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Warp & TP
Gabbi (Rickisthe1) edited this page Dec 31, 2024
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You can use warp styles in Doors and also with the warp()
command in CCScript.
(Adapted from this enum in the disassembly)
Warp Style | Description |
---|---|
0 |
Cut to black, then fade in |
1 |
Standard Door - fade to black |
2 |
Standard Door - fade to white |
3 |
Standard Door 2 |
4 |
Standard Door (with sound) |
5 |
Hole |
6 |
Standard Door 3 |
7 |
Standard Door (with sound 2) |
8 |
Standard Door (with sound 3) |
9 |
Standard Door (with sound 4) |
10 |
Standard Door 4 |
11 |
UNKNOWN |
12 |
Standard Door 5 |
13 |
Standard Door 6 |
14 |
Standard Door (white 2) |
15 |
Standard Door (with unknown sound) |
16 |
Phase Distorter III |
17 |
Moonside 1 |
18 |
Moonside 2 |
19 |
Moonside 3 |
20 |
Moonside 4 |
21 |
Moonside 5 |
22 |
Moonside 6 |
23 |
Moonside 7 |
24 |
Moonside 8 |
25 |
Moonside 9 |
26 |
Moonside 1 |
27 |
Moonside 1 |
28 |
Standard Door 7 |
29 |
Standard Door (White, slow) |
30 |
Standard Door (White, slow, with sound) |
31 |
Ghost Tunnel |
32 |
Ghost Tunnel 2 |
33 |
Hole 2 |
TODO: document which patch the sound effects play from - I bet there are so many alternates to account for the door sound effect being in different indexes in the Sample Directory, depending on which song is playing.
- Overworld Sprites
- Battle Backgrounds
- Battle Sprites
- Title Screen
- Window Graphics
- Logos
- Fonts
- Animations
- Swirls
- Introduction
- Translating The Main Text
- Trying Out Your Translation
- Translating Enemies and Items
- Modifying Game Fonts
- Translating Misc Text
- Translating and Adjusting Menus
- Export and Modify Compressed Graphics
- HP/PP text box graphics
- Cast Credits
- Staff Credits
- Translating "THE END... ?" Animation