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UB Classes
Artificers are tinkerers, alchemists, and more. They bridge the space between magic and technology.
- Artificer Armor Proficiencies
Light Armor,Medium Armor,Shield
- Artificer Skill Proficiencies
Choose 2 of these skills: Arcana,History,Investigation,Medicine,Nature,Perception,Sleight of Hand
- Artificer Tool Proficiencies
Proficient with these tools: Smith's tools,Thieves' Tools
- Artificer Tool Proficiency Choice
Choose one of these tools: Disguise Kit,Manacalon Rosary,Herbalism Kit,Poisoner's Kit,Scroll Kit
- Artificer Weapon Proficiency
Simple Weapons
- Magical Tinkering
You know how to invest a spark of magic into mundane objects. Learn these cantrips: Dazzle,Light,Shine,Sparkle
- Saving Throw Proficiencies
Constitution,Intelligence
- Artificer Spellcasting
Can cast spells from the Artificer Spells list. You can use item that bears your infusion or any universal focus as a focus for your spells. You can cast a spell as a ritual if the spell has the ritual tag, and you have it prepared.
- Infusions
You've gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items. Learn 4 infusion of your choice. Whenever you gain a level in this class, you can replace one of the Artificer infusions you learned with a new one. After each long rest you can infuse 2 items. If you try to exceed your maximum amount of infused object, the oldest infusion ends and then new infusion applies. The infusion also vanishes if you replace your knowledge of the infusion.
- Field Of Study
Select Field Of Study to focus on.
- Know Your Tools
Choose one of these tools: Disguise Kit,Manacalon Rosary,Herbalism Kit,Poisoner's Kit,Scroll Kit
- Ability Score Choice
Choose between increasing your ability scores or gaining a bonus feat.
- Artificer Tool Expertise
You gain proficiency with all crafting tools, or expertise if you were already proficient with that tool.
- Infusion Limit Increase
You can have 1 more item infused at a time.
- Learn Infusion
Select 2 new infusions to learn.
- Flash of Genius
When ally in 30ft fails saving throw by less than your Intelligence modifier, you can use your reaction to improvise help that would give that roll a bonus equal to your Intelligence modifier. You can use this ability Intelligence modifier times per long rest.
- Ability Score Choice
Choose between increasing your ability scores or gaining a bonus feat.
- Infusion Limit Increase
You can have 1 more item infused at a time.
- Learn Infusion
Select 2 new infusions to learn.
- Magic Item Adept
You have achieved a profound understanding of how to use and make magic items: • Your attunement limit raises by 1 • You craft items in quarter of the normal time.
- Spell-Storing Wand
Create a wand that can cast one of the 1st or 2nd level Artificer spells. Wand uses your Artificer spell attack modifier and save DC. Wand will disappear when all charges are spent or if you create new wand.
- Ability Score Choice
Choose between increasing your ability scores or gaining a bonus feat.
- Infusion Limit Increase
You can have 1 more item infused at a time.
- Learn Infusion
Select 2 new infusions to learn.
- Magic Item Savant
Your skill with magic items deepens more: • Your attunement limit raises by 1 • You ignore class requirements on attuning to a magic item.
- Ability Score Choice
Choose between increasing your ability scores or gaining a bonus feat.
- Infusion Limit Increase
You can have 1 more item infused at a time.
- Learn Infusion
Select 2 new infusions to learn.
- Ability Score Choice
Choose between increasing your ability scores or gaining a bonus feat.