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First Team Meeting

Trevor-Dartmouth edited this page Oct 10, 2019 · 1 revision

First Team Meeting Worksheet

Team Members Present

  • Trevor Glasgow
  • Henry Hilton
  • Oliver Levy
  • Rafael Brantley

I. Identify a Common Vision

You’ve all voted on a common idea and themes. Now is the time to work through your commonalities and find a unifying vision between all of you. Answer the following for each of you. This is the time to speak your mind. Be honest with each other.

Commonalities

Who makes up your team? What are some common things you are interested in? Tell each other about the things you put down on the survey and expand on some of your passions.

  • We are interested in making a cool game that people will play
  • We obviously interested exploring the capabilities of quantum computing
  • We are interested in novel applications including gaming that arent typically explored when thinking about quantum problems

Inspiration

What are some things each of you is inspired by?

  • Cutting Edge Technology
  • The math behind computing
  • Completing products that we could bring to market

Problems of Interest

What problems are you looking to address? Why?

  • We are looking to address the absence of full featured games within the quantum realm.
  • More importantly, we are looking into the field of gaming that has yet to be sufficiently explored in hopes that we can set the stage for more quantum games to come.

Identify

Which of the above is most interesting to all of you?

  • We would find a way to make an interesting quantum game that anyone with little/no knowledge of programming could play

II. Narrow In

Now let's try narrowing in on a problem that interests all of you. Make sure to go around the table and listen to everybody on your team without interruption.

Problem Statement

State the problem you want to solve succinctly.

  • Lifting the veil of quantum computing and producing a game which makes quantum computing accessible to the public.

Rephrase

Try to rephrase the problem statement (negative) as an opportunity (positive). Word it as a question beginning with, “How might we…?”

  • How might we show the world what quantum computing can do in a way that's easy to understand the power quantum computing.

Reframe

Reframe the question in at least 5 different ways to change the question fundamentally or imply a different solution set. Try changing scope, or audience, or technology.

  1. How might we compare and contrast quantum computing with traditional computing?
  2. How might we create the first publicly available quantum application
  3. How might we create a platform for people to share their quantum ideas on a traditional computer?
  4. How might we create a benchmark test to measure quantum computer error handling capabilities
  5. How might we a game that utilizes all of quantum computing processes and document the process

Choose

Are any of the reframes more interesting? Choose one.

  • How might we create the first publicly available quantum application

Coolness

What could be cool about this potential project?

  • It would be cool that the cope of its impact would not be limited to just the computer science field, but everyone, no matter previous education, could experience it.

Challenges

What could be challenging / unfun about this potential project?

  • Learning how to code a quantum machine
  • Hosting a quantum game in the cloud so it is accessible on a traditional computer.

Success

What does success look like for this project?

  • Posting a link that people could click on in various media platforms, so that people could be directly play our game and it would run in browser.

III. Survey the State of the Art

Do some research — this will be fleshed out further in a full milestone but do some now quickly all together to get started. Try to find what else is out there that is similar, either products, or technical papers that are related.

Similar Goals

Are there others working to achieve similar goals?

  • One IBM engineer has made several games
  • They have also hosted a few hackathons

Differences

How is your approach different/better than the state of the art?

  • They are not available to the traditional public and have various barrier to actually playing the game

Inspiration

Are there any existing products/techniques/research, that we could, by analogy, draw inspiration from?

  • Not that we could find. It seems this will be very cutting edge.