-
Notifications
You must be signed in to change notification settings - Fork 565
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Flexible Job Icons #7106
base: master
Are you sure you want to change the base?
Flexible Job Icons #7106
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
whoever gets rid of that big ass switch() and puts it on the datum gets a cookie
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
need to make compatible w #6490
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
About the pull request
This PR makes editing job hud icons mid-round much more flexible, and will allow staff events to modify them without a lot of clunky cheating by trying to trick the game into displaying certain other icons.
I have also cleaned up a chunk of duplicate code in the USCM rank hud proc.
Explain why it's good for the game
Makes events easier, also standardises how job hud is picked.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
add: Added variables staff can use to override job hud. This will not alter security hud at this time.
code: Removed unused and duplicate code from the USCM faction hud.
/:cl: