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GUI Documentation
Assets/Fonts/ARCADECLASSIC Double-spaced
Assets/Sprites/ui
There are a variety of buttons available in the pack that was downloaded I'd recommend using button03, color is up to the creator. You can use the gray panel and apply a color on it to make it any color you want. Make sure that the Filter mode is set to Point (no filter) on the sprite and the Image Type is sliced on the 'Image (Script)' on the button, this means that it will maintain the size of the borders and only stretch the center of the button. You can define these borders in the sprite editor, although most of the borders have already been defined.
Read buttons.
Try to keep control buttons along the bottom of the screen e.g. "Tutorial", "Run", "Restart", "Exit" etc. Have informative titles and level descriptors along the top of the screen, although this isn't set in stone, it would be good to have a similar (but not the same), layout amongst the levels.
Background color, among the minigames, can be decided the creators, however between the levels the variation should be acute. E.g., having multiple shades of red-purple is fine, but we don't want to give too many different colored backgrounds holistically.
Follow the example of the electrical gaming screen, we should keep this format similar, currently, our games feel too much like "different" games.
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