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Retrospective for Week 7, Term 2

Henry Hilton edited this page Feb 24, 2020 · 3 revisions
  • Retrospective on Sprint #5:
    • members in attendance: selfie proof of meeting
      • Trevor
      • [] Oliver
      • Henry
      • Rafael
    • what worked well
      • Oliver finished the choosing pieces bugs and made progress on GUI final touches. Implemented pre-computing power-up server calls.
      • Rafa crushed bugs including pieces being stuck together.
      • Henry wrestled with graphics and pause functions in godot for visualizer and tutorial.
      • Trevor investigated methods of publicizing the game and reviewed the tutorial.
    • what didn't
      • Oliver still has GUI and power-up implementation issues.
      • Rafa still has more bugs to fix.
      • Trevor is bottlenecked by the godot progress.
      • Henry has implementation issues to fix before the new features are running smoothly.
    • self assessment on progress
      • where are you in relation to progress towards final product?
        • We are getting much closer to final product and almost have the game fully complete, bug free, and release ready. At this stage we just have nice-to-have features to implement.
      • lay out each of the following weeks till end of term with brief goals for each
        • This Week: Finish for release and prepare to publish.
        • week 9: Review comments and make changes accordingly