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Overworld Sprites
-
SpriteGroups
: Contains all overworld sprites. -
BattleSprites
: Contains all battle sprites. -
sprite_groups.yml
: Contains data on how the sprites are used and their behavior in-game. -
sprite_group_palettes.yml
: Contains the color palettes for the sprites.
CoilSnake conveniently extracts all the sprites from the game as PNG files, which you can edit using any pixel art tool. The community recommends using GraphicsGale or Aseprite. If you have it, Photoshop also supports indexed palettes and can work for this purpose. However, there have been reports that GIMP can cause issues when editing sprite files.
Let’s start by editing Ness's sprite, 001.png
. Your screen should look like the following:
Feel free to edit this sprite as needed. If you're working on a playable character, make sure to add diagonal sprites. Note that NPCs do not require diagonal sprites.
It’s important to stick to the predefined color palettes for sprites. CoilSnake does not use the palette information stored in the PNG files themselves. Instead, the colors are defined in sprite_group_palettes.yml
. While it’s possible to modify these palettes, doing so can be cumbersome, as changes require you to update all corresponding PNG files to avoid any inconsistencies during compilation. (A future tutorial will cover how to make this process easier.)
The valid canvas sizes for sprites are as follows: (16x16)
, (24x16)
, (32x16)
, (48x16)
, (16x24)
, (16x32)
, (24x24)
, (16x32)
, (32x32)
, (48x32)
, (24x40)
, (16x48)
, (32x48)
, (48x48)
, (64x48)
, (64x64)
, and (64x80)
.
To demonstrate, let’s make Ness’s sprite taller. To save time, we’ll use an existing sprite, such as the tree in a pot, and overwrite Ness’s sprite.
Here’s the tree sprite (266.png
), which we’ll save as 001.png
to replace Ness’s sprite:
Notice that the palette in this sprite is different—it uses one of the palettes defined in sprite_group_palettes.yml
.
Now that we’ve edited the sprite, open the sprite_groups.yml
file. Locate the data for the tree sprite (266.png
) and copy relevant properties into the data for 001.png
.
Here’s what the data for 001.png
should look like:
1:
East/West Collision Height: 8
East/West Collision Width: 8
Length: 16
North/South Collision Height: 8
North/South Collision Width: 8
Size: 16x24
Swim Flags: [false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false]
Modify the Size
property to 16x48
without changing the other values.
After saving and compiling the changes, this is how it should appear in-game:
For battle sprites, you are free to use any 15 colors, plus one transparent color. For more detailed information, refer to the Battle Sprites tutorial.
Currently, CoilSnake does not support adding new sprites, so you must overwrite existing ones. Fortunately, there are several unused sprite groups in the game that can be safely overwritten without causing any side effects. Here’s a list of completely unused sprite groups, which you can overwrite:
Number | Description |
---|---|
31 | Tiny underworld Escargo Express Man |
32 | Tiny underworld Gonzales (Mach Pizza delivery guy) |
38 | Tiny underworld Ness Photo Pose |
42 | King climbing ladder |
43 | King climbing rope |
191 | Mr. Saturn Pu-pu emote |
192 | Black Zzz emote |
193 | Smoke/Thought bubbles emote |
196 | Question mark emote |
247 | Cracked tile |
250 | Steam |
251 | Whirlpool |
275 | Mother 1 Starman capsule |
321 | Friendly mole (not in a hole) |
338 | Poo jumping |
339 | Ness ghost jumping |
340 | Paula ghost jumping |
341 | Jeff ghost jumping |
342 | Poo ghost jumping |
345 | Unused Teddy Bear duplicate 1 |
351 | Heart emote |
354 | Ness' Mom sitting (unique to English game, Japanese game is simply an X instead) |
355 | Unused Venus poses |
358 | Top left door corner |
366 | Smiley face flag emote |
379 | Unused Teddy Bear duplicate 2 |
380 | Unused Teddy Bear duplicate 3 |
383 | Ness sleeping with hat on |
400 | Sparrow |
408 | Money box |
431 | Small Monotoli secret door |
445 | Everdred ghost |
452 | Cheering Sanchez brother |
453 | Ness sleeping sitting up |
454 | Paula sleeping sitting up |
462 | Upper water wake |
463 | Lower water wake |
For guidance on adding a new sprite palette, refer to the tutorial on Adding a New Sprite Palette.
### List of Files and Folders Used: - `SpriteGroups`: Contains all overworld sprites. - `BattleSprites`: Contains all battle sprites. - `sprite_groups.yml`: Contains data on how the sprites are used and their behavior in-game. - `sprite_group_palettes.yml`: Contains the color palettes for the sprites.CoilSnake conveniently extracts all the sprites from the game as PNG files, which you can edit using any pixel art tool. The community recommends using [GraphicsGale](https://graphicsgale.com/us/) or [Aseprite](https://www.aseprite.org/). If you have it, Photoshop also supports indexed palettes and can work for this purpose. However, there have been reports that GIMP can cause issues when editing sprite files.
Let’s start by editing Ness's sprite, 001.png
. Your screen should look like the following:
Feel free to edit this sprite as needed. If you're working on a playable character, make sure to add diagonal sprites. Note that NPCs do not require diagonal sprites.
It’s important to stick to the predefined color palettes for sprites. CoilSnake does not use the palette information stored in the PNG files themselves. Instead, the colors are defined in sprite_group_palettes.yml
. While it’s possible to modify these palettes, doing so can be cumbersome, as changes require you to update all corresponding PNG files to avoid any inconsistencies during compilation. (A future tutorial will cover how to make this process easier.)
The valid canvas sizes for sprites are as follows: (16x16)
, (24x16)
, (32x16)
, (48x16)
, (16x24)
, (16x32)
, (24x24)
, (16x32)
, (32x32)
, (48x32)
, (24x40)
, (16x48)
, (32x48)
, (48x48)
, (64x48)
, (64x64)
, and (64x80)
.
To demonstrate, let’s make Ness’s sprite taller. To save time, we’ll use an existing sprite, such as the tree in a pot, and overwrite Ness’s sprite.
Here’s the tree sprite (266.png
), which we’ll save as 001.png
to replace Ness’s sprite:
Notice that the palette in this sprite is different—it uses one of the palettes defined in sprite_group_palettes.yml
.
Now that we’ve edited the sprite, open the sprite_groups.yml
file. Locate the data for the tree sprite (266.png
) and copy relevant properties into the data for 001.png
.
Here’s what the data for 001.png
should look like:
1:
East/West Collision Height: 8
East/West Collision Width: 8
Length: 16
North/South Collision Height: 8
North/South Collision Width: 8
Size: 16x24
Swim Flags: [false, false, false, false, false, false, false, false, false, false,
false, false, false, false, false, false]
Modify the Size
property to 16x48
without changing the other values.
After saving and compiling the changes, this is how it should appear in-game:
For battle sprites, you are free to use any 15 colors, plus one transparent color. For more detailed information, refer to the [Battle Sprites tutorial](https://github.com/pk-hack/CoilSnake/wiki/Battle-Sprites).
Currently, CoilSnake does not support adding new sprites, so you must overwrite existing ones. Fortunately, there are several unused sprite groups in the game that can be safely overwritten without causing any side effects. Here’s a list of completely unused sprite groups, which you can overwrite:
Number | Description |
---|---|
31 | Tiny underworld Escargo Express Man |
32 | Tiny underworld Gonzales (Mach Pizza delivery guy) |
38 | Tiny underworld Ness Photo Pose |
42 | King climbing ladder |
43 | King climbing rope |
191 | Mr. Saturn Pu-pu emote |
192 | Black Zzz emote |
193 | Smoke/Thought bubbles emote |
196 | Question mark emote |
247 | Cracked tile |
250 | Steam |
251 | Whirlpool |
275 | Mother 1 Starman capsule |
321 | Friendly mole (not in a hole) |
338 | Poo jumping |
339 | Ness ghost jumping |
340 | Paula ghost jumping |
341 | Jeff ghost jumping |
342 | Poo ghost jumping |
345 | Unused Teddy Bear duplicate 1 |
351 | Heart emote |
354 | Ness' Mom sitting (unique to English game, Japanese game is simply an X instead) |
355 | Unused Venus poses |
358 | Top left door corner |
366 | Smiley face flag emote |
379 | Unused Teddy Bear duplicate 2 |
380 | Unused Teddy Bear duplicate 3 |
383 | Ness sleeping with hat on |
400 | Sparrow |
408 | Money box |
431 | Small Monotoli secret door |
445 | Everdred ghost |
452 | Cheering Sanchez brother |
453 | Ness sleeping sitting up |
454 | Paula sleeping sitting up |
462 | Upper water wake |
463 | Lower water wake |
For guidance on adding a new sprite palette, refer to the tutorial on [Adding a New Sprite Palette](https://github.com/pk-hack/CoilSnake/wiki/Adding-a-New-Sprite-Palette).
- Overworld Sprites
- Battle Backgrounds
- Battle Sprites
- Title Screen
- Window Graphics
- Logos
- Fonts
- Animations
- Swirls
- Introduction
- Translating The Main Text
- Trying Out Your Translation
- Translating Enemies and Items
- Modifying Game Fonts
- Translating Misc Text
- Translating and Adjusting Menus
- Export and Modify Compressed Graphics
- HP/PP text box graphics
- Cast Credits
- Staff Credits
- Translating "THE END... ?" Animation