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Equipment

Lukas Obermann edited this page Oct 31, 2019 · 2 revisions

Worksheet Name

EQUIPMENT

Properties

The properties might have further restrictions based on weapon type mentioned in property header. Optional modifiers (?) are based on all restrictions.

id

  • Type: number
  • Description: An increasing integer. The respective string ID will have the ITEMTPL_ prefix.

name l10n

  • Type: string
  • Description: The full name.

note l10n

  • Type: string?
  • Description: Note text.

rules l10n

  • Type: string?
  • Description: Special rules text.

advantage l10n

  • Type: string?
  • Description: The weapon/helmet/armor advantage text.

disadvantage l10n

  • Type: string?
  • Description: The weapon/helmet/armor disadvantage text.

price univ

  • Type: number?
  • Description: The price in silverthalers.

weight univ

  • Type: number?
  • Description: The weight in kg.

gr univ

  • Type: number
  • Description: The group ID.

combatTechniques univ Weapons Only

  • Type: number
  • Description: The numeric combat technique ID.

damageDiceNumber univ Weapons Only

  • Type: number
  • Description: Number of dice for damage. Example: 2D6+4

damageDiceSides univ Weapons Only

  • Type: number
  • Description: Number of dice's sides. Example: 2D6+4

damageFlat univ Weapons Only

  • Type: number?
  • Description: Flat damage, if any. Defaults to 0. Example: 2D6+4, 2D6-4

damageThresholdAttribute univ Melee Weapons Only

  • Type: string?
  • Description: The primary attribute's string id. Use ATTR_6_8 in case of the primary attributes are AGI and STR. If you do not provide a value, the combat technique's primary attribute(s) is/are used.

damageThreshold univ Melee Weapons Only

  • Type: number | [agi: number, str: number]<&>
  • Description: The primary attribute damage threshold value. If you need a format like AGI 15/STR 14, use the given fixed list type. [15, 14] will result in AGI 15/STR 14. You need to set damageThresholdAttribute to ATTR_6_8 for this to take effect.

at univ Melee Weapons Only

  • Type: number
  • Description: The AT modifier.

pa univ Melee Weapons Only

  • Type: number
  • Description: The PA modifier.

reach univ Melee Weapons Only

  • Type: 1 | 2 | 3 | 4
  • Description: The reach of the weapon. 1 for short, 2 for medium, 3 for long and 4 for extra-long.

length univ Weapons Only

  • Type: number
  • Description: The length of the weapon.

structurePoints univ Shields/Non-Weapon-and-Armor Only

  • Type: number?
  • Description: The structure points of the item.

isParryingWeapon univ Melee Weapons Only

  • Type: boolean
  • Description: If the weapon is a parrying weapon.

isTwoHandedWeapon univ Melee Weapons Only

  • Type: boolean
  • Description: If the weapon is a two-handed weapon.

range univ Ranged Weapons Only

  • Type: [close: number, medium: number, far: number]<&>
  • Description: The range brackets for the weapon. Distance in m.

reloadTime univ Ranged Weapons Only

  • Type: string
  • Description: The reload time.

ammunition univ Ranged Weapons Only

  • Type: string?
  • Description: The needed ammunition. The numeric item ID (from this table).

improvisedWeaponGroup univ Non-Weapon-and-Armor Only

  • Type: (1 | 2)?
  • Description: If the item can be used as an improvised weapon, insert the group ID for the weapon, e.g. 1 if it is a improvised melee weapon. You also have to fill out the needed fields for the respective weapon type!

protection univ Armor Only

  • Type: number
  • Description: The PRO value.

encumbrance univ Armor Only

  • Type: number
  • Description: The ENC value.

additionalPenalties univ Armor Only

  • Type: boolean
  • Description: TRUE if armor has additional penalties (MOV -1, INI -1).

armorType univ Armor Only

  • Type: number
  • Description: The armor type id. See table below.

src l10n

  • Type: Array<occurrence: [bookId: string, firstPage: number, lastPage?: number]<,>, &>
  • Description: The source books where you can find the entry. The list items contain the book IDs (from the Books table) and the page (firstPage). If an entry spans multiple pages, provide the last page as well.

errata l10n

  • Type: Array<change: [date: Date, value: string]<?>, &>?
  • Description: A list of errata for the entry in the specific language.

Special ID Tables

Groups

id en-US de-DE
1 Melee Weapons Nahkampfwaffen
2 Ranged Weapons Fernkampfwaffen
3 Ammunition Munition
4 Armor Rüstungen
5 Weapon Accessories Waffenzubehör
6 Clothes Kleidung
7 Travel Gear and Tools Reisebedarf und Werkzeuge
8 Illumination Beleuchtung
9 Bandages and Remedies Verbandzeug und Heilmittel
10 Containers Behältnisse
11 Ropes and Chains Seile und Ketten
12 Thieves' Tools Diebeswerkzeug
13 Tools of the Trade Handwerkszeug
14 Orienteering Aids Orientierungshilfen
15 Jewelry Schmuck
16 Gems and Precious Stones Edelsteine und Feingestein
17 Stationary Schreibwaren
18 Books Bücher
19 Magical Artifacts Magische Artefakte
20 Alchemicae Alchimica
21 Poisons Gifte
22 Healing Herbs Heilkräuter
23 Musical Instruments Musikinstrumente
24 Luxury Goods Genussmittel und Luxus
25 Animals Tiere
26 Animal Care Tierbedarf
27 Vehicles Fortbewegungsmittel

Armor Types

id en-US de-DE
1 Normal clothing Normale Kleidung
2 Heavy clothing Schwere Kleidung
3 Cloth armor Tuchrüstung
4 Leather armor Lederrüstung
5 Wood armor Holzrüstung
6 Chain armor Kettenrüstung
7 Scale armor Schuppenrüstung
8 Plate armor Plattenrüstung
9 Jousting armor Turnierrüstung
10 Gestechrüstung
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