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add a new sw ai targetting method random

Drogan edited this page Jan 22, 2012 · 2 revisions

Add a new SW AI targetting method: Random

This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.

Original Request

I know this sounds stupid, but there should be a method where the AI can fire its super weapon at a random area, even if the super weapon would end up at the AI's own base.

Why? It would make a good application for abnormal weather occurrences such as Ion storms, coming from either a storm generating building such as Yuri's castle (like in the map: Transylvania Trouble), or an unclickable terrain piece.

It can also be good for "gamble" super weapons or SW with a chance of a misfire. Not like jamming SWs or the SW buildings self destructing, but like missiles malfunctioning during travel and end up returning back to the firer's base, or miscalculating coodinates for firing a SW and end up firing at an unintentional spot.

ADDITIONAL INFORMATION

No new tags necessary, just adding a new value for the SW.AITargeting= flag.

Specification details

Goals

  • 'random' is added to the enumeration as a value for the SW.AITargeting= flag
  • The AI fires the super weapon at a random cell, no exceptions.
  • With SW.AutoFire=yes and SW.AITargeting=random, the super weapon fires on its own at a random cell.

Suggestions / Notes

  • Examples of usage: "Gambling" super weapons, super weapons prone to misfires, natural storms

See also

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