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Metamagic
Allied creatures affected by the spell automatically succeed their saving throw
Doubles the range of a spell or change the range of a touch spell to 30 feet
All damage dice rolls of 1 or 2 are rerolled, keeping the new result
Doubles the duration of spell lasting 1 minute or more, to a maximum of 24 hours
When you cast a spell that requires concentration, you may spend 1 sorcery point to gain advantage on all Constitution saving throws you make to maintain concentration on it.
Can force a creature to roll the saving throw with disadvantage
You can spend 1 sorcery point per spell level to increase the number of damage dice by 1.
Can cast a main action spell with a bonus action instead, though you can't cast another spell during the same turn, except for cantrips.
If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.
When you cast a spell targeting yourself you can spend 1 sorcery point to instead affect an ally within 30 ft. Or you can spend 3 sorcery points to affect both yourself and ally in 30ft.
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. This is useful to avoid a counterspell from a hostile spellcaster.
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
If the source spell targets one creature only, this adds another target
You can spend 2 sorcery points to increase the area of a spell's effect. Spells that have a cone, cube, cylinder or sphere area of effect increase in dimension, to the nearest 5-foot increment.