hug anyone who is not stunned.

cm13-github added a commit that referenced this pull request Feb 27, 2025
cm13-github added a commit that referenced this pull request Mar 5, 2025
cm13-github added a commit that referenced this pull request Mar 5, 2025
cm13-github added a commit that referenced this pull request Mar 5, 2025
cm13-github added a commit that referenced this pull request Mar 5, 2025
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cm13-github added a commit that referenced this pull request Mar 7, 2025
@Drulikar Drulikar added Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. and removed Needs Testing Need to test it on the guinea pigs (production server) labels Mar 8, 2025
@Drulikar Drulikar added this pull request to the merge queue Mar 8, 2025
Merged via the queue into cmss13-devs:master with commit 7ab2425 Mar 8, 2025
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cmss13-ci bot added a commit that referenced this pull request Mar 8, 2025
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Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. Balance You need to be a professional veteran game maintainer to comprehend what is being done here. Stale Exempt PR can't go stale Testmerge Candidate we'll test this while you're asleep and the server has 10 players
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