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reduces effects of impact ammo with range, proof of concept numbers can be adjusted #5552
reduces effects of impact ammo with range, proof of concept numbers can be adjusted #5552
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
About the pull request
attempt to adress the issue with offscreen stun rather then removing scope . NUMBERS ARE UP FOR DEBATE, they are just placeholders
Explain why it's good for the game
offscreen stun sucks shure, but that is not a reason to limit gameplay options, high impact should have lower effect with higer range just like it does with revolvers (a bit diferent aproach in this PR rather then having suden drop in effect it is gradual) also it has almoust no effect on close range spec reducing the effects by about 1/10 for stuff on screen
Testing Photographs and Procedure
Screenshots & Videos
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tags.Changelog
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balance: m4ra ammo looses about 1/5 of initial effect duration per 10 tiles traveled
/:cl: