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Humanoids
A wandering cleric seeking glory and battle.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
10 | 02 D8 | 00.3 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 10 | 10 | 10 | 14 | 11 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Light | An object you can touch emits a powerful light for a limited time. |
1 | Bless | Increase your allies' saving throws and attack rolls for a limited time. |
1 | Cure Wounds | Heal an ally by touch. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Club | 1 | 2 | 1 |
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
15 | 07 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 16 | 14 | 18 | 11 | 16 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Ray of Frost | Launch a freezing ray at an enemy to damage and slow them. |
0 | Poison Spray | Fire a poison spray at an enemy you can see, within range. |
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
1 | Inflict Wounds | Deal necrotic damage to an enemy you hit. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Blindness | Blind an enemy for one minute. |
2 | Darkness | Create an area of magical darkness. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Haste | Make an ally faster and more agile, and grant them an additional action for a limited time. |
3 | Fear | Frighten creatures and force them to flee. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
16 | 10 D8 | 07.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 18 | 18 | 18 | 12 | 18 |
Features:
- Condition Affinity Prone Immunity
- Condition Affinity Veil Immunity
- Damage Affinity Bludgeoning Resistance
- Damage Affinity Necrotic Resistance
- Damage Affinity Piercing Resistance
- Damage Affinity Slashing Resistance
- Regeneration - Darkness
- Regeneration - Unlit
- Light Hypersensitive - Bright
- Light Sensitive - Dim
- Fly 8
- Walk 6
- Dark Veil
- Misty Form
- Normal Vision
- Superior Darkvision
- Tremorsense
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Bite | 1 | 8 | 1 |
Alignment: Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
11 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
07 | 13 | 10 | 10 | 12 | 17 |
Features:
- Condition Affinity Charm Immunity
- Condition Affinity Exhaustion Immunity
- Condition Affinity Frightened Immunity
- Condition Affinity Grappled Immunity
- Condition Affinity Hindered By Frost Immunity
- Condition Affinity Paralyzedmmunity
- Condition Affinity Petrified Immunity
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Condition Affinity Restrainedmmunity
- Damage Affinity Acid Resistance
- Damage Affinity Bludgeoning Resistance
- Damage Affinity Cold Immunity
- Damage Affinity Fire Resistance
- Damage Affinity Lightning Resistance
- Damage Affinity Necrotic Immunity
- Damage Affinity Piercing Resistance
- Fly 6
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 5 | 1 |
Chieftains are the stronger orcs who have survived battles and challenges from other orcs to seize a position of power.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 14 | 18 | 11 | 11 | 14 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greataxe | 1 | 6 | 1 |
Spear | 1 | 6 | 1 |
An evil mage who has sought an isolated location to perform unspeakable experiments without interference.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 09 D8 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 11 | 17 | 12 | 11 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Greater Invisibility | Target becomes invisible for the duration, even when attacking or casting spells. |
4 | Cold Shield | Resistance to fire damage; attackers receive cold damage. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
An evil mage who has sought an isolated location to perform unspeakable experiments without interference.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 09 D8 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 11 | 17 | 12 | 11 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Greater Invisibility | Target becomes invisible for the duration, even when attacking or casting spells. |
4 | Cold Shield | Resistance to fire damage; attackers receive cold damage. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
An evil mage who has sought an isolated location to perform unspeakable experiments without interference.
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 09 D8 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 11 | 17 | 12 | 11 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Greater Invisibility | Target becomes invisible for the duration, even when attacking or casting spells. |
4 | Cold Shield | Resistance to fire damage; attackers receive cold damage. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
A wandering ranger seeking glory and battle.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 15 D10 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 18 | 12 | 10 | 15 | 08 |
Features:
- Keen Hearing and Smell
- Keen Sight
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longbow | 1 | 6 | 1 |
Shortsword | 1 | 6 | 1 |
A malevolent fighter using a scimitar.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.1 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 12 | 12 | 10 | 10 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 3 | 1 |
A malevolent fighter using a scimitar.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.1 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 12 | 12 | 10 | 10 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 3 | 1 |
A malevolent fighter using a scimitar.
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.1 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 12 | 12 | 10 | 10 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 3 | 1 |
An experienced elf bandit, as skilled with a shortsword as with a longbow.
Alignment: Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 11 D10 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 18 | 15 | 11 | 13 | 10 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longbow | 1 | 6 | 1 |
Shortsword | 1 | 6 | 1 |
An experienced bandit, much more skilled than his followers.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 10 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 | 16 | 14 | 14 | 11 | 14 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
Scimitar | 1 | 5 | 1 |
Scimitar | 1 | 5 | 1 |
An experienced bandit, much more skilled than his followers.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 14 D8 | 08.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 11 | 18 | 11 | 14 | 15 |
Features:
- Feature/&AdditionalDamageBrandingSmiteTitle
- Walk 6
- Parry
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
1 | Command | You speak one word to command a creature to perform a simple action |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
3 | Dispel Magic | End active spells on a creature or object. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 7 | 1 |
Shortbow | 1 | 3 | 1 |
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 12 | 12 | 10 | 04 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 3 | 1 |
A wandering barbarian.
Alignment: Chaotic Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 09 D12 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 10 | 16 | 08 | 08 | 10 |
Features:
- Walk 8
- Reckless
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Handaxe | 1 | 6 | 1 |
Maul | 1 | 6 | 1 |
Hailing from barbaric lands, berserkers come together in war parties to seek battle.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 09 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 12 | 17 | 09 | 11 | 09 |
Features:
- Walk 6
- Reckless
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greataxe | 1 | 5 | 1 |
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
18 | 05 D10 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 10 | 14 | 08 | 08 | 08 |
Features:
- Walk 6
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Battleaxe | 1 | 4 | 1 |
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
18 | 03 D10 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 10 | 12 | 08 | 08 | 08 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 2 | 1 |
Battleaxe | 1 | 4 | 1 |
Part of a cult's leadership, these fanatics use their dogma and charisma to influence and prey on the weak-willed.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 06 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 14 | 12 | 10 | 13 | 14 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
1 | Inflict Wounds | Deal necrotic damage to an enemy you hit. |
1 | Shield of Faith | Increase an ally's AC by 2 for a limited time. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 4 | 1 |
This archer is a worshipper of Arivad.
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
15 | 09 D10 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 16 | 16 | 10 | 10 | 10 |
Features:
- Predator
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Invisibility | Make an ally invisible for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Shortsword | 1 | 6 | 1 |
Light Crossbow | 1 | 8 | 1 |
A dangerous but not yet fully learned necromancer, probably a student of a more experienced master residing nearby.
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 05 D6 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 13 | 12 | 16 | 12 | 08 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
0 | Poison Spray | Fire a poison spray at an enemy you can see, within range. |
0 | Acid Splash | Launch an acid bolt. |
1 | False Life | Gain a few temporary hit points for a limited time. |
1 | Fog Cloud | Generate a sphere of thick fog for a limited time. The area is heavily obscured, penalizing creatures inside it that rely on sight. |
1 | Sleep | Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect. |
2 | Ray of Enfeeblement | Weaken an enemy so they deal less damage for one minute. |
2 | Blindness | Blind an enemy for one minute. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
3 | Vampiric Touch | Grants you a life-draining melee attack for one minute. |
3 | Bestow Curse (Damage) | Caster's attacks and spells against the target deal an extra 1d8 necrotic damage. |
3 | Bestow Curse (Strength) | Disadvantage on STR saving throws and ability checks. |
3 | Bestow Curse (Constitution) | Disadvantage on CON saving throws and ability checks. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 3 | 1 |
A wandering rogue seeking glory and battle.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 17 D10 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 18 | 12 | 10 | 11 | 12 |
Features:
- Cunning Action
- Uncanny Dodge
- Sneak Attack
- Predator
- Spider on Wall
- Walk 6
- Evasion
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 7 | 1 |
Shortsword | 1 | 7 | 1 |
An evil priest leads a religious sect conducting depraved rites in the shadows of respectable society.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 10 | 12 | 13 | 16 | 13 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Spare the Dying | Touch a dying ally to stabilize them. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
1 | Bless | Increase your allies' saving throws and attack rolls for a limited time. |
2 | Lesser Restoration | Remove a detrimental condition from an ally. |
2 | Blindness | Blind an enemy for one minute. |
3 | Dispel Magic | End active spells on a creature or object. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Mace | 1 | 2 | 1 |
An evil priest leads a religious sect conducting depraved rites in the shadows of respectable society.
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 10 | 12 | 13 | 16 | 13 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Spare the Dying | Touch a dying ally to stabilize them. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
1 | Bless | Increase your allies' saving throws and attack rolls for a limited time. |
2 | Lesser Restoration | Remove a detrimental condition from an ally. |
2 | Blindness | Blind an enemy for one minute. |
3 | Dispel Magic | End active spells on a creature or object. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Mace | 1 | 2 | 1 |
A typical archer from the armies of the Kingdom of Gallivan, heavily armored, wielding a longbow.
Alignment: Lawful Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
16 | 04 D8 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 18 | 12 | 10 | 10 | 12 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longbow | 1 | 6 | 1 |
Shortsword | 1 | 5 | 1 |
A shock arcanist serving as support for Gallivan's troops.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 09 D8 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 11 | 17 | 12 | 11 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Greater Invisibility | Target becomes invisible for the duration, even when attacking or casting spells. |
4 | Cold Shield | Resistance to fire damage; attackers receive cold damage. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
A battle cleric leading shock troops of the Kingdom of Gallivan. This one worships Misaye, which is contrary to tradition.
Alignment: Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 08 D10 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 14 | 14 | 10 | 10 | 12 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Shadow Dagger | Launches an illusionary dagger that causes psychic damage. |
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
1 | Color Spray | Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect. |
1 | Sleep | Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect. |
1 | Hideous Laughter | Make an enemy helpless with irresistible laughter. |
1 | Invisibility | Make an ally invisible for a limited time. |
2 | Blur | Makes you blurry and harder to hit for up to one minute. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Prayer of Healing | Heal multiple allies at the same time. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Hypnotic Pattern | Charms enemies to make them harmless until attacked, but also affects allies in range. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Mace | 1 | 5 | 1 |
A powerful soldier, champion of the Gallivan army, right-hand man of the highest ranking generals.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
19 | 22 D8 | 09.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 | 14 | 14 | 10 | 13 | 14 |
Features:
- Walk 6
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Heavy Crossbow | 1 | 7 | 1 |
Spear | 1 | 9 | 1 |
A druid from the deep forests of Gallivan, serving the army of the Kingdom.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 09 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 11 | 17 | 12 | 11 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Venomous Spike | A bone spike that pierces and poisons its target. |
0 | Shadow Dagger | Launches an illusionary dagger that causes psychic damage. |
0 | Resistance | Grant an ally a one-time bonus to saving throws. |
1 | Charm Person | Makes an ally of an enemy. |
1 | Healing Word | Heal an ally you can see. |
1 | Fog Cloud | Generate a sphere of thick fog for a limited time. The area is heavily obscured, penalizing creatures inside it that rely on sight. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Barkskin | Gives you or an ally you can touch an AC of at least 16. |
2 | Silence | Creates a sphere four cells in radius, inside which sound cannot exist. Stops thunder damage and prevents spellcasting using verbal components. |
3 | Call Lightning | Conjures a storm cloud from which you can call a vertical bolt of lightning to strike targets, dealing 3D10 lightning damage. Another bolt can be repeated every turn by using an action. |
3 | Beacon of Hope | Raise hope and vitality. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
4 | Stoneskin | Grants resistance to non-magical bludgeoning, slashing, and piercing damage. |
4 | Ice Storm | Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 6 | 1 |
An officer of the Gallivan army, probably a Sorak pawn, infiltrator, or polymorphed Sorak.
Alignment: Lawful Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
22 | 10 D10 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 | 12 | 20 | 12 | 11 | 14 |
Features:
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Walk 6
- Shadow Escape
- Advantage on saving throws against spells
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 5 | 1 |
Longsword | 1 | 11 | 1 |
A specialist of Gallivan's army, able to infiltrate and cast spells as a support operative.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 18 | 14 | 12 | 12 | 10 |
Features:
- Sneak Attack
- Walk 6
- Shadow Dodge
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Annoying Bee | The target sees an illusional bee harassing them and has disadvantage on concentration checks until the start of their next turn. |
0 | Fire Bolt | Launch a fire bolt. |
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
1 | Color Spray | Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect. |
2 | Blur | Makes you blurry and harder to hit for up to one minute. |
2 | Invisibility | Make an ally invisible for a limited time. |
2 | Blindness | Blind an enemy for one minute. |
2 | Ray of Enfeeblement | Weaken an enemy so they deal less damage for one minute. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Shortbow | 1 | 6 | 1 |
Shortsword | 1 | 3 | 1 |
A member of an elite troop of the Kingdom of Gallivan, composed solely of women.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 08 D10 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 12 | 16 | 10 | 10 | 12 |
Features:
- Walk 6
- Action Surge
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 2 | 1 |
Morningstar | 1 | 5 | 1 |
A member of an elite troop of the Kingdom of Gallivan, composed solely of women.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 08 D10 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 12 | 16 | 10 | 10 | 12 |
Features:
- Walk 6
- Action Surge
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 2 | 1 |
Morningstar | 1 | 5 | 1 |
A standard foot soldier of the armies of Gallivan.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 04 D8 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 12 | 12 | 10 | 10 | 10 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 3 | 1 |
Spear | 1 | 3 | 1 |
A greenish, evil little creature.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Small
AC | HD | CR |
---|---|---|
13 | 02 D6 | 00.3 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 14 | 10 | 10 | 08 | 08 |
Features:
- Action Affinity Nimble Escape
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Pebble | 1 | 2 | 1 |
Scimitar | 1 | 4 | 1 |
A veteran goblin who became a skilled killer.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Small
AC | HD | CR |
---|---|---|
14 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 16 | 14 | 12 | 10 | 08 |
Features:
- Action Affinity Nimble Escape
- Finisher
- Predator
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 5 | 1 |
Shortbow | 1 | 5 | 1 |
A veteran goblin who became a skilled killer.
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Small
AC | HD | CR |
---|---|---|
14 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 16 | 14 | 12 | 10 | 08 |
Features:
- Action Affinity Nimble Escape
- Finisher
- Predator
- Predator
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 5 | 1 |
Shortbow | 1 | 5 | 1 |
A goblin with quasi-clerical powers.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Small
AC | HD | CR |
---|---|---|
14 | 05 D6 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 14 | 12 | 10 | 12 | 08 |
Features:
- Action Affinity Nimble Escape
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
1 | Hideous Laughter | Make an enemy helpless with irresistible laughter. |
1 | Healing Word | Heal an ally you can see. |
1 | Bane | Reduce your enemies' attack and saving throws for a limited time. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
2 | Blindness | Blind an enemy for one minute. |
2 | Invisibility | Make an ally invisible for a limited time. |
3 | Hypnotic Pattern | Charms enemies to make them harmless until attacked, but also affects allies in range. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Pebble | 1 | 2 | 1 |
A goblin archer.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Small
AC | HD | CR |
---|---|---|
13 | 02 D6 | 00.3 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 14 | 10 | 10 | 08 | 08 |
Features:
- Action Affinity Nimble Escape
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 4 | 1 |
Shortbow | 1 | 4 | 1 |
A low-ranking soldier, used to perform mundane security tasks.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 12 | 12 | 10 | 10 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longsword | 1 | 3 | 1 |
A low-ranking soldier, used to perform mundane security tasks.
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 12 | 12 | 10 | 04 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longsword | 1 | 3 | 1 |
A powerful cleric wandering the land to spread his faith with soft words and hard deeds.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 13 D10 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 13 | 16 | 13 | 16 | 12 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Spare the Dying | Touch a dying ally to stabilize them. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
1 | Bless | Increase your allies' saving throws and attack rolls for a limited time. |
2 | Lesser Restoration | Remove a detrimental condition from an ally. |
2 | Blindness | Blind an enemy for one minute. |
3 | Dispel Magic | End active spells on a creature or object. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
5 | Flame Strike | Conjures a burning column of fire and radiance affecting all creatures inside. |
5 | Mass Cure Wounds | Heals up to 6 creatures. |
5 | Contagion | Hit a creature to inflict a disease from the options. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Morningstar | 1 | 4 | 1 |
Tall and powerful, this bandit wields a greatsword.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D10 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 12 | 14 | 10 | 10 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greatsword | 1 | 4 | 1 |
A demon impersonating Vigdis' butler.
Alignment: Lawful Good
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
13 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 11 | 18 | 10 | 20 | 10 |
Features:
- Walk 5
- Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|
Pledging service to rulers or religious orders, the knights are ferocious warriors dedicated to the cause they believe in.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 08 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 11 | 14 | 11 | 11 | 15 |
Features:
- Brave
- Walk 6
- Parry
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greatsword | 1 | 5 | 1 |
Heavy Crossbow | 1 | 2 | 1 |
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 09 D8 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 13 | 18 | 12 | 11 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
1 | False Life | Gain a few temporary hit points for a limited time. |
2 | Ray of Enfeeblement | Weaken an enemy so they deal less damage for one minute. |
2 | Blindness | Blind an enemy for one minute. |
2 | Darkness | Create an area of magical darkness. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
3 | Vampiric Touch | Grants you a life-draining melee attack for one minute. |
3 | Bestow Curse (Strength) | Disadvantage on STR saving throws and ability checks. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
5 | Flesh Rot | The creature has disadvantage on Charisma checks and is vulnerable to all damage. |
5 | Blinding Sickness | The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded. |
5 | Mindfire | The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the confusion spell during combat. |
5 | Seizure | The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. |
5 | Slimy Doom | The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 7 | 1 |
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 12 | 12 | 10 | 10 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Scimitar | 1 | 3 | 1 |
An experienced bandit, much more skilled than his followers.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 10 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 | 16 | 14 | 14 | 11 | 14 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
Scimitar | 1 | 5 | 1 |
Scimitar | 1 | 5 | 1 |
An experienced bandit, much more skilled than his followers.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 10 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 | 16 | 14 | 14 | 11 | 14 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
Dagger | 1 | 5 | 1 |
Scimitar | 1 | 5 | 1 |
A master arcanist and former royal advisor who fell from grace, now serving dark purposes by corrupting the weak-minded he encounters.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 18 D8 | 12.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 14 | 12 | 20 | 15 | 16 |
Features:
- Damage Affinity Bludgeoning Resistance
- Damage Affinity Piercing Resistance
- Damage Affinity Slashing Resistance
- Walk 6
- Advantage on saving throws against spells
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Fire Bolt | Launch a fire bolt. |
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
1 | Detect Magic | Detect nearby magic objects or creatures. |
1 | Identify | Identify the hidden properties of an object. |
1 | Mage Armor | Provide magical armor to an ally who doesn't wear armor. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Mirror Image | Three illusory duplicates of yourself appear in your space. Until the spell ends, each time a creature targets you with an attack, roll a d20 to determine whether the attack instead targets one of your duplicates. |
If you have 3 duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With 2 duplicates, you must roll an 8 or higher. With 1 duplicate, you must roll an 11 or higher. | ||
A duplicate's armor class is equal to 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. | ||
A creature is unaffected by this spell if it is Blinded, or has Blindsight, Truesight or Tremorsense (doesn't apply if you don't touch ground). | ||
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Banishment | Banishes a creature as long as you concentrate. The creature can be permanently banished if it is extraplanar. |
4 | Fire Shield | Grants resistance to fire or cold, and damages creatures attacking the caster with melee attacks. |
4 | Stoneskin | Grants resistance to non-magical bludgeoning, slashing, and piercing damage. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
5 | Wall of Force | Conjures an invisible wall that blocks movement and attacks. |
6 | Globe Of Invulnerability | A sphere surrounding you prevents any spell up to 5th level to affect anyone inside it. |
7 | Gravity Slam | Increase gravity to slam everyone in a specific area onto the ground. |
8 | Power Word Stun | Overwhelm the mind of a creature that has 150 hit points or fewer, leaving it stunned. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 09 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 12 | 14 | 18 | 14 | 16 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Ray of Frost | Launch a freezing ray at an enemy to damage and slow them. |
0 | Poison Spray | Fire a poison spray at an enemy you can see, within range. |
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
1 | Inflict Wounds | Deal necrotic damage to an enemy you hit. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
1 | Healing Word | Heal an ally you can see. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Blindness | Blind an enemy for one minute. |
2 | Shatter | Triggers a sudden noise that causes Thunder Damage in a 2-cell radius. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Haste | Make an ally faster and more agile, and grant them an additional action for a limited time. |
3 | Fear | Frighten creatures and force them to flee. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 4 | 1 |
A kind of hermit generally found in the Snow Alliance mountains.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
14 | 12 D8 | 07.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 15 | 16 | 10 | 20 | 13 |
Features:
- Walk 6
- Wild Shape
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Ray of Frost | Launch a freezing ray at an enemy to damage and slow them. |
0 | Shillelagh | Conjures a magical club whose attacks are magical and use your spellcasting ability instead of strength. |
0 | Resistance | Grant an ally a one-time bonus to saving throws. |
1 | Entangle | Creatures in a four-cell square area are restrained if they fail a STR saving throw |
1 | Fog Cloud | Generate a sphere of thick fog for a limited time. The area is heavily obscured, penalizing creatures inside it that rely on sight. |
1 | Thunderwave | Emit a wave of force that causes damage and pushes creatures and objects away. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Barkskin | Gives you or an ally you can touch an AC of at least 16. |
2 | Silence | Creates a sphere four cells in radius, inside which sound cannot exist. Stops thunder damage and prevents spellcasting using verbal components. |
3 | Conjure Animal | Summon spirits in the form of beasts to help you in battle |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Wind Wall | Create a wall of wind that causes damage, pushes creatures and objects away, and disperses fogs and gases. |
4 | Dominate Beast | Grants you control over an enemy beast. |
4 | Cold Shield | Resistance to fire damage; attackers receive cold damage. |
4 | Ice Storm | Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
5 | Conjure Elemental | Conjures an elemental of the chosen element that fights alongside you. If you lose concentration, the elemental remains and becomes hostile. |
5 | Conjure Elemental | Conjures an elemental of the chosen element that fights alongside you. If you lose concentration, the elemental remains and becomes hostile. |
6 | Wall of Thorns | Creates a wall of tough of needle-sharp thorns, that hurts and slows every creature in it. |
6 | Heal | Heals 70 hit points and also removes blindness and diseases |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Quarterstaff | 1 | 3 | 1 |
An evil wizard specializing in necromancy.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
14 | 09 D8 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 14 | 18 | 12 | 08 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
1 | False Life | Gain a few temporary hit points for a limited time. |
2 | Ray of Enfeeblement | Weaken an enemy so they deal less damage for one minute. |
2 | Blindness | Blind an enemy for one minute. |
2 | Darkness | Create an area of magical darkness. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
3 | Vampiric Touch | Grants you a life-draining melee attack for one minute. |
3 | Bestow Curse (Strength) | Disadvantage on STR saving throws and ability checks. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
5 | Flesh Rot | The creature has disadvantage on Charisma checks and is vulnerable to all damage. |
5 | Blinding Sickness | The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded. |
5 | Mindfire | The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the confusion spell during combat. |
5 | Seizure | The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. |
5 | Slimy Doom | The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 7 | 1 |
Orcs are brutish, tribal warriors, known for their barbaric habits. They live by raiding and looting.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 12 | 16 | 07 | 11 | 10 |
Features:
- Action Affinity Aggressive
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greataxe | 1 | 5 | 1 |
Javelin | 1 | 5 | 1 |
Orcs are brutish, tribal warriors, known for their barbaric habits. They live by raiding and looting.
Alignment: Chaotic Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
13 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 12 | 16 | 07 | 11 | 10 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greataxe | 1 | 5 | 1 |
Javelin | 1 | 5 | 1 |
Orcs are brutish, tribal warriors, known for their barbaric habits. They live by raiding and looting.
Alignment: Chaotic Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
13 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 12 | 16 | 07 | 11 | 10 |
Features:
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greataxe | 1 | 5 | 1 |
Orcs have archers among their troops. Despite their effectiveness, they are perceived as cowards and are generally second rank warriors.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 02 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 12 | 16 | 07 | 11 | 10 |
Features:
- Action Affinity Aggressive
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Club | 1 | 5 | 1 |
Shortbow | 1 | 3 | 1 |
An elusive orc, less confrontational than most, who uses his tamed beasts to fight for him.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D10 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 16 | 16 | 08 | 12 | 10 |
Features:
- Action Affinity Aggressive
- Action Affinity Nimble Escape
- Walk 6
- Darkvision
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 4 | 1 |
Shortbow | 1 | 5 | 1 |
An elusive orc, less confrontational than most, who uses his tamed beasts to fight for him.
Alignment: Chaotic Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D10 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 16 | 16 | 08 | 12 | 10 |
Features:
- Action Affinity Aggressive
- Action Affinity Nimble Escape
- Walk 6
- Darkvision
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 4 | 1 |
Shortbow | 1 | 5 | 1 |
Berserkers are crazed warriors who ignore all danger while in their battle trance. Fast and violent, they don't feel pain or fear.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 07 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 18 | 16 | 10 | 08 | 10 |
Features:
- Grounded
- Action Affinity Aggressive
- Condition Affinity Frightened Immunity
- Walk 8
- Reckless
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Javelin | 1 | 6 | 5 |
Mace | 1 | 5 | 1 |
Berserkers are crazed warriors who ignore all danger while in their battle trance. Fast and violent, they don't feel pain or fear.
Alignment: Chaotic Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
15 | 07 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 18 | 16 | 10 | 08 | 10 |
Features:
- Grounded
- Action Affinity Aggressive
- Condition Affinity Frightened Immunity
- Walk 8
- Reckless
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Javelin | 1 | 6 | 5 |
Mace | 1 | 5 | 1 |
Chieftains are the stronger orcs who have survived battles and challenges from other orcs to seize a position of power.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 14 | 18 | 11 | 11 | 14 |
Features:
- Action Affinity Aggressive
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greataxe | 1 | 6 | 1 |
Spear | 1 | 6 | 1 |
A sneaky orc trained to use the shadows to stab its enemies in the back.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 09 D10 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 18 | 16 | 10 | 10 | 10 |
Features:
- Action Affinity Aggressive
- Sneak Attack
- Walk 8
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Ice Blade | 1 | 7 | 1 |
Ice Dagger | 1 | 7 | 1 |
The closest thing the orcs have to a cleric, with some mystical powers.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 12 | 14 | 12 | 16 | 10 |
Features:
- Action Affinity Aggressive
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Dazzle | Lower a target's AC and prevent reaction until the start of its next turn. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Hunter's Mark | An enemy gets additional damage from you, and you can easily detect it for a limited time. |
1 | Bane | Reduce your enemies' attack and saving throws for a limited time. |
1 | Hideous Laughter | Make an enemy helpless with irresistible laughter. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Blur | Makes you blurry and harder to hit for up to one minute. |
2 | Conjure Goblinoids | Conjures 2 goblins who obey your orders unless you lose concentration. |
2 | Shatter | Triggers a sudden noise that causes Thunder Damage in a 2-cell radius. |
2 | Invisibility | Make an ally invisible for a limited time. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
3 | Haste | Make an ally faster and more agile, and grant them an additional action for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Quarterstaff | 1 | 4 | 1 |
The closest thing the orcs have to a cleric, with some mystical powers.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 12 | 14 | 12 | 16 | 10 |
Features:
- Action Affinity Aggressive
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Dazzle | Lower a target's AC and prevent reaction until the start of its next turn. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Hunter's Mark | An enemy gets additional damage from you, and you can easily detect it for a limited time. |
1 | Bane | Reduce your enemies' attack and saving throws for a limited time. |
1 | Hideous Laughter | Make an enemy helpless with irresistible laughter. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Blur | Makes you blurry and harder to hit for up to one minute. |
2 | Conjure Goblinoids | Conjures 2 goblins who obey your orders unless you lose concentration. |
2 | Shatter | Triggers a sudden noise that causes Thunder Damage in a 2-cell radius. |
2 | Invisibility | Make an ally invisible for a limited time. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
3 | Haste | Make an ally faster and more agile, and grant them an additional action for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Quarterstaff | 1 | 4 | 1 |
The closest thing the orcs have to a cleric, with some mystical powers.
Alignment: Chaotic Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 12 | 14 | 12 | 16 | 10 |
Features:
- Action Affinity Aggressive
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Dazzle | Lower a target's AC and prevent reaction until the start of its next turn. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Hunter's Mark | An enemy gets additional damage from you, and you can easily detect it for a limited time. |
1 | Bane | Reduce your enemies' attack and saving throws for a limited time. |
1 | Hideous Laughter | Make an enemy helpless with irresistible laughter. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Blur | Makes you blurry and harder to hit for up to one minute. |
2 | Conjure Goblinoids | Conjures 2 goblins who obey your orders unless you lose concentration. |
2 | Shatter | Triggers a sudden noise that causes Thunder Damage in a 2-cell radius. |
2 | Invisibility | Make an ally invisible for a limited time. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
3 | Haste | Make an ally faster and more agile, and grant them an additional action for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Quarterstaff | 1 | 4 | 1 |
A duelist of House Perlevinn.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 09 D10 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 16 | 10 | 18 | 10 | 10 |
Features:
- Walk 6
- Action Surge
- Second Wind
- Snow Dwarf Endurance
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 7 | 1 |
Longsword | 1 | 7 | 1 |
A duelist of House Perlevinn.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 09 D10 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 16 | 10 | 18 | 10 | 10 |
Features:
- Walk 6
- Action Surge
- Second Wind
- Snow Dwarf Endurance
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 7 | 1 |
Longsword | 1 | 7 | 1 |
An archer of House Perlevinn.
Alignment: Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 08 D10 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 18 | 14 | 10 | 10 | 12 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Shortbow | 1 | 5 | 1 |
Shortsword | 1 | 3 | 1 |
A sorcerer of House Perlevinn.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
11 | 08 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 13 | 12 | 18 | 14 | 10 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Darkvision
Spells:
Level | Spell | Description |
---|---|---|
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Hideous Laughter | Make an enemy helpless with irresistible laughter. |
1 | Thunderwave | Emit a wave of force that causes damage and pushes creatures and objects away. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
2 | Blindness | Blind an enemy for one minute. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
4 | Black Tentacles | Conjures black tentacles that restrain and damage creatures within the area of effect. |
4 | Ice Storm | Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
4 | Phantasmal Killer | Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends. |
4 | Dimension Door | Transfers the caster and a friendly creature to a specified destination. |
5 | Mind Twist | Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Quarterstaff | 1 | 3 | 1 |
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
18 | 13 D10 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 13 | 16 | 13 | 16 | 12 |
Features:
- Walk 6
- Normal Vision
- Superior Darkvision
Spells:
Level | Spell | Description |
---|---|---|
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Spare the Dying | Touch a dying ally to stabilize them. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
1 | Bless | Increase your allies' saving throws and attack rolls for a limited time. |
2 | Lesser Restoration | Remove a detrimental condition from an ally. |
2 | Blindness | Blind an enemy for one minute. |
3 | Dispel Magic | End active spells on a creature or object. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
5 | Flame Strike | Conjures a burning column of fire and radiance affecting all creatures inside. |
5 | Mass Cure Wounds | Heals up to 6 creatures. |
5 | Contagion | Hit a creature to inflict a disease from the options. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Morningstar | 1 | 4 | 1 |
A damage-dealing spellcaster.
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 08 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 13 | 12 | 18 | 14 | 10 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Acid Splash | Launch an acid bolt. |
0 | Fire Bolt | Launch a fire bolt. |
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Poison Spray | Fire a poison spray at an enemy you can see, within range. |
1 | Color Spray | Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect. |
1 | False Life | Gain a few temporary hit points for a limited time. |
1 | Sleep | Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect. |
2 | Blindness | Blind an enemy for one minute. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
4 | Ice Storm | Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
5 | Flame Strike | Conjures a burning column of fire and radiance affecting all creatures inside. |
5 | Mind Twist | Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 3 | 1 |
A plunderer who uses ranged weapons.
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
15 | 08 D10 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 18 | 14 | 10 | 10 | 12 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Shortbow | 1 | 5 | 1 |
Shortsword | 1 | 3 | 1 |
An enemy support healer.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
11 | 08 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 13 | 12 | 18 | 14 | 10 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Sacred Flame | Strike an enemy with radiant damage. |
0 | Spare the Dying | Touch a dying ally to stabilize them. |
1 | Cure Wounds | Heal an ally by touch. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
1 | Bless | Increase your allies' saving throws and attack rolls for a limited time. |
2 | Lesser Restoration | Remove a detrimental condition from an ally. |
2 | Blindness | Blind an enemy for one minute. |
3 | Dispel Magic | End active spells on a creature or object. |
3 | Slow | Slows and impairs the actions of up to 6 creatures. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
5 | Flame Strike | Conjures a burning column of fire and radiance affecting all creatures inside. |
5 | Mass Cure Wounds | Heals up to 6 creatures. |
5 | Contagion | Hit a creature to inflict a disease from the options. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 3 | 1 |
An enemy damage-dealing caster.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
11 | 08 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 13 | 12 | 18 | 14 | 10 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Darkvision
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Hideous Laughter | Make an enemy helpless with irresistible laughter. |
1 | Thunderwave | Emit a wave of force that causes damage and pushes creatures and objects away. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
2 | Blindness | Blind an enemy for one minute. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
4 | Black Tentacles | Conjures black tentacles that restrain and damage creatures within the area of effect. |
4 | Ice Storm | Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
4 | Phantasmal Killer | Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends. |
4 | Dimension Door | Transfers the caster and a friendly creature to a specified destination. |
5 | Mind Twist | Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Quarterstaff | 1 | 3 | 1 |
A strong melee warrior.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 09 D10 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 16 | 10 | 18 | 10 | 10 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Charmed By Hypnotic Pattern
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Action Surge
- Second Wind
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 7 | 1 |
Longsword | 1 | 7 | 1 |
One of Arrok's pawns, this orc has been blessed with the power of fire.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 07 D12 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 14 | 16 | 10 | 08 | 08 |
Features:
- Action Affinity Aggressive
- Condition Affinity Charm Immunity
- Condition Affinity Frightened Immunity
- Damage Affinity Fire Resistance
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Greataxe | 1 | 6 | 1 |
Shortbow | 1 | 5 | 1 |
Scouts are skilled hunters and trackers who offer their services for a fee.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 03 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 14 | 12 | 11 | 13 | 11 |
Features:
- Keen Hearing and Smell
- Keen Sight
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longbow | 1 | 4 | 1 |
Shortsword | 1 | 4 | 1 |
Scouts are skilled hunters and trackers who offer their services for a fee.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 03 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 | 14 | 12 | 11 | 13 | 11 |
Features:
- Keen Hearing and Smell
- Keen Sight
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longbow | 1 | 4 | 1 |
Shortsword | 1 | 4 | 1 |
A powerful battle wizard looking for a challenge.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 13 D8 | 07.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
08 | 16 | 12 | 18 | 10 | 16 |
Features:
- Arcane Warfare
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Acid Splash | Launch an acid bolt. |
0 | Fire Bolt | Launch a fire bolt. |
0 | Light | An object you can touch emits a powerful light for a limited time. |
0 | Poison Spray | Fire a poison spray at an enemy you can see, within range. |
1 | Color Spray | Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect. |
1 | False Life | Gain a few temporary hit points for a limited time. |
1 | Sleep | Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect. |
2 | Blindness | Blind an enemy for one minute. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
4 | Ice Storm | Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
5 | Flame Strike | Conjures a burning column of fire and radiance affecting all creatures inside. |
5 | Mind Twist | Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 6 | 1 |
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 05 D8 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 | 12 | 14 | 10 | 10 | 11 |
Features:
- Pack Tactics
- Walk 8
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
16 | 07 D10 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 17 | 18 | 11 | 14 | 12 |
Features:
- Improved Critical
- Walk 6
- Call of the Night
- Shadow Escape
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Warhammer | 1 | 6 | 1 |
A Sorr-Akkath ranged fighter.
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
14 | 04 D6 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 16 | 14 | 10 | 12 | 12 |
Features:
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Escape
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Claws | 1 | 5 | 1 |
Poisonous Spine | 1 | 5 | 20 |
A wandering sorcerer.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
14 | 09 D6 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 14 | 12 | 09 | 18 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Chill Touch | Deal damage to one enemy and prevent healing for a limited time. |
1 | False Life | Gain a few temporary hit points for a limited time. |
2 | Ray of Enfeeblement | Weaken an enemy so they deal less damage for one minute. |
2 | Blindness | Blind an enemy for one minute. |
2 | Darkness | Create an area of magical darkness. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
3 | Vampiric Touch | Grants you a life-draining melee attack for one minute. |
3 | Bestow Curse (Strength) | Disadvantage on STR saving throws and ability checks. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
5 | Flesh Rot | The creature has disadvantage on Charisma checks and is vulnerable to all damage. |
5 | Blinding Sickness | The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded. |
5 | Mindfire | The creature has disadvantage on Intelligence checks and Intelligence saving throws, and behaves as if under the effects of the confusion spell during combat. |
5 | Seizure | The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. |
5 | Slimy Doom | The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|
These spellcasters seem to be clerics of Sorr-Tarr.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
14 | 05 D8 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 14 | 14 | 12 | 16 | 14 |
Features:
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Apostle of Darkness - Dim
- Apostle of Darkness - Darkness
- Apostle of Darkness - Unlit
- Walk 6
- Call of the Night
- Moonbeam Weakness
- Superior Darkvision
Spells:
Level | Spell | Description |
---|---|---|
0 | Ray of Frost | Launch a freezing ray at an enemy to damage and slow them. |
0 | Poison Spray | Fire a poison spray at an enemy you can see, within range. |
0 | Shocking Grasp | Damage and daze an enemy on a successful touch. |
1 | Inflict Wounds | Deal necrotic damage to an enemy you hit. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
1 | Healing Word | Heal an ally you can see. |
2 | Hold Person | Paralyze a humanoid you can see for a limited time. |
2 | Blindness | Blind an enemy for one minute. |
2 | Shatter | Triggers a sudden noise that causes Thunder Damage in a 2-cell radius. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Haste | Make an ally faster and more agile, and grant them an additional action for a limited time. |
3 | Fear | Frighten creatures and force them to flee. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 4 | 1 |
A deadly killer who lurks in the shadows.
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
16 | 05 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 20 | 16 | 14 | 14 | 14 |
Features:
- Sneak Attack
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Murder
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 6 | 1 |
Poisonous Spine | 1 | 6 | 1 |
A deadly killer who lurks in the shadows.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 07 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 18 | 14 | 14 | 12 | 14 |
Features:
- Sneak Attack
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Apostle of Darkness - Dim
- Apostle of Darkness - Darkness
- Apostle of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Murder
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 6 | 1 |
Poisonous Spine | 1 | 6 | 1 |
A deadly killer who lurks in the shadows.
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
15 | 07 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 18 | 14 | 14 | 12 | 14 |
Features:
- Sneak Attack
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Apostle of Darkness - Dim
- Apostle of Darkness - Darkness
- Apostle of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Murder
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 6 | 1 |
Poisonous Spine | 1 | 6 | 1 |
A dreadful infiltrator and assassin evolved from the Sorak assassin.
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
14 | 11 D8 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 20 | 16 | 14 | 12 | 14 |
Features:
- Sneak Attack
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Murder
- Dread Laughter
- Shadow Escape
- Word of Darkness
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
- Truesight
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Poisonous Spine | 1 | 7 | 1 |
Shrieker Dagger | 1 | 8 | 1 |
A dreadful infiltrator and assassin evolved from the Sorak assassin.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
14 | 11 D8 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 20 | 16 | 14 | 12 | 14 |
Features:
- Sneak Attack
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Murder
- Dread Laughter
- Shadow Escape
- Word of Darkness
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
- Truesight
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Poisonous Spine | 1 | 7 | 1 |
Shrieker Dagger | 1 | 8 | 1 |
A Sorak battlemage, trained in the best magic schools of Solasta under a false identity.
Alignment: Lawful Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
18 | 13 D8 | 08.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 18 | 16 | 20 | 12 | 13 |
Features:
- Condition Affinity Calm Emotion Charmed Immunity
- Condition Affinity Calm Emotion Frightened Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Frightened Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Movement Affinity Spider Climb
- Fly 8
- Walk 8
- Word of Darkness
- Moonbeam Weakness
- Advantage on saving throws against spells
- Normal Vision
- Superior Darkvision
- Truesight
Spells:
Level | Spell | Description |
---|---|---|
0 | Shadow Dagger | Launches an illusionary dagger that causes psychic damage. |
0 | Fire Bolt | Launch a fire bolt. |
1 | Color Spray | Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
4 | Confusion | Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies. |
4 | Phantasmal Killer | Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
5 | Mind Twist | Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw. |
6 | Blade Barrier (Ring) | Conjures a wall of razor sharp blades which causes 6d10 slashing damage to anyone crossing it |
6 | Freezing Sphere | Toss a huge ball of cold energy that explodes on impact |
7 | Gravity Slam | Increase gravity to slam everyone in a specific area onto the ground. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Shrieker Dagger | 1 | 8 | 1 |
A Sorak battlemage, trained in the best magic schools of Solasta under a false identity.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
15 | 13 D8 | 08.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 18 | 16 | 20 | 12 | 13 |
Features:
- Condition Affinity Calm Emotion Charmed Immunity
- Condition Affinity Calm Emotion Frightened Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Frightened Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Movement Affinity Spider Climb
- Fly 8
- Walk 8
- Word of Darkness
- Moonbeam Weakness
- Advantage on saving throws against spells
- Normal Vision
- Superior Darkvision
- Truesight
Spells:
Level | Spell | Description |
---|---|---|
0 | Shadow Dagger | Launches an illusionary dagger that causes psychic damage. |
0 | Fire Bolt | Launch a fire bolt. |
1 | Color Spray | Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect. |
1 | Guiding Bolt | Launch a radiant attack against an enemy and make them easy to hit. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
2 | Acid Arrow | Launch an acid arrow that deals some damage even if you miss your shot. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
4 | Blight | Drains life from a creature, causing massive necrotic damage. |
4 | Confusion | Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies. |
4 | Phantasmal Killer | Causes psychic damage to the target creature with each turn, unless a saving throw is successful or the effect ends. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
5 | Mind Twist | Causes massive psychic damage to all creatures around you, and incapacitates them if they fail their INT saving throw. |
6 | Blade Barrier (Ring) | Conjures a wall of razor sharp blades which causes 6d10 slashing damage to anyone crossing it |
6 | Freezing Sphere | Toss a huge ball of cold energy that explodes on impact |
7 | Gravity Slam | Increase gravity to slam everyone in a specific area onto the ground. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Shrieker Dagger | 1 | 8 | 1 |
A support fighter, fast, cunning, and vicious.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
14 | 04 D6 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 16 | 14 | 10 | 08 | 12 |
Features:
- Ability Check Affinity Saboteur Strength Bonus
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Call of the Night
- Doom Laughter
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Poisonous Bite | 1 | 5 | 1 |
A support fighter, fast, cunning, and vicious.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
14 | 04 D6 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 16 | 14 | 10 | 08 | 12 |
Features:
- Ability Check Affinity Saboteur Strength Bonus
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Call of the Night
- Doom Laughter
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Poisonous Bite | 1 | 5 | 1 |
A powerful armored fighter, with superior resistances and magical abilities.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
18 | 17 D10 | 10.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
21 | 14 | 18 | 10 | 12 | 16 |
Features:
- Condition Affinity Calm Emotion Charmed Immunity
- Condition Affinity Calm Emotion Frightened Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Frightened Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Condition Affinity Poison Immunity
- Damage Affinity Bludgeoning Resistance
- Damage Affinity Piercing Resistance
- Damage Affinity Slashing Resistance
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Call of the Night
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Poisonous Spine | 1 | 9 | 1 |
Nekkesh Blade | 1 | 11 | 1 |
A Sorr-Akkath ranged fighter.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 03 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 16 | 12 | 10 | 12 | 12 |
Features:
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Escape
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Claws | 1 | 5 | 1 |
Poisonous Spine | 1 | 5 | 20 |
A Sorr-Akkath ranged fighter.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 03 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 | 16 | 12 | 10 | 12 | 12 |
Features:
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Shadow Escape
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Claws | 1 | 5 | 1 |
Poisonous Spine | 1 | 5 | 20 |
The leader of the Soraks on Solasta, an ancient and powerful Acolyte of Sorr-Tarr.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
19 | 17 D10 | 15.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 | 14 | 20 | 18 | 16 | 16 |
Features:
- Condition Affinity Calm Emotion Charmed Immunity
- Condition Affinity Calm Emotion Frightened Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Charm Immunity
- Condition Affinity Frightened Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Condition Affinity Poison Immunity
- Damage Affinity Bludgeoning Resistance
- Damage Affinity Piercing Resistance
- Damage Affinity Slashing Resistance
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 8
- Call of the Night
- Blast
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Poisonous Spine | 1 | 9 | 1 |
Nekkesh Blade | 1 | 11 | 1 |
A basic Sorr-Akkath fighter, aggressive and ruthless.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D8 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 12 | 14 | 10 | 12 | 14 |
Features:
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 6
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Claws | 1 | 4 | 1 |
Spine | 1 | 3 | 1 |
A basic Sorr-Akkath fighter, aggressive and ruthless.
Alignment: Lawful Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 05 D8 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 | 12 | 14 | 10 | 12 | 14 |
Features:
- Condition Affinity Charm Immunity
- MIND CONTROLLED IMMUNITY
- DOMINATED IMMUNITY
- Damage Affinity Poison Resistance
- Child of Darkness - Darkness
- Child of Darkness - Unlit
- Movement Affinity Spider Climb
- Walk 6
- Moonbeam Weakness
- Normal Vision
- Superior Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Claws | 1 | 4 | 1 |
Spine | 1 | 3 | 1 |
A demigod sent by Sorr-Tarr himself in the Demon Realms to kill you!
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Large
AC | HD | CR |
---|---|---|
22 | 15 D8 | 18.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 18 | 18 | 18 | 18 | 18 |
Features:
- Condition Affinity _ Lair Effect _ Palace Of Ice Immunity
- Damage Affinity Bludgeoning Resistance
- Damage Affinity Piercing Resistance
- Damage Affinity Slashing Resistance
- Prophet of Darkness - Dim
- Prophet of Darkness - Darkness
- Prophet of Darkness - Unlit
- Walk 8
- Shadow Escape
- Blast
- Advantage on saving throws against spells
- Darkvision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Poisonous Spine | 1 | 12 | 1 |
Nekkesh Blade | 1 | 12 | 1 |
Alignment: Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 12 D10 | 05.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
07 | 13 | 14 | 10 | 12 | 17 |
Features:
- Condition Affinity Charm Immunity
- Condition Affinity Exhaustion Immunity
- Condition Affinity Frightened Immunity
- Condition Affinity Grappled Immunity
- Condition Affinity Paralyzedmmunity
- Condition Affinity Petrified Immunity
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Condition Affinity Restrainedmmunity
- Fly 6
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 5 | 1 |
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
07 | 13 | 10 | 10 | 12 | 17 |
Features:
- Condition Affinity Charm Immunity
- Condition Affinity Exhaustion Immunity
- Condition Affinity Frightened Immunity
- Condition Affinity Grappled Immunity
- Condition Affinity Paralyzedmmunity
- Condition Affinity Petrified Immunity
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Condition Affinity Restrainedmmunity
- Fly 6
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 5 | 1 |
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
07 | 13 | 10 | 10 | 12 | 17 |
Features:
- Condition Affinity Charm Immunity
- Condition Affinity Exhaustion Immunity
- Condition Affinity Frightened Immunity
- Condition Affinity Grappled Immunity
- Condition Affinity Paralyzedmmunity
- Condition Affinity Petrified Immunity
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Condition Affinity Restrainedmmunity
- Fly 6
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 5 | 1 |
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
07 | 13 | 10 | 10 | 12 | 17 |
Features:
- Condition Affinity Charm Immunity
- Condition Affinity Exhaustion Immunity
- Condition Affinity Frightened Immunity
- Condition Affinity Grappled Immunity
- Condition Affinity Paralyzedmmunity
- Condition Affinity Petrified Immunity
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Condition Affinity Restrainedmmunity
- Fly 6
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 5 | 1 |
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
11 | 10 D8 | 04.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
07 | 13 | 10 | 10 | 12 | 17 |
Features:
- Condition Affinity Charm Immunity
- Condition Affinity Exhaustion Immunity
- Condition Affinity Frightened Immunity
- Condition Affinity Grappled Immunity
- Condition Affinity Paralyzedmmunity
- Condition Affinity Petrified Immunity
- Condition Affinity Poison Immunity
- Condition Affinity Prone Immunity
- Condition Affinity Restrainedmmunity
- Fly 6
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Withering Touch | 1 | 5 | 1 |
A lawless rogue trained to spy and kill for wealthy masters.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 06 D8 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 15 | 10 | 12 | 14 | 16 |
Features:
- Cunning Action
- Sneak Attack
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 4 | 1 |
Shortsword | 1 | 4 | 1 |
A lawless rogue trained to spy and kill for wealthy masters.
Alignment: Chaotic Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 06 D8 | 01.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 | 15 | 10 | 12 | 14 | 16 |
Features:
- Cunning Action
- Sneak Attack
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 4 | 1 |
Shortsword | 1 | 4 | 1 |
Alignment: Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
13 | 09 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 13 | 14 | 10 | 11 | 10 |
Features:
- Keen Hearing and Smell
- Keen Smell
- Damage Affinity Werewolf _ Bludgeoning Immunity
- Damage Affinity Werewolf _ Piercing Immunity
- Damage Affinity Werewolf _ Slashing Immunity
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 4 | 1 |
Longsword | 1 | 4 | 1 |
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
11 | 05 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 | 11 | 14 | 10 | 10 | 11 |
Features:
- Pack Tactics
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Heavy Crossbow | 1 | 2 | 1 |
Mace | 1 | 4 | 1 |
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
11 | 05 D8 | 00.5 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 | 11 | 14 | 10 | 10 | 11 |
Features:
- Pack Tactics
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Heavy Crossbow | 1 | 2 | 1 |
Mace | 1 | 4 | 1 |
Alignment: Neutral Evil
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 09 D8 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 11 | 17 | 12 | 11 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Greater Invisibility | Target becomes invisible for the duration, even when attacking or casting spells. |
4 | Cold Shield | Resistance to fire damage; attackers receive cold damage. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
12 | 09 D8 | 06.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
09 | 14 | 11 | 17 | 12 | 11 |
Features:
- Walk 6
- Normal Vision
Spells:
Level | Spell | Description |
---|---|---|
0 | Fire Bolt | Launch a fire bolt. |
1 | Magic Missile | Strike one or more enemies with projectiles that can't miss. |
1 | Shield | Increase your AC by 5 just before you would take a hit. |
2 | Misty Step | Teleports you to a free cell you can see, no more than 6 cells away. |
2 | Scorching Ray | Fling rays of fire at one or more enemies. |
3 | Counterspell | Interrupt an enemy's spellcasting. |
3 | Fireball | Launch a fireball that explodes from a point of your choosing. |
3 | Fly | An ally you touch gains the ability to fly for a limited time. |
3 | Sleet Storm | Creates an area where the ground is slippery, vision is obscured, and concentration is harder. |
3 | Lightning Bolt | Unleash a stroke of lightning in a direction of your choice, damaging everyone it touches. |
4 | Greater Invisibility | Target becomes invisible for the duration, even when attacking or casting spells. |
4 | Cold Shield | Resistance to fire damage; attackers receive cold damage. |
5 | Cone of Cold | Inflicts massive cold damage in the cone of effect. |
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 5 | 1 |
A human working in the Badlands, of unknown affiliation.
Alignment: Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
12 | 02 D8 | 00.3 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
13 | 12 | 12 | 10 | 11 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Shortsword | 1 | 3 | 1 |
Alignment: Chaotic Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
17 | 09 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 13 | 14 | 10 | 11 | 10 |
Features:
- Walk 6
- Second Wind
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Heavy Crossbow | 1 | 3 | 1 |
Longsword | 1 | 5 | 1 |
Shortsword | 1 | 5 | 1 |
Veteran
Alignment: Chaotic Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
17 | 09 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 13 | 14 | 10 | 11 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Heavy Crossbow | 1 | 3 | 1 |
Longsword | 1 | 5 | 1 |
Shortsword | 1 | 5 | 1 |
Alignment: Chaotic Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
17 | 09 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 13 | 14 | 10 | 11 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Heavy Crossbow | 1 | 3 | 1 |
Longsword | 1 | 5 | 1 |
Shortsword | 1 | 5 | 1 |
Alignment: Chaotic Neutral
Dungeon Maker: NO
Size: Medium
AC | HD | CR |
---|---|---|
17 | 09 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 13 | 14 | 10 | 11 | 10 |
Features:
- Walk 6
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Heavy Crossbow | 1 | 3 | 1 |
Longsword | 1 | 5 | 1 |
Shortsword | 1 | 5 | 1 |
A very experienced and powerful fighter who has gathered followers and won territories.
Alignment: Neutral Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
21 | 13 D10 | 07.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
18 | 10 | 18 | 11 | 12 | 10 |
Features:
- Attack Modifier Fighting Style Dueling
- Walk 6
- Action Surge
- Second Wind
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Longsword | 1 | 7 | 1 |
A soldier posted to stop intruders.
Alignment: Neutral
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
16 | 05 D10 | 02.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 | 10 | 16 | 10 | 10 | 10 |
Features:
- Condition Affinity Elf Fey Ancestry Charm
- Condition Affinity Elf Fey Ancestry Sleep
- Walk 6
- Darkvision
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Dagger | 1 | 2 | 1 |
Longsword | 1 | 5 | 1 |
A shapechanger in human form, he retains some of his unnatural powers, including a fantastic resistance to non-silvered weapons.
Alignment: Chaotic Evil
Dungeon Maker: YES
Size: Medium
AC | HD | CR |
---|---|---|
17 | 09 D8 | 03.0 |
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
15 | 13 | 14 | 10 | 11 | 10 |
Features:
- Keen Hearing and Smell
- Keen Smell
- Damage Affinity Werewolf _ Bludgeoning Immunity
- Damage Affinity Werewolf _ Piercing Immunity
- Damage Affinity Werewolf _ Slashing Immunity
- Walk 6
- Moonbeam Weakness
- Normal Vision
Attacks:
Type | Reach | Hit Bonus | Max Uses |
---|---|---|---|
Light Crossbow | 1 | 4 | 1 |
Longsword | 1 | 4 | 1 |