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Tutorial: Door Editor

Rickisthe1 edited this page Apr 30, 2019 · 8 revisions

Door Editing

Door editing is like connecting two wormholes to each other. You place a door, add coordinates, and BOOM! Ya' got a door!

Placing a door

The word "doors" in the door editor can actually be many things besides warping the player to places, it can also be something to hold dialogue, or be used for ladders and ropes.

In most scenarios, you can't add anything in EarthBound without replacing something, but fortunately or us, we CAN add as many doors as we like. In the map editor, go to "Modes" and select "Door Mode". You'll then see a whole bunch of tiny white boxes on all the doorways, signs, ladders, and ropes on the map. These white squares are the doors. In order to place a new door, right-click an area on the map and select "New door". We have now created a dummy-door.

Editing the Doors

Right-click on the newly placed door and edit it. You will then be greeted by a window.
[Image will go here] By default, the type of door will always be set to "door" which is what warps the player place to place. Doors are the only type to actually set coordinates to. Ladders and Ropes just let the game know whenever a party member goes over it to display climbing sprites. Signs just apply diologue for something.

Warp types tell the game on what animation and sound will play when the player goes through the door. [Temporary] I believe that the numbers go 1 - 7. The direction setting is what tells the game what direction the player will face when being warped to the new location.

Coordinates are obvious. Tells the game where the player will warp. To find out how to use coordinates, go to settings and enable the map coordinates. Once they're enabled, coordinates will appear on the top of the bottom scroll bar. The only type of coordinates you need to pay attention to are the ones in the middle. Those are the coordinates that you would set in a door. Keep in mind that doors don't link to each other, they just warp the player to a location. If you're going to place a door, make sure to set the coordinates a few pixels in front of the map tile door, not directly on the map tile door. Otherwise, the player will be warped on the door which doesn't look right.

Conclusion

Now that you know how doors work, what will you link them too? Outer space?

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