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BRMT3MCM

(Jip) Willem Wijnia edited this page Jun 6, 2024 · 2 revisions

"MadCat": Experimental Heavy Mech

MadCat
Experimental Heavy Mech
Source: Total Mayhem
Unit ID: brmt3mcm
Faction: Cybran
Tech level: 4 (Experimental)
Health: 58000 (+10/s)
Armour: Experimental
Energy cost: 360000
Mass cost: 20500
Build time: 21000
Vision radius: 45 (0.9 km)
Water vision radius: 10 (200 m)
Omni radius: 50 (1 km)
Motion type: RULEUMT_Amphibious
Movement speed: 2.7 (54 m/s)
Weapons: 15 (Details)
Wreckage: 52200
16605

"MadCat" is a Cybran seabed amphibious unit included in Total Mayhem. It is classified as a experimental heavy mech unit.

Contents
  1. Abilities
  2. Order capabilities
  3. Weapons
  4. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Omni Sensor
  • Amphibious
  • Massive
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Weapons

Tom Cat Machinegun

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: TDFRiot02
DPS estimate: 200 (?)
Damage: 30 (?)
Damage instances: 2 projectiles
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.3s (?)
Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: MadCatMolecular
DPS estimate: 222 (?)
Damage: 645 (?)
Damage radius: 3 (60 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 2.9s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFBolter02
DPS estimate: 120 (?)
Damage: 60 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFBolter02
DPS estimate: 150 (?)
Damage: 60 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.4s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFBolter02
DPS estimate: 200 (?)
Damage: 60 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFBolter02
DPS estimate: 150 (?)
Damage: 60 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.4s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFBolter02
DPS estimate: 200 (?)
Damage: 60 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFBolter02
DPS estimate: 120 (?)
Damage: 60 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 55 (1.1 km)
Firing cycle: Once every 0.5s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: MadCatRockets
DPS estimate: 267 (?)
Damage: 427 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Min range: 15 (300 m)
Firing cycle: Once every 12.8s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: MadCatRockets
DPS estimate: 267 (?)
Damage: 427 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 55 (1.1 km)
Min range: 15 (300 m)
Firing cycle: Once every 12.8s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: MadCatRockets
DPS estimate: 300 (?)
Damage: 427 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Min range: 15 (300 m)
Firing cycle: Once every 11.4s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: MadCatRockets
DPS estimate: 300 (?)
Damage: 427 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 55 (1.1 km)
Min range: 15 (300 m)
Firing cycle: Once every 11.4s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Land)
Projectile: NULLWEAPON
DPS estimate: 0 (?)
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 365 (7.3 km)
Min range: 0
Firing arc: 90°
Firing cycle: Once every 20.0s (?)
Death Nuke

Projectile: SCUDeath01
Damage: 1500 (?)
Damage radius: 8 (160 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 25 kills gives: +5800 (+15/s)
  2. 50 kills gives: +11600 (+20/s)
  3. 75 kills gives: +17400 (+25/s)
  4. 100 kills gives: +23200 (+30/s)
  5. 125 kills gives: +29000 (+35/s)
Categories : CYBRAN · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
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