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ParaDrop in Water
Gluk-v48 edited this page Jun 10, 2013
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ParaDrop in Water. In ParaDrop, I was missing a one opportunity. Landing on water. This is because the code is hosted on line 184 in file ParaDrop.cpp.
// find the nearest cell the paradrop troopers can land on if(pTarget != MapClass::InvalidCell()) { if(pTarget->Tile_Is_Water()) { int a2 = 0; int a14 = 0; CellStruct *nearest = MapClass::Instance->Pathfinding_Find(&a2, pCoords, 0, -1, 0, 0, 1, 1, 0, 0, 0, 1, &a14, 0, 0); if(*nearest != SuperClass::DefaultCoords) { if(CellClass *pTemp = MapClass::Instance->GetCellAt(nearest)) { if(pTemp != MapClass::InvalidCell()) { if(!pTemp->Tile_Is_Water()) { pTarget = pTemp; } } } } } }
I would like to add an option that would have missed the performance of this part of the code. For example: %s.Water=(bool).
Example INI coding:
Type=ParaDrop ParaDrop.Count=2 ParaDrop.Plane2.Types= GHOST ParaDrop.Plane2.Num=5 ParaDrop.Plane2.Water=yes ParaDrop.Plane3.Types=GGI ParaDrop.Plane3.Num=6
It will turn out that the first plane brings 5 GHOST (including water), the second 6 GGI (only on the ground).
It is also useful for Parabombs.