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Humanoids

Paulo Monteiro edited this page Jul 2, 2023 · 4 revisions

1. - Acolyte

A wandering cleric seeking glory and battle.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
10 02 D8 00.3
Str Dex Con Int Wis Cha
10 10 10 10 14 11

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Sacred Flame Strike an enemy with radiant damage.
0 Light An object you can touch emits a powerful light for a limited time.
1 Bless Increase your allies' saving throws and attack rolls for a limited time.
1 Cure Wounds Heal an ally by touch.

Attacks:

Type Reach Hit Bonus Max Uses
Club 1 2 1

2. - Adria

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
15 07 D8 04.0
Str Dex Con Int Wis Cha
10 16 14 18 11 16

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Ray of Frost Launch a freezing ray at an enemy to damage and slow them.
0 Poison Spray Fire a poison spray at an enemy you can see, within range.
0 Shocking Grasp Damage and daze an enemy on a successful touch.
1 Inflict Wounds Deal necrotic damage to an enemy you hit.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Blindness Blind an enemy for one minute.
2 Darkness Create an area of magical darkness.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Haste Make an ally faster and more agile, and grant them an additional action for a limited time.
3 Fear Frighten creatures and force them to flee.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fly An ally you touch gains the ability to fly for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

3. - Aksha

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
16 10 D8 07.0
Str Dex Con Int Wis Cha
18 18 18 18 12 18

Features:

  • Condition Affinity Prone Immunity
  • Condition Affinity Veil Immunity
  • Damage Affinity Bludgeoning Resistance
  • Damage Affinity Necrotic Resistance
  • Damage Affinity Piercing Resistance
  • Damage Affinity Slashing Resistance
  • Regeneration - Darkness
  • Regeneration - Unlit
  • Light Hypersensitive - Bright
  • Light Sensitive - Dim
  • Fly 8
  • Walk 6
  • Dark Veil
  • Misty Form
  • Normal Vision
  • Superior Darkvision
  • Tremorsense

Attacks:

Type Reach Hit Bonus Max Uses
Bite 1 8 1

4. - Angbi Kramsson

Alignment: Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
11 10 D8 04.0
Str Dex Con Int Wis Cha
07 13 10 10 12 17

Features:

  • Condition Affinity Charm Immunity
  • Condition Affinity Exhaustion Immunity
  • Condition Affinity Frightened Immunity
  • Condition Affinity Grappled Immunity
  • Condition Affinity Hindered By Frost Immunity
  • Condition Affinity Paralyzedmmunity
  • Condition Affinity Petrified Immunity
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Condition Affinity Restrainedmmunity
  • Damage Affinity Acid Resistance
  • Damage Affinity Bludgeoning Resistance
  • Damage Affinity Cold Immunity
  • Damage Affinity Fire Resistance
  • Damage Affinity Lightning Resistance
  • Damage Affinity Necrotic Immunity
  • Damage Affinity Piercing Resistance
  • Fly 6
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 5 1

5. - Arbal

Chieftains are the stronger orcs who have survived battles and challenges from other orcs to seize a position of power.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 10 D8 04.0
Str Dex Con Int Wis Cha
18 14 18 11 11 14

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greataxe 1 6 1
Spear 1 6 1

6. - Archmage

An evil mage who has sought an isolated location to perform unspeakable experiments without interference.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 09 D8 06.0
Str Dex Con Int Wis Cha
09 14 11 17 12 11

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Fly An ally you touch gains the ability to fly for a limited time.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Greater Invisibility Target becomes invisible for the duration, even when attacking or casting spells.
4 Cold Shield Resistance to fire damage; attackers receive cold damage.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

7. - Archmage

An evil mage who has sought an isolated location to perform unspeakable experiments without interference.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 09 D8 06.0
Str Dex Con Int Wis Cha
09 14 11 17 12 11

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Fly An ally you touch gains the ability to fly for a limited time.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Greater Invisibility Target becomes invisible for the duration, even when attacking or casting spells.
4 Cold Shield Resistance to fire damage; attackers receive cold damage.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

8. - Archmage

An evil mage who has sought an isolated location to perform unspeakable experiments without interference.

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
12 09 D8 06.0
Str Dex Con Int Wis Cha
09 14 11 17 12 11

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Fly An ally you touch gains the ability to fly for a limited time.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Greater Invisibility Target becomes invisible for the duration, even when attacking or casting spells.
4 Cold Shield Resistance to fire damage; attackers receive cold damage.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

9. - Badlands Hunter

A wandering ranger seeking glory and battle.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 15 D10 04.0
Str Dex Con Int Wis Cha
10 18 12 10 15 08

Features:

  • Keen Hearing and Smell
  • Keen Sight
  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longbow 1 6 1
Shortsword 1 6 1

10. - Bandit

A malevolent fighter using a scimitar.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 02 D8 00.1
Str Dex Con Int Wis Cha
11 12 12 10 10 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 3 1

11. - Bandit

A malevolent fighter using a scimitar.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 02 D8 00.1
Str Dex Con Int Wis Cha
11 12 12 10 10 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 3 1

12. - Bandit

A malevolent fighter using a scimitar.

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
12 02 D8 00.1
Str Dex Con Int Wis Cha
11 12 12 10 10 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 3 1

13. - Bandit Archer

An experienced elf bandit, as skilled with a shortsword as with a longbow.

Alignment: Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
15 11 D10 03.0
Str Dex Con Int Wis Cha
11 18 15 11 13 10

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longbow 1 6 1
Shortsword 1 6 1

14. - Bandit Captain

An experienced bandit, much more skilled than his followers.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 10 D8 02.0
Str Dex Con Int Wis Cha
15 16 14 14 11 14

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1
Scimitar 1 5 1
Scimitar 1 5 1

15. - Bandit Captain

An experienced bandit, much more skilled than his followers.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 14 D8 08.0
Str Dex Con Int Wis Cha
18 11 18 11 14 15

Features:

  • Feature/&AdditionalDamageBrandingSmiteTitle
  • Walk 6
  • Parry
  • Normal Vision

Spells:

Level Spell Description
1 Command You speak one word to command a creature to perform a simple action
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
3 Dispel Magic End active spells on a creature or object.

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 7 1
Shortbow 1 3 1

16. - Bandit Quartermaster

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
12 02 D8 00.5
Str Dex Con Int Wis Cha
11 12 12 10 04 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 3 1

17. - Barbarian

A wandering barbarian.

Alignment: Chaotic Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
13 09 D12 03.0
Str Dex Con Int Wis Cha
18 10 16 08 08 10

Features:

  • Walk 8
  • Reckless
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Handaxe 1 6 1
Maul 1 6 1

18. - Berserker

Hailing from barbaric lands, berserkers come together in war parties to seek battle.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 09 D8 02.0
Str Dex Con Int Wis Cha
16 12 17 09 11 09

Features:

  • Walk 6
  • Reckless
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greataxe 1 5 1

19. - Coparann Guard

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
18 05 D10 01.0
Str Dex Con Int Wis Cha
14 10 14 08 08 08

Features:

  • Walk 6
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Battleaxe 1 4 1

20. - Coparann Guard

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
18 03 D10 01.0
Str Dex Con Int Wis Cha
14 10 12 08 08 08

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 2 1
Battleaxe 1 4 1

21. - Cult Fanatic

Part of a cult's leadership, these fanatics use their dogma and charisma to influence and prey on the weak-willed.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 06 D8 02.0
Str Dex Con Int Wis Cha
11 14 12 10 13 14

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Light An object you can touch emits a powerful light for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
1 Inflict Wounds Deal necrotic damage to an enemy you hit.
1 Shield of Faith Increase an ally's AC by 2 for a limited time.
2 Hold Person Paralyze a humanoid you can see for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 4 1

22. - Cultist Archer

This archer is a worshipper of Arivad.

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
15 09 D10 04.0
Str Dex Con Int Wis Cha
18 16 16 10 10 10

Features:

  • Predator
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
1 Shield Increase your AC by 5 just before you would take a hit.
2 Invisibility Make an ally invisible for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Shortsword 1 6 1
Light Crossbow 1 8 1

23. - Dark Apprentice

A dangerous but not yet fully learned necromancer, probably a student of a more experienced master residing nearby.

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
11 05 D6 02.0
Str Dex Con Int Wis Cha
09 13 12 16 12 08

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
0 Poison Spray Fire a poison spray at an enemy you can see, within range.
0 Acid Splash Launch an acid bolt.
1 False Life Gain a few temporary hit points for a limited time.
1 Fog Cloud Generate a sphere of thick fog for a limited time. The area is heavily obscured, penalizing creatures inside it that rely on sight.
1 Sleep Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect.
2 Ray of Enfeeblement Weaken an enemy so they deal less damage for one minute.
2 Blindness Blind an enemy for one minute.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
3 Vampiric Touch Grants you a life-draining melee attack for one minute.
3 Bestow Curse (Damage) Caster's attacks and spells against the target deal an extra 1d8 necrotic damage.
3 Bestow Curse (Strength) Disadvantage on STR saving throws and ability checks.
3 Bestow Curse (Constitution) Disadvantage on CON saving throws and ability checks.

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 3 1

24. - Darkweaver

A wandering rogue seeking glory and battle.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 17 D10 05.0
Str Dex Con Int Wis Cha
12 18 12 10 11 12

Features:

  • Cunning Action
  • Uncanny Dodge
  • Sneak Attack
  • Predator
  • Spider on Wall
  • Walk 6
  • Evasion
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 7 1
Shortsword 1 7 1

25. - Evil Priest

An evil priest leads a religious sect conducting depraved rites in the shadows of respectable society.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 05 D8 02.0
Str Dex Con Int Wis Cha
10 10 12 13 16 13

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Light An object you can touch emits a powerful light for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Spare the Dying Touch a dying ally to stabilize them.
1 Cure Wounds Heal an ally by touch.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
1 Bless Increase your allies' saving throws and attack rolls for a limited time.
2 Lesser Restoration Remove a detrimental condition from an ally.
2 Blindness Blind an enemy for one minute.
3 Dispel Magic End active spells on a creature or object.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Counterspell Interrupt an enemy's spellcasting.

Attacks:

Type Reach Hit Bonus Max Uses
Mace 1 2 1

26. - Evil Priest

An evil priest leads a religious sect conducting depraved rites in the shadows of respectable society.

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
13 05 D8 02.0
Str Dex Con Int Wis Cha
10 10 12 13 16 13

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Light An object you can touch emits a powerful light for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Spare the Dying Touch a dying ally to stabilize them.
1 Cure Wounds Heal an ally by touch.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
1 Bless Increase your allies' saving throws and attack rolls for a limited time.
2 Lesser Restoration Remove a detrimental condition from an ally.
2 Blindness Blind an enemy for one minute.
3 Dispel Magic End active spells on a creature or object.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Counterspell Interrupt an enemy's spellcasting.

Attacks:

Type Reach Hit Bonus Max Uses
Mace 1 2 1

27. - Gallivan Archer

A typical archer from the armies of the Kingdom of Gallivan, heavily armored, wielding a longbow.

Alignment: Lawful Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
16 04 D8 01.0
Str Dex Con Int Wis Cha
12 18 12 10 10 12

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longbow 1 6 1
Shortsword 1 5 1

28. - Gallivan Archmage

A shock arcanist serving as support for Gallivan's troops.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 09 D8 06.0
Str Dex Con Int Wis Cha
09 14 11 17 12 11

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Fly An ally you touch gains the ability to fly for a limited time.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Greater Invisibility Target becomes invisible for the duration, even when attacking or casting spells.
4 Cold Shield Resistance to fire damage; attackers receive cold damage.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

29. - Gallivan Cleric

A battle cleric leading shock troops of the Kingdom of Gallivan. This one worships Misaye, which is contrary to tradition.

Alignment: Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
18 08 D10 03.0
Str Dex Con Int Wis Cha
14 14 14 10 10 12

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Shadow Dagger Launches an illusionary dagger that causes psychic damage.
0 Shocking Grasp Damage and daze an enemy on a successful touch.
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
1 Sleep Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Invisibility Make an ally invisible for a limited time.
2 Blur Makes you blurry and harder to hit for up to one minute.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Prayer of Healing Heal multiple allies at the same time.
3 Counterspell Interrupt an enemy's spellcasting.
3 Hypnotic Pattern Charms enemies to make them harmless until attacked, but also affects allies in range.
3 Slow Slows and impairs the actions of up to 6 creatures.

Attacks:

Type Reach Hit Bonus Max Uses
Mace 1 5 1

30. - Gallivan Corporal

A powerful soldier, champion of the Gallivan army, right-hand man of the highest ranking generals.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
19 22 D8 09.0
Str Dex Con Int Wis Cha
20 14 14 10 13 14

Features:

  • Walk 6
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Heavy Crossbow 1 7 1
Spear 1 9 1

31. - Gallivan Druid

A druid from the deep forests of Gallivan, serving the army of the Kingdom.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 09 D8 02.0
Str Dex Con Int Wis Cha
09 14 11 17 12 11

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Venomous Spike A bone spike that pierces and poisons its target.
0 Shadow Dagger Launches an illusionary dagger that causes psychic damage.
0 Resistance Grant an ally a one-time bonus to saving throws.
1 Charm Person Makes an ally of an enemy.
1 Healing Word Heal an ally you can see.
1 Fog Cloud Generate a sphere of thick fog for a limited time. The area is heavily obscured, penalizing creatures inside it that rely on sight.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Barkskin Gives you or an ally you can touch an AC of at least 16.
2 Silence Creates a sphere four cells in radius, inside which sound cannot exist. Stops thunder damage and prevents spellcasting using verbal components.
3 Call Lightning Conjures a storm cloud from which you can call a vertical bolt of lightning to strike targets, dealing 3D10 lightning damage. Another bolt can be repeated every turn by using an action.
3 Beacon of Hope Raise hope and vitality.
3 Fireball Launch a fireball that explodes from a point of your choosing.
4 Stoneskin Grants resistance to non-magical bludgeoning, slashing, and piercing damage.
4 Ice Storm Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 6 1

32. - Gallivan General

An officer of the Gallivan army, probably a Sorak pawn, infiltrator, or polymorphed Sorak.

Alignment: Lawful Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
22 10 D10 05.0
Str Dex Con Int Wis Cha
20 12 20 12 11 14

Features:

  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Walk 6
  • Shadow Escape
  • Advantage on saving throws against spells
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 5 1
Longsword 1 11 1

33. - Gallivan Shadowcaster

A specialist of Gallivan's army, able to infiltrate and cast spells as a support operative.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 10 D8 04.0
Str Dex Con Int Wis Cha
10 18 14 12 12 10

Features:

  • Sneak Attack
  • Walk 6
  • Shadow Dodge
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Annoying Bee The target sees an illusional bee harassing them and has disadvantage on concentration checks until the start of their next turn.
0 Fire Bolt Launch a fire bolt.
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
1 Shield Increase your AC by 5 just before you would take a hit.
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
2 Blur Makes you blurry and harder to hit for up to one minute.
2 Invisibility Make an ally invisible for a limited time.
2 Blindness Blind an enemy for one minute.
2 Ray of Enfeeblement Weaken an enemy so they deal less damage for one minute.

Attacks:

Type Reach Hit Bonus Max Uses
Shortbow 1 6 1
Shortsword 1 3 1

34. - Gallivan Smasher

A member of an elite troop of the Kingdom of Gallivan, composed solely of women.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 08 D10 01.0
Str Dex Con Int Wis Cha
16 12 16 10 10 12

Features:

  • Walk 6
  • Action Surge
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 2 1
Morningstar 1 5 1

35. - Gallivan Smasher

A member of an elite troop of the Kingdom of Gallivan, composed solely of women.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 08 D10 03.0
Str Dex Con Int Wis Cha
16 12 16 10 10 12

Features:

  • Walk 6
  • Action Surge
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 2 1
Morningstar 1 5 1

36. - Gallivan Trooper

A standard foot soldier of the armies of Gallivan.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 04 D8 01.0
Str Dex Con Int Wis Cha
12 12 12 10 10 10

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 3 1
Spear 1 3 1

37. - Goblin

A greenish, evil little creature.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Small

AC HD CR
13 02 D6 00.3
Str Dex Con Int Wis Cha
08 14 10 10 08 08

Features:

  • Action Affinity Nimble Escape
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Pebble 1 2 1
Scimitar 1 4 1

38. - Goblin Cutthroat

A veteran goblin who became a skilled killer.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Small

AC HD CR
14 05 D8 02.0
Str Dex Con Int Wis Cha
08 16 14 12 10 08

Features:

  • Action Affinity Nimble Escape
  • Finisher
  • Predator
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 5 1
Shortbow 1 5 1

39. - Goblin Cutthroat

A veteran goblin who became a skilled killer.

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Small

AC HD CR
14 05 D8 02.0
Str Dex Con Int Wis Cha
08 16 14 12 10 08

Features:

  • Action Affinity Nimble Escape
  • Finisher
  • Predator
  • Predator
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 5 1
Shortbow 1 5 1

40. - Goblin Shaman

A goblin with quasi-clerical powers.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Small

AC HD CR
14 05 D6 02.0
Str Dex Con Int Wis Cha
08 14 12 10 12 08

Features:

  • Action Affinity Nimble Escape
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Shocking Grasp Damage and daze an enemy on a successful touch.
0 Sacred Flame Strike an enemy with radiant damage.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Healing Word Heal an ally you can see.
1 Bane Reduce your enemies' attack and saving throws for a limited time.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
2 Blindness Blind an enemy for one minute.
2 Invisibility Make an ally invisible for a limited time.
3 Hypnotic Pattern Charms enemies to make them harmless until attacked, but also affects allies in range.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.

Attacks:

Type Reach Hit Bonus Max Uses
Pebble 1 2 1

41. - Goblin Skirmisher

A goblin archer.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Small

AC HD CR
13 02 D6 00.3
Str Dex Con Int Wis Cha
08 14 10 10 08 08

Features:

  • Action Affinity Nimble Escape
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 4 1
Shortbow 1 4 1

42. - Guard

A low-ranking soldier, used to perform mundane security tasks.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 02 D8 00.5
Str Dex Con Int Wis Cha
11 12 12 10 10 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longsword 1 3 1

43. - Guard

A low-ranking soldier, used to perform mundane security tasks.

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
12 02 D8 00.5
Str Dex Con Int Wis Cha
11 12 12 10 04 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longsword 1 3 1

44. - High Priest

A powerful cleric wandering the land to spread his faith with soft words and hard deeds.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 13 D10 06.0
Str Dex Con Int Wis Cha
12 13 16 13 16 12

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Light An object you can touch emits a powerful light for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Spare the Dying Touch a dying ally to stabilize them.
1 Cure Wounds Heal an ally by touch.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
1 Bless Increase your allies' saving throws and attack rolls for a limited time.
2 Lesser Restoration Remove a detrimental condition from an ally.
2 Blindness Blind an enemy for one minute.
3 Dispel Magic End active spells on a creature or object.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Counterspell Interrupt an enemy's spellcasting.
4 Blight Drains life from a creature, causing massive necrotic damage.
5 Flame Strike Conjures a burning column of fire and radiance affecting all creatures inside.
5 Mass Cure Wounds Heals up to 6 creatures.
5 Contagion Hit a creature to inflict a disease from the options.

Attacks:

Type Reach Hit Bonus Max Uses
Morningstar 1 4 1

45. - Highwayman

Tall and powerful, this bandit wields a greatsword.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 02 D10 00.5
Str Dex Con Int Wis Cha
14 12 14 10 10 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greatsword 1 4 1

46. - Incubus

A demon impersonating Vigdis' butler.

Alignment: Lawful Good

Dungeon Maker: NO

Size: Medium

AC HD CR
13 10 D8 04.0
Str Dex Con Int Wis Cha
14 11 18 10 20 10

Features:

  • Walk 5
  • Darkvision

Attacks:

Type Reach Hit Bonus Max Uses

47. - Knight

Pledging service to rulers or religious orders, the knights are ferocious warriors dedicated to the cause they believe in.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 08 D8 03.0
Str Dex Con Int Wis Cha
16 11 14 11 11 15

Features:

  • Brave
  • Walk 6
  • Parry
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greatsword 1 5 1
Heavy Crossbow 1 2 1

48. - Lizzaria of Grimhold

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 09 D8 06.0
Str Dex Con Int Wis Cha
09 14 13 18 12 11

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
1 False Life Gain a few temporary hit points for a limited time.
2 Ray of Enfeeblement Weaken an enemy so they deal less damage for one minute.
2 Blindness Blind an enemy for one minute.
2 Darkness Create an area of magical darkness.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
3 Vampiric Touch Grants you a life-draining melee attack for one minute.
3 Bestow Curse (Strength) Disadvantage on STR saving throws and ability checks.
4 Blight Drains life from a creature, causing massive necrotic damage.
5 Flesh Rot The creature has disadvantage on Charisma checks and is vulnerable to all damage.
5 Blinding Sickness The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded.
5 Mindfire The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the confusion spell during combat.
5 Seizure The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
5 Slimy Doom The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 7 1

49. - Loan Shark

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
12 02 D8 00.5
Str Dex Con Int Wis Cha
11 12 12 10 10 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Scimitar 1 3 1

50. - Lorson

An experienced bandit, much more skilled than his followers.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 10 D8 02.0
Str Dex Con Int Wis Cha
15 16 14 14 11 14

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1
Scimitar 1 5 1
Scimitar 1 5 1

51. - Lorson

An experienced bandit, much more skilled than his followers.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 10 D8 02.0
Str Dex Con Int Wis Cha
15 16 14 14 11 14

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1
Dagger 1 5 1
Scimitar 1 5 1

52. - Master Arcanist

A master arcanist and former royal advisor who fell from grace, now serving dark purposes by corrupting the weak-minded he encounters.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 18 D8 12.0
Str Dex Con Int Wis Cha
10 14 12 20 15 16

Features:

  • Damage Affinity Bludgeoning Resistance
  • Damage Affinity Piercing Resistance
  • Damage Affinity Slashing Resistance
  • Walk 6
  • Advantage on saving throws against spells
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
0 Light An object you can touch emits a powerful light for a limited time.
0 Shocking Grasp Damage and daze an enemy on a successful touch.
1 Detect Magic Detect nearby magic objects or creatures.
1 Identify Identify the hidden properties of an object.
1 Mage Armor Provide magical armor to an ally who doesn't wear armor.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Mirror Image Three illusory duplicates of yourself appear in your space. Until the spell ends, each time a creature targets you with an attack, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have 3 duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With 2 duplicates, you must roll an 8 or higher. With 1 duplicate, you must roll an 11 or higher.
A duplicate's armor class is equal to 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it is Blinded, or has Blindsight, Truesight or Tremorsense (doesn't apply if you don't touch ground).
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fly An ally you touch gains the ability to fly for a limited time.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Banishment Banishes a creature as long as you concentrate. The creature can be permanently banished if it is extraplanar.
4 Fire Shield Grants resistance to fire or cold, and damages creatures attacking the caster with melee attacks.
4 Stoneskin Grants resistance to non-magical bludgeoning, slashing, and piercing damage.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.
5 Wall of Force Conjures an invisible wall that blocks movement and attacks.
6 Globe Of Invulnerability A sphere surrounding you prevents any spell up to 5th level to affect anyone inside it.
7 Gravity Slam Increase gravity to slam everyone in a specific area onto the ground.
8 Power Word Stun Overwhelm the mind of a creature that has 150 hit points or fewer, leaving it stunned.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

53. - Morden Kyre

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
11 09 D8 02.0
Str Dex Con Int Wis Cha
12 12 14 18 14 16

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Ray of Frost Launch a freezing ray at an enemy to damage and slow them.
0 Poison Spray Fire a poison spray at an enemy you can see, within range.
0 Shocking Grasp Damage and daze an enemy on a successful touch.
1 Inflict Wounds Deal necrotic damage to an enemy you hit.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
1 Shield Increase your AC by 5 just before you would take a hit.
1 Healing Word Heal an ally you can see.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Blindness Blind an enemy for one minute.
2 Shatter Triggers a sudden noise that causes Thunder Damage in a 2-cell radius.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Haste Make an ally faster and more agile, and grant them an additional action for a limited time.
3 Fear Frighten creatures and force them to flee.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fly An ally you touch gains the ability to fly for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 4 1

54. - Mountain Druid

A kind of hermit generally found in the Snow Alliance mountains.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
14 12 D8 07.0
Str Dex Con Int Wis Cha
11 15 16 10 20 13

Features:

  • Walk 6
  • Wild Shape
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Ray of Frost Launch a freezing ray at an enemy to damage and slow them.
0 Shillelagh Conjures a magical club whose attacks are magical and use your spellcasting ability instead of strength.
0 Resistance Grant an ally a one-time bonus to saving throws.
1 Entangle Creatures in a four-cell square area are restrained if they fail a STR saving throw
1 Fog Cloud Generate a sphere of thick fog for a limited time. The area is heavily obscured, penalizing creatures inside it that rely on sight.
1 Thunderwave Emit a wave of force that causes damage and pushes creatures and objects away.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Barkskin Gives you or an ally you can touch an AC of at least 16.
2 Silence Creates a sphere four cells in radius, inside which sound cannot exist. Stops thunder damage and prevents spellcasting using verbal components.
3 Conjure Animal Summon spirits in the form of beasts to help you in battle
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Wind Wall Create a wall of wind that causes damage, pushes creatures and objects away, and disperses fogs and gases.
4 Dominate Beast Grants you control over an enemy beast.
4 Cold Shield Resistance to fire damage; attackers receive cold damage.
4 Ice Storm Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.
5 Conjure Elemental Conjures an elemental of the chosen element that fights alongside you. If you lose concentration, the elemental remains and becomes hostile.
5 Conjure Elemental Conjures an elemental of the chosen element that fights alongside you. If you lose concentration, the elemental remains and becomes hostile.
6 Wall of Thorns Creates a wall of tough of needle-sharp thorns, that hurts and slows every creature in it.
6 Heal Heals 70 hit points and also removes blindness and diseases

Attacks:

Type Reach Hit Bonus Max Uses
Quarterstaff 1 3 1

55. - Necromancer

An evil wizard specializing in necromancy.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
14 09 D8 05.0
Str Dex Con Int Wis Cha
09 14 14 18 12 08

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
1 False Life Gain a few temporary hit points for a limited time.
2 Ray of Enfeeblement Weaken an enemy so they deal less damage for one minute.
2 Blindness Blind an enemy for one minute.
2 Darkness Create an area of magical darkness.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
3 Vampiric Touch Grants you a life-draining melee attack for one minute.
3 Bestow Curse (Strength) Disadvantage on STR saving throws and ability checks.
4 Blight Drains life from a creature, causing massive necrotic damage.
5 Flesh Rot The creature has disadvantage on Charisma checks and is vulnerable to all damage.
5 Blinding Sickness The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded.
5 Mindfire The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the confusion spell during combat.
5 Seizure The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
5 Slimy Doom The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 7 1

56. - Orc

Orcs are brutish, tribal warriors, known for their barbaric habits. They live by raiding and looting.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 02 D8 00.5
Str Dex Con Int Wis Cha
16 12 16 07 11 10

Features:

  • Action Affinity Aggressive
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greataxe 1 5 1
Javelin 1 5 1

57. - Orc

Orcs are brutish, tribal warriors, known for their barbaric habits. They live by raiding and looting.

Alignment: Chaotic Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
13 02 D8 00.5
Str Dex Con Int Wis Cha
16 12 16 07 11 10

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greataxe 1 5 1
Javelin 1 5 1

58. - Orc

Orcs are brutish, tribal warriors, known for their barbaric habits. They live by raiding and looting.

Alignment: Chaotic Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
13 02 D8 00.5
Str Dex Con Int Wis Cha
16 12 16 07 11 10

Features:

  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greataxe 1 5 1

59. - Orc Archer

Orcs have archers among their troops. Despite their effectiveness, they are perceived as cowards and are generally second rank warriors.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 02 D8 00.5
Str Dex Con Int Wis Cha
16 12 16 07 11 10

Features:

  • Action Affinity Aggressive
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Club 1 5 1
Shortbow 1 3 1

60. - Orc Beastmaster

An elusive orc, less confrontational than most, who uses his tamed beasts to fight for him.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 05 D10 02.0
Str Dex Con Int Wis Cha
14 16 16 08 12 10

Features:

  • Action Affinity Aggressive
  • Action Affinity Nimble Escape
  • Walk 6
  • Darkvision
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 4 1
Shortbow 1 5 1

61. - Orc Beastmaster

An elusive orc, less confrontational than most, who uses his tamed beasts to fight for him.

Alignment: Chaotic Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
13 05 D10 02.0
Str Dex Con Int Wis Cha
14 16 16 08 12 10

Features:

  • Action Affinity Aggressive
  • Action Affinity Nimble Escape
  • Walk 6
  • Darkvision
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 4 1
Shortbow 1 5 1

62. - Orc Berserker

Berserkers are crazed warriors who ignore all danger while in their battle trance. Fast and violent, they don't feel pain or fear.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 07 D8 02.0
Str Dex Con Int Wis Cha
16 18 16 10 08 10

Features:

  • Grounded
  • Action Affinity Aggressive
  • Condition Affinity Frightened Immunity
  • Walk 8
  • Reckless
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Javelin 1 6 5
Mace 1 5 1

63. - Orc Berserker

Berserkers are crazed warriors who ignore all danger while in their battle trance. Fast and violent, they don't feel pain or fear.

Alignment: Chaotic Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
15 07 D8 02.0
Str Dex Con Int Wis Cha
16 18 16 10 08 10

Features:

  • Grounded
  • Action Affinity Aggressive
  • Condition Affinity Frightened Immunity
  • Walk 8
  • Reckless
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Javelin 1 6 5
Mace 1 5 1

64. - Orc Chieftain

Chieftains are the stronger orcs who have survived battles and challenges from other orcs to seize a position of power.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 10 D8 04.0
Str Dex Con Int Wis Cha
18 14 18 11 11 14

Features:

  • Action Affinity Aggressive
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greataxe 1 6 1
Spear 1 6 1

65. - Orc Grimblade

A sneaky orc trained to use the shadows to stab its enemies in the back.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 09 D10 05.0
Str Dex Con Int Wis Cha
14 18 16 10 10 10

Features:

  • Action Affinity Aggressive
  • Sneak Attack
  • Walk 8
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Ice Blade 1 7 1
Ice Dagger 1 7 1

66. - Orc Shaman

The closest thing the orcs have to a cleric, with some mystical powers.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 05 D8 02.0
Str Dex Con Int Wis Cha
14 12 14 12 16 10

Features:

  • Action Affinity Aggressive
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Dazzle Lower a target's AC and prevent reaction until the start of its next turn.
1 Cure Wounds Heal an ally by touch.
1 Hunter's Mark An enemy gets additional damage from you, and you can easily detect it for a limited time.
1 Bane Reduce your enemies' attack and saving throws for a limited time.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Blur Makes you blurry and harder to hit for up to one minute.
2 Conjure Goblinoids Conjures 2 goblins who obey your orders unless you lose concentration.
2 Shatter Triggers a sudden noise that causes Thunder Damage in a 2-cell radius.
2 Invisibility Make an ally invisible for a limited time.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
3 Haste Make an ally faster and more agile, and grant them an additional action for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Quarterstaff 1 4 1

67. - Orc Shaman

The closest thing the orcs have to a cleric, with some mystical powers.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 05 D8 02.0
Str Dex Con Int Wis Cha
14 12 14 12 16 10

Features:

  • Action Affinity Aggressive
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Dazzle Lower a target's AC and prevent reaction until the start of its next turn.
1 Cure Wounds Heal an ally by touch.
1 Hunter's Mark An enemy gets additional damage from you, and you can easily detect it for a limited time.
1 Bane Reduce your enemies' attack and saving throws for a limited time.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Blur Makes you blurry and harder to hit for up to one minute.
2 Conjure Goblinoids Conjures 2 goblins who obey your orders unless you lose concentration.
2 Shatter Triggers a sudden noise that causes Thunder Damage in a 2-cell radius.
2 Invisibility Make an ally invisible for a limited time.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
3 Haste Make an ally faster and more agile, and grant them an additional action for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Quarterstaff 1 4 1

68. - Orc Shaman

The closest thing the orcs have to a cleric, with some mystical powers.

Alignment: Chaotic Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
13 05 D8 02.0
Str Dex Con Int Wis Cha
14 12 14 12 16 10

Features:

  • Action Affinity Aggressive
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Dazzle Lower a target's AC and prevent reaction until the start of its next turn.
1 Cure Wounds Heal an ally by touch.
1 Hunter's Mark An enemy gets additional damage from you, and you can easily detect it for a limited time.
1 Bane Reduce your enemies' attack and saving throws for a limited time.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Blur Makes you blurry and harder to hit for up to one minute.
2 Conjure Goblinoids Conjures 2 goblins who obey your orders unless you lose concentration.
2 Shatter Triggers a sudden noise that causes Thunder Damage in a 2-cell radius.
2 Invisibility Make an ally invisible for a limited time.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
3 Haste Make an ally faster and more agile, and grant them an additional action for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Quarterstaff 1 4 1

69. - Perlevinn Duelist

A duelist of House Perlevinn.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 09 D10 04.0
Str Dex Con Int Wis Cha
18 16 10 18 10 10

Features:

  • Walk 6
  • Action Surge
  • Second Wind
  • Snow Dwarf Endurance
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 7 1
Longsword 1 7 1

70. - Perlevinn Duelist

A duelist of House Perlevinn.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 09 D10 04.0
Str Dex Con Int Wis Cha
18 16 10 18 10 10

Features:

  • Walk 6
  • Action Surge
  • Second Wind
  • Snow Dwarf Endurance
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 7 1
Longsword 1 7 1

71. - Perlevinn Sharpshooter

An archer of House Perlevinn.

Alignment: Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
15 08 D10 03.0
Str Dex Con Int Wis Cha
12 18 14 10 10 12

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Shortbow 1 5 1
Shortsword 1 3 1

72. - Perlevinn Spellmaster

A sorcerer of House Perlevinn.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
11 08 D8 03.0
Str Dex Con Int Wis Cha
08 13 12 18 14 10

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Darkvision

Spells:

Level Spell Description
0 Shocking Grasp Damage and daze an enemy on a successful touch.
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Thunderwave Emit a wave of force that causes damage and pushes creatures and objects away.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
2 Blindness Blind an enemy for one minute.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Scorching Ray Fling rays of fire at one or more enemies.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
4 Black Tentacles Conjures black tentacles that restrain and damage creatures within the area of effect.
4 Ice Storm Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
4 Phantasmal Killer Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends.
4 Dimension Door Transfers the caster and a friendly creature to a specified destination.
5 Mind Twist Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Quarterstaff 1 3 1

73. - Priest of Arivad

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
18 13 D10 06.0
Str Dex Con Int Wis Cha
12 13 16 13 16 12

Features:

  • Walk 6
  • Normal Vision
  • Superior Darkvision

Spells:

Level Spell Description
0 Light An object you can touch emits a powerful light for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Spare the Dying Touch a dying ally to stabilize them.
1 Cure Wounds Heal an ally by touch.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
1 Bless Increase your allies' saving throws and attack rolls for a limited time.
2 Lesser Restoration Remove a detrimental condition from an ally.
2 Blindness Blind an enemy for one minute.
3 Dispel Magic End active spells on a creature or object.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Counterspell Interrupt an enemy's spellcasting.
4 Blight Drains life from a creature, causing massive necrotic damage.
5 Flame Strike Conjures a burning column of fire and radiance affecting all creatures inside.
5 Mass Cure Wounds Heals up to 6 creatures.
5 Contagion Hit a creature to inflict a disease from the options.

Attacks:

Type Reach Hit Bonus Max Uses
Morningstar 1 4 1

74. - Raider Arcanist

A damage-dealing spellcaster.

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
11 08 D8 03.0
Str Dex Con Int Wis Cha
08 13 12 18 14 10

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Acid Splash Launch an acid bolt.
0 Fire Bolt Launch a fire bolt.
0 Light An object you can touch emits a powerful light for a limited time.
0 Poison Spray Fire a poison spray at an enemy you can see, within range.
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
1 False Life Gain a few temporary hit points for a limited time.
1 Sleep Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect.
2 Blindness Blind an enemy for one minute.
2 Scorching Ray Fling rays of fire at one or more enemies.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Blight Drains life from a creature, causing massive necrotic damage.
4 Ice Storm Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.
5 Flame Strike Conjures a burning column of fire and radiance affecting all creatures inside.
5 Mind Twist Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 3 1

75. - Raider Archer

A plunderer who uses ranged weapons.

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
15 08 D10 03.0
Str Dex Con Int Wis Cha
12 18 14 10 10 12

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Shortbow 1 5 1
Shortsword 1 3 1

76. - Raider Shaman

An enemy support healer.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
11 08 D8 03.0
Str Dex Con Int Wis Cha
08 13 12 18 14 10

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Light An object you can touch emits a powerful light for a limited time.
0 Sacred Flame Strike an enemy with radiant damage.
0 Spare the Dying Touch a dying ally to stabilize them.
1 Cure Wounds Heal an ally by touch.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
1 Bless Increase your allies' saving throws and attack rolls for a limited time.
2 Lesser Restoration Remove a detrimental condition from an ally.
2 Blindness Blind an enemy for one minute.
3 Dispel Magic End active spells on a creature or object.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Counterspell Interrupt an enemy's spellcasting.
4 Blight Drains life from a creature, causing massive necrotic damage.
5 Flame Strike Conjures a burning column of fire and radiance affecting all creatures inside.
5 Mass Cure Wounds Heals up to 6 creatures.
5 Contagion Hit a creature to inflict a disease from the options.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 3 1

77. - Raider Sorcerer

An enemy damage-dealing caster.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
11 08 D8 03.0
Str Dex Con Int Wis Cha
08 13 12 18 14 10

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Shocking Grasp Damage and daze an enemy on a successful touch.
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Thunderwave Emit a wave of force that causes damage and pushes creatures and objects away.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
2 Blindness Blind an enemy for one minute.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Scorching Ray Fling rays of fire at one or more enemies.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
4 Black Tentacles Conjures black tentacles that restrain and damage creatures within the area of effect.
4 Ice Storm Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
4 Phantasmal Killer Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends.
4 Dimension Door Transfers the caster and a friendly creature to a specified destination.
5 Mind Twist Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Quarterstaff 1 3 1

78. - Raider Warrior

A strong melee warrior.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 09 D10 04.0
Str Dex Con Int Wis Cha
18 16 10 18 10 10

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Action Surge
  • Second Wind
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 7 1
Longsword 1 7 1

79. - Redscar Orc

One of Arrok's pawns, this orc has been blessed with the power of fire.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 07 D12 03.0
Str Dex Con Int Wis Cha
16 14 16 10 08 08

Features:

  • Action Affinity Aggressive
  • Condition Affinity Charm Immunity
  • Condition Affinity Frightened Immunity
  • Damage Affinity Fire Resistance
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Greataxe 1 6 1
Shortbow 1 5 1

80. - Scout

Scouts are skilled hunters and trackers who offer their services for a fee.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 03 D8 00.5
Str Dex Con Int Wis Cha
11 14 12 11 13 11

Features:

  • Keen Hearing and Smell
  • Keen Sight
  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longbow 1 4 1
Shortsword 1 4 1

81. - Scout

Scouts are skilled hunters and trackers who offer their services for a fee.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 03 D8 00.5
Str Dex Con Int Wis Cha
11 14 12 11 13 11

Features:

  • Keen Hearing and Smell
  • Keen Sight
  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longbow 1 4 1
Shortsword 1 4 1

82. - Shock Arcanist

A powerful battle wizard looking for a challenge.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 13 D8 07.0
Str Dex Con Int Wis Cha
08 16 12 18 10 16

Features:

  • Arcane Warfare
  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Acid Splash Launch an acid bolt.
0 Fire Bolt Launch a fire bolt.
0 Light An object you can touch emits a powerful light for a limited time.
0 Poison Spray Fire a poison spray at an enemy you can see, within range.
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
1 False Life Gain a few temporary hit points for a limited time.
1 Sleep Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect.
2 Blindness Blind an enemy for one minute.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Blight Drains life from a creature, causing massive necrotic damage.
4 Ice Storm Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.
5 Flame Strike Conjures a burning column of fire and radiance affecting all creatures inside.
5 Mind Twist Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 6 1

83. - Sorak Infiltrator

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
11 05 D8 01.0
Str Dex Con Int Wis Cha
15 12 14 10 10 11

Features:

  • Pack Tactics
  • Walk 8
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

84. - Sorak Infiltrator

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
16 07 D10 04.0
Str Dex Con Int Wis Cha
16 17 18 11 14 12

Features:

  • Improved Critical
  • Walk 6
  • Call of the Night
  • Shadow Escape
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Warhammer 1 6 1

85. - Sorak Infiltrator

A Sorr-Akkath ranged fighter.

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
14 04 D6 01.0
Str Dex Con Int Wis Cha
12 16 14 10 12 12

Features:

  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Escape
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Claws 1 5 1
Poisonous Spine 1 5 20

86. - Sorcerer

A wandering sorcerer.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
14 09 D6 05.0
Str Dex Con Int Wis Cha
09 14 14 12 09 18

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Chill Touch Deal damage to one enemy and prevent healing for a limited time.
1 False Life Gain a few temporary hit points for a limited time.
2 Ray of Enfeeblement Weaken an enemy so they deal less damage for one minute.
2 Blindness Blind an enemy for one minute.
2 Darkness Create an area of magical darkness.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
3 Vampiric Touch Grants you a life-draining melee attack for one minute.
3 Bestow Curse (Strength) Disadvantage on STR saving throws and ability checks.
4 Blight Drains life from a creature, causing massive necrotic damage.
5 Flesh Rot The creature has disadvantage on Charisma checks and is vulnerable to all damage.
5 Blinding Sickness The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded.
5 Mindfire The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the confusion spell during combat.
5 Seizure The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
5 Slimy Doom The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Attacks:

Type Reach Hit Bonus Max Uses

87. - Sorr-Akkath Acolyte of Sorr-Tarr

These spellcasters seem to be clerics of Sorr-Tarr.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
14 05 D8 02.0
Str Dex Con Int Wis Cha
12 14 14 12 16 14

Features:

  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Apostle of Darkness - Dim
  • Apostle of Darkness - Darkness
  • Apostle of Darkness - Unlit
  • Walk 6
  • Call of the Night
  • Moonbeam Weakness
  • Superior Darkvision

Spells:

Level Spell Description
0 Ray of Frost Launch a freezing ray at an enemy to damage and slow them.
0 Poison Spray Fire a poison spray at an enemy you can see, within range.
0 Shocking Grasp Damage and daze an enemy on a successful touch.
1 Inflict Wounds Deal necrotic damage to an enemy you hit.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
1 Shield Increase your AC by 5 just before you would take a hit.
1 Healing Word Heal an ally you can see.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Blindness Blind an enemy for one minute.
2 Shatter Triggers a sudden noise that causes Thunder Damage in a 2-cell radius.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Haste Make an ally faster and more agile, and grant them an additional action for a limited time.
3 Fear Frighten creatures and force them to flee.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fly An ally you touch gains the ability to fly for a limited time.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 4 1

88. - Sorr-Akkath Assassin

A deadly killer who lurks in the shadows.

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
16 05 D8 03.0
Str Dex Con Int Wis Cha
14 20 16 14 14 14

Features:

  • Sneak Attack
  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Murder
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 6 1
Poisonous Spine 1 6 1

89. - Sorr-Akkath Assassin

A deadly killer who lurks in the shadows.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 07 D8 03.0
Str Dex Con Int Wis Cha
14 18 14 14 12 14

Features:

  • Sneak Attack
  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Apostle of Darkness - Dim
  • Apostle of Darkness - Darkness
  • Apostle of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Murder
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 6 1
Poisonous Spine 1 6 1

90. - Sorr-Akkath Assassin

A deadly killer who lurks in the shadows.

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
15 07 D8 03.0
Str Dex Con Int Wis Cha
14 18 14 14 12 14

Features:

  • Sneak Attack
  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Apostle of Darkness - Dim
  • Apostle of Darkness - Darkness
  • Apostle of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Murder
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 6 1
Poisonous Spine 1 6 1

91. - Sorr-Akkath Harasser

A dreadful infiltrator and assassin evolved from the Sorak assassin.

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
14 11 D8 05.0
Str Dex Con Int Wis Cha
14 20 16 14 12 14

Features:

  • Sneak Attack
  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Murder
  • Dread Laughter
  • Shadow Escape
  • Word of Darkness
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision
  • Truesight

Attacks:

Type Reach Hit Bonus Max Uses
Poisonous Spine 1 7 1
Shrieker Dagger 1 8 1

92. - Sorr-Akkath Harasser

A dreadful infiltrator and assassin evolved from the Sorak assassin.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
14 11 D8 05.0
Str Dex Con Int Wis Cha
14 20 16 14 12 14

Features:

  • Sneak Attack
  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Murder
  • Dread Laughter
  • Shadow Escape
  • Word of Darkness
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision
  • Truesight

Attacks:

Type Reach Hit Bonus Max Uses
Poisonous Spine 1 7 1
Shrieker Dagger 1 8 1

93. - Sorr-Akkath Kratshar

A Sorak battlemage, trained in the best magic schools of Solasta under a false identity.

Alignment: Lawful Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
18 13 D8 08.0
Str Dex Con Int Wis Cha
10 18 16 20 12 13

Features:

  • Condition Affinity Calm Emotion Charmed Immunity
  • Condition Affinity Calm Emotion Frightened Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Frightened Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Fly 8
  • Walk 8
  • Word of Darkness
  • Moonbeam Weakness
  • Advantage on saving throws against spells
  • Normal Vision
  • Superior Darkvision
  • Truesight

Spells:

Level Spell Description
0 Shadow Dagger Launches an illusionary dagger that causes psychic damage.
0 Fire Bolt Launch a fire bolt.
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
2 Scorching Ray Fling rays of fire at one or more enemies.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Counterspell Interrupt an enemy's spellcasting.
4 Blight Drains life from a creature, causing massive necrotic damage.
4 Confusion Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies.
4 Phantasmal Killer Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.
5 Mind Twist Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw.
6 Blade Barrier (Ring) Conjures a wall of razor sharp blades which causes 6d10 slashing damage to anyone crossing it
6 Freezing Sphere Toss a huge ball of cold energy that explodes on impact
7 Gravity Slam Increase gravity to slam everyone in a specific area onto the ground.

Attacks:

Type Reach Hit Bonus Max Uses
Shrieker Dagger 1 8 1

94. - Sorr-Akkath Kratshar

A Sorak battlemage, trained in the best magic schools of Solasta under a false identity.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
15 13 D8 08.0
Str Dex Con Int Wis Cha
10 18 16 20 12 13

Features:

  • Condition Affinity Calm Emotion Charmed Immunity
  • Condition Affinity Calm Emotion Frightened Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Frightened Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Fly 8
  • Walk 8
  • Word of Darkness
  • Moonbeam Weakness
  • Advantage on saving throws against spells
  • Normal Vision
  • Superior Darkvision
  • Truesight

Spells:

Level Spell Description
0 Shadow Dagger Launches an illusionary dagger that causes psychic damage.
0 Fire Bolt Launch a fire bolt.
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
1 Guiding Bolt Launch a radiant attack against an enemy and make them easy to hit.
2 Scorching Ray Fling rays of fire at one or more enemies.
2 Acid Arrow Launch an acid arrow that deals some damage even if you miss your shot.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Counterspell Interrupt an enemy's spellcasting.
4 Blight Drains life from a creature, causing massive necrotic damage.
4 Confusion Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies.
4 Phantasmal Killer Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.
5 Mind Twist Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw.
6 Blade Barrier (Ring) Conjures a wall of razor sharp blades which causes 6d10 slashing damage to anyone crossing it
6 Freezing Sphere Toss a huge ball of cold energy that explodes on impact
7 Gravity Slam Increase gravity to slam everyone in a specific area onto the ground.

Attacks:

Type Reach Hit Bonus Max Uses
Shrieker Dagger 1 8 1

95. - Sorr-Akkath Saboteur

A support fighter, fast, cunning, and vicious.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
14 04 D6 01.0
Str Dex Con Int Wis Cha
16 16 14 10 08 12

Features:

  • Ability Check Affinity Saboteur Strength Bonus
  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Call of the Night
  • Doom Laughter
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Poisonous Bite 1 5 1

96. - Sorr-Akkath Saboteur

A support fighter, fast, cunning, and vicious.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
14 04 D6 01.0
Str Dex Con Int Wis Cha
16 16 14 10 08 12

Features:

  • Ability Check Affinity Saboteur Strength Bonus
  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Call of the Night
  • Doom Laughter
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Poisonous Bite 1 5 1

97. - Sorr-Akkath Shikkath

A powerful armored fighter, with superior resistances and magical abilities.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
18 17 D10 10.0
Str Dex Con Int Wis Cha
21 14 18 10 12 16

Features:

  • Condition Affinity Calm Emotion Charmed Immunity
  • Condition Affinity Calm Emotion Frightened Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Frightened Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Condition Affinity Poison Immunity
  • Damage Affinity Bludgeoning Resistance
  • Damage Affinity Piercing Resistance
  • Damage Affinity Slashing Resistance
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Call of the Night
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Poisonous Spine 1 9 1
Nekkesh Blade 1 11 1

98. - Sorr-Akkath Skirmisher

A Sorr-Akkath ranged fighter.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 03 D8 00.5
Str Dex Con Int Wis Cha
12 16 12 10 12 12

Features:

  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Escape
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Claws 1 5 1
Poisonous Spine 1 5 20

99. - Sorr-Akkath Skirmisher

A Sorr-Akkath ranged fighter.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 03 D8 00.5
Str Dex Con Int Wis Cha
12 16 12 10 12 12

Features:

  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Shadow Escape
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Claws 1 5 1
Poisonous Spine 1 5 20

100. - Sorr-Akkath Tshar

The leader of the Soraks on Solasta, an ancient and powerful Acolyte of Sorr-Tarr.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
19 17 D10 15.0
Str Dex Con Int Wis Cha
20 14 20 18 16 16

Features:

  • Condition Affinity Calm Emotion Charmed Immunity
  • Condition Affinity Calm Emotion Frightened Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Frightened Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Condition Affinity Poison Immunity
  • Damage Affinity Bludgeoning Resistance
  • Damage Affinity Piercing Resistance
  • Damage Affinity Slashing Resistance
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 8
  • Call of the Night
  • Blast
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Poisonous Spine 1 9 1
Nekkesh Blade 1 11 1

101. - Sorr-Akkath Warrior

A basic Sorr-Akkath fighter, aggressive and ruthless.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 05 D8 01.0
Str Dex Con Int Wis Cha
14 12 14 10 12 14

Features:

  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 6
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Claws 1 4 1
Spine 1 3 1

102. - Sorr-Akkath Warrior

A basic Sorr-Akkath fighter, aggressive and ruthless.

Alignment: Lawful Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
13 05 D8 01.0
Str Dex Con Int Wis Cha
14 12 14 10 12 14

Features:

  • Condition Affinity Charm Immunity
  • MIND CONTROLLED IMMUNITY
  • DOMINATED IMMUNITY
  • Damage Affinity Poison Resistance
  • Child of Darkness - Darkness
  • Child of Darkness - Unlit
  • Movement Affinity Spider Climb
  • Walk 6
  • Moonbeam Weakness
  • Normal Vision
  • Superior Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Claws 1 4 1
Spine 1 3 1

103. - Sorr-Tarr's Avatar

A demigod sent by Sorr-Tarr himself in the Demon Realms to kill you!

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Large

AC HD CR
22 15 D8 18.0
Str Dex Con Int Wis Cha
18 18 18 18 18 18

Features:

  • Condition Affinity _ Lair Effect _ Palace Of Ice Immunity
  • Damage Affinity Bludgeoning Resistance
  • Damage Affinity Piercing Resistance
  • Damage Affinity Slashing Resistance
  • Prophet of Darkness - Dim
  • Prophet of Darkness - Darkness
  • Prophet of Darkness - Unlit
  • Walk 8
  • Shadow Escape
  • Blast
  • Advantage on saving throws against spells
  • Darkvision

Attacks:

Type Reach Hit Bonus Max Uses
Poisonous Spine 1 12 1
Nekkesh Blade 1 12 1

104. - Spectral Avenger

Alignment: Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
13 12 D10 05.0
Str Dex Con Int Wis Cha
07 13 14 10 12 17

Features:

  • Condition Affinity Charm Immunity
  • Condition Affinity Exhaustion Immunity
  • Condition Affinity Frightened Immunity
  • Condition Affinity Grappled Immunity
  • Condition Affinity Paralyzedmmunity
  • Condition Affinity Petrified Immunity
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Condition Affinity Restrainedmmunity
  • Fly 6
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 5 1

105. - Spectral Servant

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
11 10 D8 04.0
Str Dex Con Int Wis Cha
07 13 10 10 12 17

Features:

  • Condition Affinity Charm Immunity
  • Condition Affinity Exhaustion Immunity
  • Condition Affinity Frightened Immunity
  • Condition Affinity Grappled Immunity
  • Condition Affinity Paralyzedmmunity
  • Condition Affinity Petrified Immunity
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Condition Affinity Restrainedmmunity
  • Fly 6
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 5 1

106. - Spectral Servant

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
11 10 D8 04.0
Str Dex Con Int Wis Cha
07 13 10 10 12 17

Features:

  • Condition Affinity Charm Immunity
  • Condition Affinity Exhaustion Immunity
  • Condition Affinity Frightened Immunity
  • Condition Affinity Grappled Immunity
  • Condition Affinity Paralyzedmmunity
  • Condition Affinity Petrified Immunity
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Condition Affinity Restrainedmmunity
  • Fly 6
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 5 1

107. - Spectral Servant

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
11 10 D8 04.0
Str Dex Con Int Wis Cha
07 13 10 10 12 17

Features:

  • Condition Affinity Charm Immunity
  • Condition Affinity Exhaustion Immunity
  • Condition Affinity Frightened Immunity
  • Condition Affinity Grappled Immunity
  • Condition Affinity Paralyzedmmunity
  • Condition Affinity Petrified Immunity
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Condition Affinity Restrainedmmunity
  • Fly 6
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 5 1

108. - Spectral Servant

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
11 10 D8 04.0
Str Dex Con Int Wis Cha
07 13 10 10 12 17

Features:

  • Condition Affinity Charm Immunity
  • Condition Affinity Exhaustion Immunity
  • Condition Affinity Frightened Immunity
  • Condition Affinity Grappled Immunity
  • Condition Affinity Paralyzedmmunity
  • Condition Affinity Petrified Immunity
  • Condition Affinity Poison Immunity
  • Condition Affinity Prone Immunity
  • Condition Affinity Restrainedmmunity
  • Fly 6
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Withering Touch 1 5 1

109. - Spy

A lawless rogue trained to spy and kill for wealthy masters.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 06 D8 01.0
Str Dex Con Int Wis Cha
10 15 10 12 14 16

Features:

  • Cunning Action
  • Sneak Attack
  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 4 1
Shortsword 1 4 1

110. - Spy

A lawless rogue trained to spy and kill for wealthy masters.

Alignment: Chaotic Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
12 06 D8 01.0
Str Dex Con Int Wis Cha
10 15 10 12 14 16

Features:

  • Cunning Action
  • Sneak Attack
  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 4 1
Shortsword 1 4 1

111. - Talbut the Grey

Alignment: Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
13 09 D8 03.0
Str Dex Con Int Wis Cha
16 13 14 10 11 10

Features:

  • Keen Hearing and Smell
  • Keen Smell
  • Damage Affinity Werewolf _ Bludgeoning Immunity
  • Damage Affinity Werewolf _ Piercing Immunity
  • Damage Affinity Werewolf _ Slashing Immunity
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 4 1
Longsword 1 4 1

112. - Thug

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
11 05 D8 00.5
Str Dex Con Int Wis Cha
15 11 14 10 10 11

Features:

  • Pack Tactics
  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Heavy Crossbow 1 2 1
Mace 1 4 1

113. - Thug

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
11 05 D8 00.5
Str Dex Con Int Wis Cha
15 11 14 10 10 11

Features:

  • Pack Tactics
  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Heavy Crossbow 1 2 1
Mace 1 4 1

114. - Tuznan Anfarel

Alignment: Neutral Evil

Dungeon Maker: NO

Size: Medium

AC HD CR
12 09 D8 06.0
Str Dex Con Int Wis Cha
09 14 11 17 12 11

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Fly An ally you touch gains the ability to fly for a limited time.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Greater Invisibility Target becomes invisible for the duration, even when attacking or casting spells.
4 Cold Shield Resistance to fire damage; attackers receive cold damage.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

115. - Tuznan Anfarel

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
12 09 D8 06.0
Str Dex Con Int Wis Cha
09 14 11 17 12 11

Features:

  • Walk 6
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
2 Scorching Ray Fling rays of fire at one or more enemies.
3 Counterspell Interrupt an enemy's spellcasting.
3 Fireball Launch a fireball that explodes from a point of your choosing.
3 Fly An ally you touch gains the ability to fly for a limited time.
3 Sleet Storm Creates an area where the ground is slippery, vision is obscured, and concentration is harder.
3 Lightning Bolt Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches.
4 Greater Invisibility Target becomes invisible for the duration, even when attacking or casting spells.
4 Cold Shield Resistance to fire damage; attackers receive cold damage.
5 Cone of Cold Inflicts massive cold damage in the cone of effect.

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 5 1

116. - Unknown Human

A human working in the Badlands, of unknown affiliation.

Alignment: Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
12 02 D8 00.3
Str Dex Con Int Wis Cha
13 12 12 10 11 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Shortsword 1 3 1

117. - Veteran

Alignment: Chaotic Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
17 09 D8 03.0
Str Dex Con Int Wis Cha
16 13 14 10 11 10

Features:

  • Walk 6
  • Second Wind
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Heavy Crossbow 1 3 1
Longsword 1 5 1
Shortsword 1 5 1

118. - Veteran

Veteran

Alignment: Chaotic Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
17 09 D8 03.0
Str Dex Con Int Wis Cha
16 13 14 10 11 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Heavy Crossbow 1 3 1
Longsword 1 5 1
Shortsword 1 5 1

119. - Veteran

Alignment: Chaotic Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
17 09 D8 03.0
Str Dex Con Int Wis Cha
16 13 14 10 11 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Heavy Crossbow 1 3 1
Longsword 1 5 1
Shortsword 1 5 1

120. - Veteran

Alignment: Chaotic Neutral

Dungeon Maker: NO

Size: Medium

AC HD CR
17 09 D8 03.0
Str Dex Con Int Wis Cha
16 13 14 10 11 10

Features:

  • Walk 6
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Heavy Crossbow 1 3 1
Longsword 1 5 1
Shortsword 1 5 1

121. - Warlord

A very experienced and powerful fighter who has gathered followers and won territories.

Alignment: Neutral Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
21 13 D10 07.0
Str Dex Con Int Wis Cha
18 10 18 11 12 10

Features:

  • Attack Modifier Fighting Style Dueling
  • Walk 6
  • Action Surge
  • Second Wind
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Longsword 1 7 1

122. - Watchman

A soldier posted to stop intruders.

Alignment: Neutral

Dungeon Maker: YES

Size: Medium

AC HD CR
16 05 D10 02.0
Str Dex Con Int Wis Cha
16 10 16 10 10 10

Features:

  • Condition Affinity Elf Fey Ancestry Charm
  • Condition Affinity Elf Fey Ancestry Sleep
  • Walk 6
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Dagger 1 2 1
Longsword 1 5 1

123. - Werewolf

A shapechanger in human form, he retains some of his unnatural powers, including a fantastic resistance to non-silvered weapons.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
17 09 D8 03.0
Str Dex Con Int Wis Cha
15 13 14 10 11 10

Features:

  • Keen Hearing and Smell
  • Keen Smell
  • Damage Affinity Werewolf _ Bludgeoning Immunity
  • Damage Affinity Werewolf _ Piercing Immunity
  • Damage Affinity Werewolf _ Slashing Immunity
  • Walk 6
  • Moonbeam Weakness
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Light Crossbow 1 4 1
Longsword 1 4 1
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