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Tester 3

Sean Oldfield edited this page Oct 17, 2018 · 2 revisions

Group 4 (Pander)

Features Achieved (Y/N/P*) Comments
An engaging game world layout to go with the storyline (e.g. with scenes, objects, and actors) and/or One completely playable level Y
A clear game objective Y
Central character (or avatar) design and functionality (or another related/corresponding feature if your design does not include a central character.) Y
Various other characters with different mechanics (e.g. actions, speech, movement.) Y
A scoring system (e.g. points/time – either explicit to player or implicit; provide details of how its implemented if implicit, including examples in code.) P* Scoring system not easily visible in the Software Minigame)
An exit screen (e.g. to congratulate player if finished all designed levels or to alert player to indicate game over.) Y Exit screens in the minigames themselves, and the diploma at the end when you finish
Multiplayer Y
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