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Rails asset pipeline
Rails applications running on the Heroku Cedar stack can have the asset pipeline compiled locally, at deploy-time, or at run time. For new users, we recommend reading our tutorial for creating a Rails 3.x app on Cedar before proceeding further.
The Rails asset pipeline is supported on Heroku's Cedar stack. The new pipeline makes assets a first class citizen in the Rails stack. By default, Rails uses CoffeeScript for JavaScript and SCSS for CSS. DHH has a great introduction during his keynote for RailsConf.
The Rails asset pipeline provides an assets:precompile
rake task to allow assets to be compiled and cached up front rather than compiled every time the app boots.
There are three ways you can use the asset pipeline on Heroku.
- Compiling assets locally.
- Compiling assets during slug compilation.
- Compiling assets during runtime.
To compile your assets locally, run the assets:precompile
task locally on your app. Make sure to use the production
environment so that the production version of your assets are generated.
:::term
RAILS_ENV=production bundle exec rake assets:precompile
A public/assets
directory will be created. Inside this directory you'll find a manifest.yml
which includes the md5sums of the compiled assets. Adding public/assets
to your git repository will make it available to Heroku.
:::term
git add public/assets
git commit -m "vendor compiled assets"
Now when pushing, the output should show that your locally compiled assets were detected:
:::term
-----> Preparing Rails asset pipeline
Detected manifest.yml, assuming assets were compiled locally
If you have not compiled assets locally, we will attempt to run the assets:precompile
task during slug compilation. Your push output will show:
:::term
-----> Preparing Rails asset pipeline
Running: rake assets:precompile
Please see the Troubleshooting section below on explanations of how the rake task works during our slug compilation process.
If the assets:precompile
task fails, the output will be displayed and runtime compilation of assets will be enabled:
:::term
-----> Preparing Rails asset pipeline
Running: rake assets:precompile
ERROR: Unable to connect to memcached
Precompiling assets failed, enabling runtime asset compilation
Injecting rails31_enable_runtime_asset_compilation
By default, Rails prevents assets from being compiled during runtime so we inject this plugin to enable runtime asset compilation.
Caching of static assets can be implemented in-application using the Rack::Cache middleware or in a more distributed fashion with a CDN. Serving assets from your application does require dyno-resources so please consider an appropriate asset caching strategy for your needs.
There's no fix or workaround at this time if assets:precompile is failing during slug compilation. Below we describe common issues you might run into and the reasons why it isn't working.
The most common cause of failures in assets:precompile
is an app that relies on having its environment present to boot. Your app's config vars are not present in the environment during slug compilation, so you should take steps to handle the nil
case for config vars (and add-on resources) in your initializers.
If you see something similar to the following:
:::term
could not connect to server: Connection refused
Is the server running on host "127.0.0.1" and accepting
TCP/IP connections on port xxxx?
This means that your app is attempting to connect to the database as part of rake assets:precompile
. Because the config vars are not present in the environment, we use a placeholder DATABASE_URL
to satisfy Rails. The full command run during slug compilation is:
env RAILS_ENV=production DATABASE_URL=scheme://user:[email protected]/dbname bundle exec rake assets:precompile 2>&1
-
scheme
will be replaced with an appropriate database adapter as detected from yourGemfile
While precompiling assets, in Rails 3.x, you can prevent initializing your application and connecting to the database by ensuring that the following line is in your config/application.rb
:
:::term
config.assets.initialize_on_precompile = false
In Rails 4.x this option has been removed and is no longer needed.
If rake assets:precompile
is still not working, you can debug this locally by configuring a nonexistent database in your local config/database.yml
and attempting to run rake assets:precompile
. Ideally you should be able to run this command without connecting to the database.
If you were previously using therubyracer
or therubyracer-heroku
, these gems are no longer required and strongly discouraged as these gems use a very large amount of memory.
If you need to compile assets at runtime, you must add bin
to your PATH to access the JavaScript runtime. Check your current configuration using heroku config
:
:::term
$ heroku config
PATH => vendor/bundle/ruby/1.9.1/bin:/usr/local/bin:/usr/bin:/bin
If your PATH variable does not include bin
on its own, update it by running:
:::term
$ heroku config:set PATH=bin:vendor/bundle/ruby/1.9.1/bin:/usr/local/bin:/usr/bin:/bin
Adding config vars:
PATH => vendor/bundle/ru...usr/bin:/bin:bin
Restarting app... done, v7.