-
Notifications
You must be signed in to change notification settings - Fork 41
Transporter Room
While ships can get you long distances, sometime it seems a bit overkill for just a few humans to travel short distances. For that, the Transporter was dreamed of for many generations, and finally came to life quite recently, thanks to the Wyom Weapons Megacorp.
Teleportation requires an advanced setup frequently referred as a 'Transporter room'. Indeed, it's strongly advised to set it up inside a closed space.
While the simplest configuration only transports one person at a time, provided with enough room and energy, many entities can be moved together, at once.
Transportation technology is based on Kelaptron flux beams: an entity is scanned at one end of the beam, then rebuilt at the other end when energized. Those fluxes exist beyond the 5th dimension, making them extremely difficult to work with. Notably, it takes time to acquire and lock them on a remote location. When attuned to the same beam frequency, a Kelaptron flux beam will pass through force field blocks. However, unbreakable blocks like bedrock remain impermeable to it.
A single Transporter Core is required to control multiple Transporter Scanners. This core defines the transporter room with its name, coordinates, and beam frequency. Connect a computer to control the transporter room.
A Transporter Scanner is merely an anchor used to lock a Kelatron flux beam end into our limited 3 dimensional world. Having a scanner at the other end of the beam will greatly increase locking speed, and increase operation range. By extension, this can also reduce energy cost.
Officially, the Kelatron flux needs to be contained to prevent bleeding heavy radiation into our world. Since transported entities aren't showing signs of irradiation (in most cases), whisperers pretend that it's a direct consequence of the early Cronenberg experiment; in other words, the containment fields are there to prevent cross-entity contamination by containing the entities, not the flux itself. Either way, due to this regulation, a scanner will remain offline when it's not contained. This is done using 8 Transporter Containments around each scanner. When a remote location has no scanner, a temporary containment field is also visible, slowly raising in the area.
Once the beam is locked, it can be held in place until entities are ready to be energized through it.
Lock strength is measured in percent, 100 is your target. Exceeding it gives you some safety but it can quickly become a massive loss of energy. Insufficient lock strength may work, but when it doesn't the beam may collapse with catastrophic effects on transported entities (read: lucky ones will die quickly to it).
Remote locations aren't limited to the same dimension. It's possible to transport to/from a planet to its orbit. Ship captains likes to drop their scout team on a planet by transporter before actually moving the ship down. A boarding party can also be sent aboard that way, provided you've good coordinates...
Remote location can defined by:
- Entering direct coordinates (x y z). Removing 256 to y will target the planet below you. Adding 256 to y will target the orbit space above your planet.
- Entering the name of a player while they have a Transporter Beacon in their hands.
- Placing a Transporter Beacon at the remote location.
- Using a Transporter Beacon on the local Transporter Core.
A Transporter Beacon can be attached to a Transporter Core by sneak-right clicking it. Once this is done, you can place the beacon to initiate transfer to that transporter, leaving the beacon behind. Doing so will also boost the lock by 25%, allowing faster extraction.
Alternately, you can right click another Transporter Core to register the previous transporter as a remote location.
A transporter room requires:
- Exactly 1 Transporter Core with a connected computer (ComputerCraft or OpenComputers).
- At least 1 Transporter Scanner.
- At least 8 Transporter Containments around your scanner.
- A reliable power source.
- A remote location to transport to/from.
Due to matter/energy conservation law, transportation happens in both direction at the same time.
Human eyes hardly see beyond the 3rd dimension, as such, the Kelaptron flux beams are invisible to us.
A transporter room support nearly any kind of entities, remember to clear both local and remote locations before energizing!
Home
Dependencies
Frequently Asked Questions
Changelog
Tutorials
* First ship, first jump
* Tuning Tools
* Programmable blocks
* Lasers - Basic Tutorial
* Lasers - Advanced Boosting
Exploration
* World generation
* Air in space
* Planets and Transition Planes
* Warp Jump Checklist
Atomic
* Large Hadron Collider
* Accelerator Controller
* Accelerator Control Point
* Chiller
* Electromagnet
* Particles Collider
* Particles Injector
* Void Shell
* Electromagnetic Cell
Breathing
* Breathing
* Air Canister
* Air Generator
* Air Tank
* Energy Air Shield
* Warp armor
Collection
* Laser Tree Farm
* Mining Laser
Detection
* Camera and Monitor
* Cloaking
* Radar
* Siren
* Warp Field Isolation Block
Energy
* IC2 Reactor Laser
* Subspace Capacitor
* Enantiomorphic Reactor
Movement
* Lift
* Transporter Room
* Transporter Core
* Transporter Scanner
* Transporter Containment
* Transporter Beacon
Protection
* Hull
* Force field projector
* Force field relay
* Force field upgrades
Weapons
* Lasers - Basic Tutorial
* Lasers - Advanced Boosting
LUA API
* LUA methods
- for Detection
- for Energy
- for Movement
* LUA properties
- for Energy
- for Movement
* LUA events
* LUA change logs