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BRNST2ADVBATTLESHIP
(Jip) Willem Wijnia edited this page Jun 6, 2024
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Refiner Class Tech 2 Advanced Battleship |
|
---|---|
Source: | Total Mayhem |
Unit ID: | brnst2advbattleship |
Faction: | UEF |
Tech level: | 2 |
Health: | 50000 |
Armour: | Normal |
Energy cost: | 58000 |
Mass cost: | 4800 |
Build time: | 6500 |
Vision radius: | 45 (0.9 km) |
Water vision radius: | 45 (0.9 km) |
Radar radius: | 90 (1.8 km) |
Sonar radius: | 45 (0.9 km) |
Motion type: | RULEUMT_Water |
Movement speed: | 2.4 (48 m/s) |
Weapons: | 12 (Details) |
"Refiner Class" is a UEF naval unit included in Total Mayhem. It is classified as a tech 2 advanced battleship unit.
Contents
Hover over abilities to see effect descriptions.
- Anti-Air
- Radar
- Sonar
- Torpedoes
The following orders can be issued to the unit:
Quantum Cannon (×6)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit
|
Projectile: | BRNT2BTproj |
DPS estimate: | 184 (?) |
Damage: | 350 (?) |
Damage radius: | 2 (40 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 80 (1.6 km) |
Firing arc: | 180° |
Firing cycle: | Once every 3.8s (?) |
Quantum Cannon
Target type: |
RULEWTT_Unit
|
Projectile: | BRNT3BTproj |
DPS estimate: | 237 (?) |
Damage: | 450 (?) |
Damage radius: | 2 (40 m) |
Damage instances: | 2 projectiles |
Damage type: | Normal |
Max range: | 100 (2 km) |
Firing arc: | 280° |
Firing cycle: | Once every 3.8s (?) |
Zealot AA Missile
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | CAAMissileNanite02 |
DPS estimate: | 69 (?) |
Damage: | 50 (?) |
Damage instances: | 4 projectiles |
Damage type: | Normal |
Max range: | 65 (1.3 km) |
Firing cycle: | Once every 2.9s (?) |
Quantum Cannon (×2)
Note: Stats are per instance of the weapon. | |
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | BRNST2ADVBATTLESHIPproj |
DPS estimate: | 270 (?) |
Damage: | 450 (?) |
Damage radius: | 3 (60 m) |
Damage instances: | 3 projectiles |
Damage type: | Normal |
Max range: | 110 (2.2 km) |
Firing arc: | 310° |
Firing cycle: | Once every 5.0s (?) |
Chrono Torpedo
Target type: |
RULEWTT_Unit (Anti-Naval) |
Projectile: | TANAnglerTorpedo01 |
DPS estimate: | 90 (?) |
Damage: | 150 (?) |
Damage instances: | 4 projectiles |
Damage type: | Normal |
Max range: | 45 (0.9 km) |
Firing cycle: | Once every 6.7s (?) |
Gauss Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | NULLWEAPON |
DPS estimate: | 0 (?) |
Damage: | 0 (?) |
Damage radius: | 0 |
Damage type: | Normal |
Max range: | 110 (2.2 km) |
Min range: | 0 |
Firing arc: | 90° |
Firing cycle: | Once every 20.0s (?) |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 25 kills gives: +5000 (+3/s)
- 75 kills gives: +10000 (+6/s)
- 120 kills gives: +15000 (+9/s)
- 160 kills gives: +20000 (+12/s)
- 200 kills gives: +25000 (+15/s)
Categories : UEF · TECH2 · MOBILE · ANTIAIR · NAVAL |
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