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rewire digsound and nukesiren

Renegade edited this page Dec 4, 2011 · 1 revision

Rewire "DigSound" and "NukeSiren"

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

In RA2 and YR, the "DigSound=" statement in the [AudioVisual] section defines the sound to be played when a nuclear missile is incoming. Could you rewire the DigSound= to its original function (in TS, DigSound is the sound played when a unit with burrowing locomotor digs into or out of the ground) and create a new "NukeSiren=" statement which defines the NukeSiren?

Specification details

Goals

  • This needs to be filled by a supporter/drafter of this specification.

Suggestions / Notes

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See also

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