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BRNAT1EXGS

(Jip) Willem Wijnia edited this page Jun 6, 2024 · 2 revisions

"Imperium": Tech 1 Advanced Gunship

Imperium
Tech 1 Advanced Gunship
Source: Total Mayhem
Unit ID: brnat1exgs
Faction: UEF
Tech level: 1
Health: 5200
Armour: Normal
Energy cost: 40000
Mass cost: 2500
Build time: 2100
Vision radius: 35 (0.7 km)
Water vision radius: 10 (200 m)
Radar radius: 45 (0.9 km)
Motion type: RULEUMT_Air
Movement speed: 7.3 (146 m/s)
Elevation: 10
Weapons: 8 (Details)
Wreckage: 4680
2025

"Imperium" is a UEF aircraft unit included in Total Mayhem. It is classified as a tech 1 advanced gunship unit.

Contents
  1. Abilities
  2. Order capabilities
  3. Weapons
  4. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Radar

Order capabilities

The following orders can be issued to the unit:

Weapons

Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT1BTproj
DPS estimate: 38 (?)
Damage: 50 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 34 (0.68 km)
Firing cycle: Once every 1.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3BTproj
DPS estimate: 121 (?)
Damage: 350 (?)
Damage radius: 3 (60 m)
Damage type: Normal
Max range: 36 (0.72 km)
Firing cycle: Once every 2.9s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3BTRLproj
DPS estimate: 48 (?)
Damage: 60 (?)
Damage radius: 3 (60 m)
Damage instances: 8 projectiles
Damage type: Normal
Max range: 40 (0.8 km)
Firing cycle: Once every 10.0s (?)
Gauss Cannon (×2)

Note: Stats are per instance of the weapon.
Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRNT3ARGUSMINIproj
DPS estimate: 67 (?)
Damage: 20 (?)
Damage radius: 1 (20 m)
Damage type: Normal
Max range: 34 (0.68 km)
Firing cycle: Once every 0.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: NULLWEAPON
DPS estimate: 0 (?)
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 40 (0.8 km)
Min range: 0
Firing arc: 90°
Firing cycle: Once every 20.0s (?)
Air Crash

Damage: 556
Damage radius: 2.525 (50 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 30 kills gives: +520 (+2/s)
  2. 60 kills gives: +1040 (+4/s)
  3. 90 kills gives: +1560 (+6/s)
  4. 120 kills gives: +2080 (+8/s)
  5. 150 kills gives: +2600 (+10/s)
Categories : UEF · TECH1 · MOBILE · AIR
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