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customizable airstrike confirmed voice
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
The title basically says it all, but it would be cool to be able to customize the voice/sound that is played when the planes that are summoned by an "Airstrike" type weapon (like Boris' laser designator) arrive.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
Ares supports to customize airstrike related voices. These flags can be defined on the designator unit like Boris and the aircraft (the designator's flags take precedence). If a flag isn't set on any of those, the respective [AudioVisual] flag is used. To disable an airstrike voice, set it to an empty sound.
[TechnoType]VoiceAirstrikeAttack= (soundmd entry) Specifies the voice played when the airstrike is called in and the team enters the map.
[TechnoType]VoiceAirstrikeAbort= (soundmd entry) Specifies the voice played when the designator unit is killed before the aircraft had a chance to fire.
- Original request by Professor_Tesla/professor-tesla
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad