Skip to content
Reetus edited this page Sep 2, 2024 · 278 revisions

ClassicAssist Macro Commands

Generated on 9/2/2024 10:46:49 PM
Version: 4.425.19+0c26057dbb7e7e285dbbb7378d1639f9d9112e29

Entity

AddFriend

Method Signature:

Int32 AddFriend(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Adds a mobile to friends list, will display target cursor if no serial/alias supplied.

Example:

AddFriend()  

Ally

Method Signature:

Boolean Ally(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the mobile's notoriety is Ally

Example:

if Criminal("mount"):  

AutoColorPick

Method Signature:

Void AutoColorPick(Int32)

Parameters

  • hue: Item Hue or -1 for any.

Description:

Setup an automated reply to the incoming dye color gump, allowing you to define dye tubs color. That command should be added prior to the action that opens the color pick gump.

Example:

AutoColorPick(666)
UseObject('dyes')
WaitForTarget(1000)
Target('tub')  

BuffExists

Method Signature:

Boolean BuffExists(System.String)

Parameters

  • name: Buff name.

Description:

Check for a specific buff

Example:

if BuffExists("Blood Oath"):  

BuffTime

Method Signature:

Double BuffTime(System.String)

Parameters

  • name: Buff name.

Description:

Returns milliseconds remaining for given buff name, or 0 if expired/not enabled.

Example:

if not BuffExists('Enemy Of One') or BuffTime('Enemy Of One') < 5000:
    Cast('Enemy Of One')
  

ClearIgnoreList

Method Signature:

Void ClearIgnoreList()

Description:

Clears the ignore list.

Example:

ClearIgnoreList()  

ClearObjectQueue

Method Signature:

Void ClearObjectQueue()

Description:

Clears all actions in action packet queue

Example:

ClearObjectQueue()  

CountType

Method Signature:

Int32 CountType(Int32, System.Object, Int32)

Parameters

  • graphic: ItemID / Graphic such as 0x3db.
  • source: An entity serial in integer or hex format, or an alias string such as "self". (Optional)
  • hue: Item Hue or -1 for any. (Optional)

Description:

Amount comparison of item type inside a container.

Example:

CountType(0xff, "backpack")  

CountTypeGround

Method Signature:

Int32 CountTypeGround(Int32, Int32, Int32)

Parameters

  • graphic: ItemID / Graphic such as 0x3db.
  • hue: Item Hue or -1 for any. (Optional)
  • range: Range, ie 10. (Optional)

Description:

Amount comparison of item or mobile type on the ground.

Example:

if CountGround(0xff, 0, 10) < 1:  

Criminal

Method Signature:

Boolean Criminal(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the mobile's notoriety is Criminal

Example:

if Criminal("mount"):  

Dead

Method Signature:

Boolean Dead(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns true if given mobile is dead, false if not, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

if Dead("self"):  

Dex

Method Signature:

Int32 Dex()

Description:

Returns the dexterity of the player

Example:

if Str() < 100:  

DiffHits

Method Signature:

Int32 DiffHits(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles difference between max and current hits, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

if DiffHits("self") > 50:  

DiffHitsPercent

Method Signature:

Double DiffHitsPercent(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles different between max and currents hits as a percentage, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

if DiffHitsPercent("self") > 30: # 70% health  

DiffWeight

Method Signature:

Int32 DiffWeight()

Description:

Returns the difference between max weight and weight.

Example:

if DiffWeight() > 50:  

Direction

Method Signature:

System.String Direction(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the Direction the given alias/serial is facing

Example:

if Direction('enemy') == 'West':  

DirectionTo

Method Signature:

System.String DirectionTo(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns the Direction the entity is in relative to the player.

Example:

Run(DirectionTo("enemy"))  

Distance

Method Signature:

Int32 Distance(Int32, Int32)

Parameters

  • x: X Coordinate.
  • y: Y Coordinate.

Description:

Returns the distance to the given coordinates.

Example:

location = (1000, 1000, 0)

while Distance(location[0], location[1]) > 2:
 Pathfind(location[0], location[1], location[2])
 Pause(1000)  

Distance

Method Signature:

Int32 Distance(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the distance to the given entity.

Example:

if Distance("mount") < 4:  

Enemy

Method Signature:

Boolean Enemy(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the mobile's notoriety is Enemy

Example:

if Criminal("mount"):  

EquipWand

Method Signature:

Boolean EquipWand(System.String, Int32)

Parameters

  • wandname: Wand name. See Also: WandTypes
  • minimumcharges: Integer value - See description for usage. (Optional)

Description:

Search for a wand inside your backpack and equip it

Example:

#Equip a fireball wand if one can be found in our backpack..
if FindWand("fireball", "backpack", 5):
 #Remove current item in hand
 if FindLayer("OneHanded"):
  ClearHands("left")
 #Equip the wand
 EquipWand("fireball")  

FasterCasting

Method Signature:

Double FasterCasting()

Description:

Return faster casting value.

Example:

fc = FasterCasting()  

FasterCastRecovery

Method Signature:

Double FasterCastRecovery()

Description:

Return faster cast recovery value.

Example:

fcr = FasterCastRecovery()  

FindObject

Method Signature:

Boolean FindObject(System.Object, Int32, System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".
  • range: Range, ie 10. (Optional)
  • findlocation: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Searches for entity by serial and sets found alias, defaults to ground if no source given.

Example:

# Find on ground
FindObject("mount")

# Find on ground with range
FindObject("mount", 10)

# Find in container, must specify search level or -1
FindObject("weapon", -1, "backpack")    

FindType

Method Signature:

Boolean FindType(Int32, Int32, System.Object, Int32, Int32)

Parameters

  • graphic: ItemID / Graphic such as 0x3db.
  • range: Range, ie 10. (Optional)
  • findlocation: An entity serial in integer or hex format, or an alias string such as "self". (Optional)
  • hue: Item Hue or -1 for any. (Optional)
  • minimumstackamount: Integer representing an amount, ie 10. (Optional)

Description:

Searches for entity by graphic ID and sets found alias, defaults to ground if no source given.

Example:

# Look for a food item from a list and eat 1 if found.
if not ListExists("food"):
 CreateList("food")
 PushList("food", 0x9b7) #bird
 PushList("food", 0x9d3) #ham
 PushList("food", 0x97d) #cheese
 PushList("food", 0x9d0) #apple
 PushList("food", 0x9eb) #muffin
 PushList("food", 0x97b) #fishsteak
 PushList("food", 0x9c0) #sausage
 PushList("food", 0x9f2) #ribs
 PushList("food", 0x9d1) #grapes
 PushList("food", 0x9d2) #peach

for i in GetList("food"):
 if FindType(i, -1, "backpack"):
  UseObject("found")
  break  

FindWand

Method Signature:

Boolean FindWand(System.String, System.Object, Int32)

Parameters

  • wandname: Wand name. See Also: WandTypes
  • containersource: An entity serial in integer or hex format, or an alias string such as "self". (Optional)
  • minimumcharges: Integer value - See description for usage. (Optional)

Description:

Search for a wand and set alias "found".

Example:

FindWand("fireball", "backpack", 10)  

Followers

Method Signature:

Int32 Followers()

Description:

Returns the number of current followers as per status bar data.

Example:

if Followers() < 1:  

Gold

Method Signature:

Int32 Gold()

Description:

Returns the gold value as per status bar data.

Example:

if Gold() < 2000:  

Graphic

Method Signature:

Int32 Graphic(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns Item ID of given object (parameter can be serial or alias).

Example:

Graphic("mount")  

Gray

Method Signature:

Boolean Gray(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the mobile's notoriety is Attackable

Example:

if Criminal("mount"):  

Hidden

Method Signature:

Boolean Hidden(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns true if given mobile is hidden, false if not, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

if Hidden("self"):  

Hits

Method Signature:

Int32 Hits(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles hitpoints, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

hits = Hits("self")  

Hue

Method Signature:

Int32 Hue(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns Hue of given object (parameter can be serial or alias).

Example:

if Hue("mount") == 0:  

IgnoreObject

Method Signature:

Void IgnoreObject(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Ignores the given object from find commands

Example:

IgnoreObject("self")  

InFriendList

Method Signature:

Boolean InFriendList(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if supplied mobile exists in the friends list.

Example:

if InFriendList("last"):  

InIgnoreList

Method Signature:

Boolean InIgnoreList(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Check whether the given serial / alias exists in the ignore list.

Example:

if InIgnoreList("mount"):  

Innocent

Method Signature:

Boolean Innocent(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the mobile's notoriety is Innocent

Example:

if Criminal("mount"):  

InParty

Method Signature:

Boolean InParty(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Return the true if the given serial/alias is in party with you.

Example:

if InParty("friend"):  

InRange

Method Signature:

Boolean InRange(System.Object, Int32)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".
  • distance: Distance.

Description:

Check for range between your character and another mobile or an item

Example:

if InRange("enemy", 10):  

Int

Method Signature:

Int32 Int()

Description:

Returns the intelligence of the player

Example:

if Str() < 100:  

Invulnerable

Method Signature:

Boolean Invulnerable(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the mobile's notoriety is Invulnerable

Example:

if Criminal("mount"):  

Luck

Method Signature:

Int32 Luck()

Description:

Returns the luck value as per status bar data.

Example:

if Luck() < 800:  

Mana

Method Signature:

Int32 Mana(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles mana, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

if Mana("self") < 25:  

Map

Method Signature:

Int32 Map()

Description:

Returns the current map of the Player

Example:

Map()  

MaxFollowers

Method Signature:

Int32 MaxFollowers()

Description:

Returns the number of max followers as per status bar data.

Example:

if Followers() == MaxFollowers():  

MaxHits

Method Signature:

Int32 MaxHits(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles max hitpoints, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

hits = MaxHits("self")  

MaxMana

Method Signature:

Int32 MaxMana(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles max mana, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

mana = MaxMana("self")  

MaxStam

Method Signature:

Int32 MaxStam(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles max stamina, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

stam = MaxStam("self")  

MaxWeight

Method Signature:

Int32 MaxWeight()

Description:

Returns the max weight as per status bar data.

Example:

if MaxWeight() < 300:  

Mounted

Method Signature:

Boolean Mounted(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the specified mobile is mounted.

Example:

if Mounted("self"):  

MoveItem

Method Signature:

Void MoveItem(System.Object, System.Object, Int32, Int32, Int32)

Parameters

  • item: An entity serial in integer or hex format, or an alias string such as "self".
  • destination: An entity serial in integer or hex format, or an alias string such as "self".
  • amount: Integer representing an amount, ie 10. (Optional)
  • x: X Coordinate. (Optional)
  • y: Y Coordinate. (Optional)

Description:

Move item to container (parameters can be serials or aliases).

Example:

MoveItem("source", "destination")  

MoveItemOffset

Method Signature:

Void MoveItemOffset(System.Object, Int32, Int32, Int32, Int32)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".
  • xoffset: X Coordinate offset.
  • yoffset: Y Coordinate offset.
  • zoffset: Z Coordinate offset.
  • amount: Integer representing an amount, ie 10. (Optional)

Description:

Move the given serial/alias to the specified x,y,z offset of the player, no amount specified or -1 will move the full stack.

Example:

MoveItemOffset("trashitem", 0, 1, 0, -1)  

MoveType

Method Signature:

Void MoveType(Int32, System.Object, System.Object, Int32, Int32, Int32, Int32, Int32)

Parameters

  • id: ItemID / Graphic such as 0x3db.
  • sourcecontainer: An entity serial in integer or hex format, or an alias string such as "self".
  • destinationcontainer: An entity serial in integer or hex format, or an alias string such as "self".
  • x: X Coordinate. (Optional)
  • y: Y Coordinate. (Optional)
  • z: Z Coordinate. (Optional)
  • hue: Item Hue or -1 for any. (Optional)
  • amount: Integer representing an amount, ie 10. (Optional)

Description:

Move a type from source to destintion.

Example:

#To move a type to another container...

MoveType(0x170f, "backpack", "bank")

#Destination can be the ground by specifying destination container to -1 and specifying the coordinates...

MoveType(0x170f, "backpack", -1, 1928, 2526, 0)

#Optional parameters exist for Hue and Amount, to move 10 maximum with the a Hue of 50...
MoveType(0x170f, "backpack", "bank", -1, -1, 0, 50, 10)  

MoveTypeOffset

Method Signature:

Boolean MoveTypeOffset(Int32, System.Object, Int32, Int32, Int32, Int32, Int32, Int32)

Parameters

  • id: ItemID / Graphic such as 0x3db.
  • findlocation: An entity serial in integer or hex format, or an alias string such as "self".
  • xoffset: X Coordinate offset.
  • yoffset: Y Coordinate offset.
  • zoffset: Z Coordinate offset.
  • amount: Integer representing an amount, ie 10. (Optional)
  • hue: Item Hue or -1 for any. (Optional)
  • range: Distance. (Optional)

Description:

Move the given type from the specified source container to the specified x,y,z offset of the player, no amount specified or -1 will move the full stack.

Example:

MoveTypeOffset(0xf0e, "backpack", 0, 1, 0, -1)  

Murderer

Method Signature:

Boolean Murderer(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the mobile's notoriety is Murderer

Example:

if Criminal("mount"):  

Name

Method Signature:

System.String Name(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Return the name of the given mobile.

Example:

if Name("self") == "Shmoo":  

Paralyzed

Method Signature:

Boolean Paralyzed(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the specified mobile is frozen.

Example:

if Paralyzed("self"):  

Poisoned

Method Signature:

Boolean Poisoned(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the specified mobile is poisoned.

Example:

if Poisoned("self"):  

Rehue

Method Signature:

Void Rehue(System.Object, Int32)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".
  • hue: Item Hue or -1 for any.

Description:

Rehue an item/mobile the specified hue value, set to 0 to remove. (Experimental)

Example:

Rehue("mount", 1176)  

RemoveFriend

Method Signature:

Void RemoveFriend(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Removes a mobile from the friends list, will display target cursor if no serial/alias supplied.

Example:

RemoveFriend()  

SpecialMoveExists

Method Signature:

Boolean SpecialMoveExists(System.String)

Parameters

  • name: Special move name.

Description:

Check for a specific special move

Example:

if SpecialMoveExists("Death Strike"):  

Stam

Method Signature:

Int32 Stam(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns the given mobiles stamina, if parameter is null, then returns the value from the player (parameter can be serial or alias).

Example:

if Stam("self") < 25:  

Str

Method Signature:

Int32 Str()

Description:

Returns the strength of the player

Example:

if Str() < 100:  

TithingPoints

Method Signature:

Int32 TithingPoints()

Description:

Returns the current players' tithing points.

Example:

if TithingPoints() < 1000:  

UseLayer

Method Signature:

Boolean UseLayer(System.Object, System.Object)

Parameters

  • layer: String representing a layer, such as "OneHanded" or "Talisman" etc.
  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Uses object in the specified layer, optional parameter for mobile

Example:

UseLayer("Talisman")  

War

Method Signature:

Boolean War(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Checks whether a mobile is in war mode.

Example:

if War("self"):  

Weight

Method Signature:

Int32 Weight()

Description:

Returns the current weight as as per status bar data.

Example:

if Weight() > 300:  

X

Method Signature:

Int32 X(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns X coordinate of given object (parameter can be serial or alias).

Example:

x = X("self")  

Y

Method Signature:

Int32 Y(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns Y coordinate of given object (parameter can be serial or alias).

Example:

y = Y("self")  

YellowHits

Method Signature:

Boolean YellowHits(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self".

Description:

Returns true if the specified mobile is yellowhits.

Example:

if YellowHits("self"):  

Z

Method Signature:

Int32 Z(System.Object)

Parameters

  • obj: An entity serial in integer or hex format, or an alias string such as "self". (Optional)

Description:

Returns Z coordinate of given object (parameter can be serial or alias).

Example:

y = Y("self")  

Types

WandTypes

  • Clumsy
  • Identification
  • Heal
  • Feeblemind
  • Weaken
  • Magic_Arrow
  • Harm
  • Fireball
  • Greater_Heal
  • Lightning
  • Mana_Drain
Clone this wiki locally