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Game Overview
Women in Engineering
Narrative, exploring the game with several mini-games embedded into the game which are separate from the game world.
Our game is targeted at high school students, specifically female students in their final year of high school who take Physics and Calculus and are interested in studying Engineering.
With the multiplayer aspect the players could also include undergraduate students, lecturers and women in industry. While they would be more than welcome to play the mini-games and follow the storyline, the intention would not be for them to play the game but instead for them to be present in the common areas of the game to converse with prospective students and answer any questions they might have.
ONE DAY or DAY ONE follows the player visiting the University of Auckland on Enginuity day, where the player can interact with various NPCs and visit stalls with mini-games to play. The game evaluates the player and raises awareness for different types of engineering that they might be suited to based on certain choices they make through the game and how well they perform on the mini-games.
The central character is a high school student (assumed female but not necessarily), who is visiting the University for Enginuity Day for the first time. The basic functionality of the character will be exploring the game world, talking with NPCs and other players, entering mini-games and playing them. In mini-games, based on the type, mechanism, and goal, there will be different elements and characters.
The game background is the Engineering building at the University of Auckland, the world will basically be one or two levels of lobbies. There will be NPCs or other players standing or wandering in the foyers. The character can interact with the NPCs who will answer questions asked by the player (e.g. Why do you study engineering, what is your favourite thing about your specialisation?). The players can play the mini-games to gain some ideas about what they will learn in an Engineering degree for the different specialisations (e.g. scores, suggestions, etc.) on their play.
Scoring exists inside of the mini-games, potentially lives depending on the individual games. Total scoring across the game, results given in the student services stall.
Each of the minigames will have multiple levels for the player to progress through. There will be a certain number of levels in each minigame for the player to complete before they have completed their workshop, and additional levels for interested students to play!
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