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Retrospective for Week 7, Term 2
Henry Hilton edited this page Feb 24, 2020
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- Retrospective on Sprint #5:
- members in attendance:
- Trevor
- [] Oliver
- Henry
- Rafael
- what worked well
- Oliver finished the choosing pieces bugs and made progress on GUI final touches. Implemented pre-computing power-up server calls.
- Rafa crushed bugs including pieces being stuck together.
- Henry wrestled with graphics and pause functions in godot for visualizer and tutorial.
- Trevor investigated methods of publicizing the game and reviewed the tutorial.
- what didn't
- Oliver still has GUI and power-up implementation issues.
- Rafa still has more bugs to fix.
- Trevor is bottlenecked by the godot progress.
- Henry has implementation issues to fix before the new features are running smoothly.
- self assessment on progress
- where are you in relation to progress towards final product?
- We are getting much closer to final product and almost have the game fully complete, bug free, and release ready. At this stage we just have nice-to-have features to implement.
- lay out each of the following weeks till end of term with brief goals for each
- This Week: Finish for release and prepare to publish.
- week 9: Review comments and make changes accordingly
- where are you in relation to progress towards final product?
- members in attendance: