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Rooms
fnar edited this page Jan 22, 2025
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38 revisions
Rooms are spawned at corridor intersections, but also as secret rooms off of corridor segments.
- Object
-
type:
String
- Room type -
frequency:
String
-single
,random
, orsecret
- single: will spawn once
- random: will be selected using weighted randomness
- secret: will be added if space is found behind a corridor segment that supports secret rooms
-
level:
Integer
orArray
ofIntegers
-
Integer
-0
-4
-
Array
- of levels0
-4
-
-
count:
Integer
- forsingle
orsecret
(default1
) -
weight:
Integer
- forrandom
(default1
) -
spawnerId (optional):
String
- Name of a matching SpawnerSetting -
chestType (optional):
String
- Name for the types of treasure chests that should be used when generating chests in this room (see Chest Types for options).- (optional) If this field is left off, the default chests for that room generate instead (see Room Types).
-
type:
{
"level": [0, 1, 2, 3, 4],
"frequency": "single",
"type": "BRICK",
"count": 1,
"spawnerId": "spawners:blaze", // assumes a setting defined named "spawners:blaze" with spawners specified
"chestType": "COMMON"
},
{
"name": "rooms:generic",
"overrides": ["ROOMS"],
"rooms": [
{"level": [2], "frequency": "single", "type": "PRISON", "count": 3},
{"level": [4], "frequency": "single", "type": "FORTRESS", "count": 3},
{"level": [4], "frequency": "single", "type": "OBSIDIAN", "count": 1},
{"level": [4], "frequency": "single", "type": "DARKHALL", "count": 1},
{"level": [0, 1, 2, 3, 4], "frequency": "single", "type": "REWARD", "count": 1},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "CORNER", "weight": 10},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "DARKHALL", "weight": 10},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "FIRE", "weight": 5},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "MESS", "weight": 5},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "LAB", "weight": 5},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "LIBRARY", "weight": 5},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "STORAGE", "weight": 5},
{"level": [1, 2, 3], "frequency": "random", "type": "PRISON", "weight": 10},
{"level": [2, 3, 4], "frequency": "random", "type": "OBSIDIAN", "weight": 10},
{"level": [0, 1, 2, 3, 4], "frequency": "single", "type": "BRICK", "spawnerId": "spawners:blaze", "count": 1},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "BRICK", "spawnerId": "spawners:enderman", "weight": 1},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "NETHER", "weight": 15},
{"level": [0, 1, 2, 3, 4], "frequency": "random", "type": "FORTRESS", "weight": 5},
{"level": [0, 1, 2, 3, 4], "frequency": "secret", "type": "REWARD", "count": 1},
{"level": [0, 1], "frequency": "secret", "type": "MUSIC", "count": 1},
{"level": [1, 2, 3], "frequency": "secret", "type": "SMITH", "count": 1},
{"level": [1, 3], "frequency": "secret", "type": "BTEAM", "count": 1},
{"level": [0, 2, 4], "frequency": "secret", "type": "BEDROOM", "count": 3},
{"level": [0, 1], "frequency": "secret", "type": "CAKE", "count": 1},
{"level": [1, 3], "frequency": "secret", "type": "ENCHANT", "count": 1},
{"level": [0, 1, 2, 3, 4], "frequency": "secret", "type": "FIREWORK", "count": 1},
{"level": [2, 3, 4], "frequency": "secret", "type": "LIBRARY", "count": 1},
{"level": [1, 3], "frequency": "secret", "type": "STORAGE", "count": 1}
]
}