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Tutorial: Map Editor
When you first open up the map, you'll always be greeted by Tenda Village, as it's at the top left corner of the map. You can scroll around by using the sliders on the bottom and right side of the screen.
At the bottom of the screen, you can choose from a bunch of tiles, 4x4 arrangements of minitiles. You can edit these arrangements or make new ones in the Tile Editor.
Once you've selected one, you can place it on the map by left-clicking.
That's right, the map editor has undo support, an uncommon thing in hacking tools! It works just like you'd expect.
Use this to select a sector of the map. Once you've selected one, you can use the controls at the top to change which tileset it uses, the palette, and the map_music.yml configuration that should be active for this part of the map.
Hold down the Shift key and click on a tile in the map, and it'll be selected in the tile selector at the bottom of the screen. Think of it as the eyedropper tool in various art programs!
Shift-Click is useful in quite a few parts of the map editor.
This lets you copy and paste these large rectangular sectors.
Hold down the Control key and click on the map to see a preview of how things will look in-game.
At the bottom of the map editor, you can see coordinates for wherever your mouse is hovering.
These coordinates can be used in various ways:
- The
Pixel X, Y
combo is the coordinates down to the exact pixel. (TODO: put what this can be used for here) - The
Warp X, Y
combo is what you use when you're using the Door Editor! - The
Tile X, Y
combo is the coordinates as far as tiles go (the chunks of 16 8x8 minitiles). (TODO: put what this can be used for here)
- Overworld Sprites
- Battle Backgrounds
- Battle Sprites
- Title Screen
- Window Graphics
- Logos
- Fonts
- Animations
- Swirls
- EB Project Editor
- Tile Data
- Tile Editor
- Collision Data
- Adding Map Palettes
- Map Editor
- Doors
- Warp Styles
- Enemy Placement
- Hotspots