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MSOT map
Minimum Inspector Level | Expert |
Available since | 2.0 |
The MSOT map is a particular texture map designed specifically for Toony Standard, and is meant to contain 4 different texture masks:
This is done so the shader doesn't have to look into multiple textures to find out what it needs, making it perform a bit better.
On normal level you won't have directly have access to this texture directly, instead you can simply use the texture slots on each parameter like you used to do in versions prior to 2.0, the inspector will take care to automatically generate the MSOT map based on those textures and apply it.
The generated texture will be saved on the "Textures" folder if you follow the standard of having a "Textures" and a "Materials" folders and the edited material is in the "Materials" folder, otherwise it will be saved in the same folder the currently edited material sits, please refrain to move around that texture, or the inspector instead of overriding it will generate another one when you will edit any of the above texture maps.
On expert level you won't have the 4 texture slots anymore, but you will instead have direct access to the MSOT map slot, so is up to you to make this texture map.
In order to help you to make this texture map (or simply convert the textures you already have) there's an entire texture packing tool that you can use, but if you prefer you can just use whatever external program to make said texture, just remember to put the correct mask to the correct channel:
- Red: Metallic
- Green: Smoothness
- Blue: Occlusion
- Alpha: Thickness map