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ammo on weapons
Renegade edited this page Dec 4, 2011
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This specification was automatically generated from a feature request imported into Ares's LaunchPad bugtracker. If you are interested in fleshing out this feature, please update this page.
Could you include an "Ammo=" on weapons to define the amount of ammo the weapon uses when attacking? This would for example allow for a unit which can fire against vehicles and infantry with unlimited fire because the relevant weapon has "Ammo=0" set, while only being able to use its highly-destructive anti-building superblaster (or whatever) twice, because it has Ammo=4 and the Uberblaster has Ammo=2.
It would give alot of tactical possibilities to include this feature...
- This needs to be filled by a supporter/drafter of this specification.
- This needs to be filled by a supporter/drafter of this specification.
- Original request by Bug Importer/bug-importer
- Imported request at LaunchPad
- Blueprint meta-data at LaunchPad