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warheads residual damage
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Here it would be really cool to use on mind control.
The idea is that the tags would make the unit hit by the warhead keep taking damage.
RisidualDamage=5 ;5 damage every... RisDamageFrames=15 ;second - 15 frames for... RisDamageMaxFrames=60 ;4 seconds? - 60 frames
There could also be tags like...
RisDamageForever=yes ;means it lasts until the unit is destroyed RisDamageUntilRepair=yes ;lasts until it is repaired RisDamageUntilDamage=yes ;lasts until it is damaged again?
The list for those could go on, maybe even...
RisDamageUntil=ChronoSphereSpecial or... RisDamageUntil=IronNukeFaceWH,HealerOfGodWH
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by OmegaBolt/omegabolt
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad