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experience from friendlies
This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
What can I say, I'm in one of those make-strange-requests moods today.
This time, a feature to enable certain units to gain experience from destroying friendly units. Yes, I know, that sounds abominable. Feel free to quake in your boots.
My analogy would be a kind of assimilator unit, it gains experience from destroying units, friendly and foe alike, until it is promoted and (through the I-think-is-confirmed new upgrade system) upgrades into a different unit.
Basically, a simple tag on the unit:
Unit.ExpFromAllies=yes/no
Or something along those lines. Quaking time over.
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Nighthawk/nighthawk
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad