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UB Classes

Paulo Monteiro edited this page Apr 30, 2024 · 4 revisions

1. - Artificer

Artificers are tinkerers, alchemists, and more. They bridge the space between magic and technology.

Level 1

  • Artificer Armor Proficiencies

Light Armor,Medium Armor,Shield

  • Artificer Skill Proficiencies

Choose 2 of these skills: Arcana,History,Investigation,Medicine,Nature,Perception,Sleight of Hand

  • Artificer Tool Proficiencies

Proficient with these tools: Smith's tools,Thieves' Tools

  • Artificer Tool Proficiency Choice

Choose one of these tools: Disguise Kit,Manacalon Rosary,Herbalism Kit,Poisoner's Kit,Scroll Kit

  • Artificer Weapon Proficiency

Simple Weapons

  • Magical Tinkering

You know how to invest a spark of magic into mundane objects. Learn these cantrips: Dazzle,Light,Shine,Sparkle

  • Saving Throw Proficiencies

Constitution,Intelligence

  • Artificer Spellcasting

Can cast spells from the Artificer Spells list. You can use item that bears your infusion or any universal focus as a focus for your spells. You can cast a spell as a ritual if the spell has the ritual tag, and you have it prepared.

Level 2

  • Infusions

You've gained the ability to imbue mundane items with certain magical infusions, turning those objects into magic items. Learn 4 infusion of your choice. Whenever you gain a level in this class, you can replace one of the Artificer infusions you learned with a new one. After each long rest you can infuse 2 items. If you try to exceed your maximum amount of infused object, the oldest infusion ends and then new infusion applies. The infusion also vanishes if you replace your knowledge of the infusion.

Level 3

  • Field Of Study

Select Field Of Study to focus on.

  • Know Your Tools

Choose one of these tools: Disguise Kit,Manacalon Rosary,Herbalism Kit,Poisoner's Kit,Scroll Kit

Level 4

  • Ability Score Choice

Choose between increasing your ability scores or gaining a bonus feat.

Level 6

  • Artificer Tool Expertise

You gain proficiency with all crafting tools, or expertise if you were already proficient with that tool.

  • Infusion Limit Increase

You can have 1 more item infused at a time.

  • Learn Infusion

Select 2 new infusions to learn.

Level 7

  • Flash of Genius

When ally in 30ft fails saving throw by less than your Intelligence modifier, you can use your reaction to improvise help that would give that roll a bonus equal to your Intelligence modifier. You can use this ability Intelligence modifier times per long rest.

Level 8

  • Ability Score Choice

Choose between increasing your ability scores or gaining a bonus feat.

Level 10

  • Infusion Limit Increase

You can have 1 more item infused at a time.

  • Learn Infusion

Select 2 new infusions to learn.

  • Magic Item Adept

You have achieved a profound understanding of how to use and make magic items: • Your attunement limit raises by 1 • You craft items in quarter of the normal time.

Level 11

  • Spell-Storing Wand

Create a wand that can cast one of the 1st or 2nd level Artificer spells. Wand uses your Artificer spell attack modifier and save DC. Wand will disappear when all charges are spent or if you create new wand.

Level 12

  • Ability Score Choice

Choose between increasing your ability scores or gaining a bonus feat.

Level 14

  • Infusion Limit Increase

You can have 1 more item infused at a time.

  • Learn Infusion

Select 2 new infusions to learn.

  • Magic Item Savant

Your skill with magic items deepens more: • Your attunement limit raises by 1 • You ignore class requirements on attuning to a magic item.

Level 16

  • Ability Score Choice

Choose between increasing your ability scores or gaining a bonus feat.

Level 18

  • Infusion Limit Increase

You can have 1 more item infused at a time.

  • Learn Infusion

Select 2 new infusions to learn.

Level 19

  • Ability Score Choice

Choose between increasing your ability scores or gaining a bonus feat.

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