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multiple superweapons on one structure
Renegade edited this page Dec 4, 2011
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1 revision
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Current logic is restricted to
SuperWeapon= SuperWeapon2=
I would like to see something like
SuperWeapon.Type=Super1Special,Super2Special,Super3Special
This way could simulate generals powers where multiple abilities are called from the command center.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by AlliedG/alliedg
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad